Scrambles and Kami sz6?
G40L variance vs simon33 (allies + technologically superior Soviet Union)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 armour, 1 bomber, 1 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 armour and 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 fighter moved from Western Germany to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 45 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
3 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Belarus to Russia
2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
15 armour, 5 artilleries, 18 infantry and 8 mech_infantrys moved from Smolensk to RussiaCombat - Germans
Battle in Russia
Germans attack with 17 armour, 5 artilleries, 2 bombers, 2 fighters, 18 infantry, 11 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 3 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 52PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour and 2 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 6 armour, 5 artilleries, 2 fighters, 18 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 7 armour, 3 artilleries, 3 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 armour and 3 mech_infantrys moved from Western Germany to Germany
2 armour moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to France
3 armour and 2 mech_infantrys moved from Denmark to Germany
2 aaGuns moved from Denmark to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Germany
3 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 96 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - Russians
Rocket attack in Western Germany does 4 damage to factory_major owned by Germans
Rockets in Novgorod roll: 4
1 infantry moved from Bryansk to Russia
3 artilleries and 9 infantry moved from Tambov to Russia
1 infantry moved from Novgorod to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Russia
Russians attack with 3 artilleries and 10 infantry
Germans defend with 1 airfield, 11 armour and 1 factory_minor
Germans win with 2 armour remaining. Battle score for attacker is 12
Casualties for Germans: 9 armour
Casualties for Russians: 3 artilleries and 10 infantryNon Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 7 infantry moved from Finland to Karelia
1 artillery moved from Kansu to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from India to West India
1 bomber moved from Siam to West IndiaCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry; French defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
retreated to West India
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
1 tactical_bomber moved from Siam to India
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 aaGun moved from Siam to French Indo China
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 armour placed in India
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,5,6,6,5,6,2,5
Japanese collect 17 PUs (5 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from India to West India
1 bomber moved from Siam to West IndiaCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry; French defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
retreated to West India
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
1 tactical_bomber moved from Siam to India
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 aaGun moved from Siam to French Indo China
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 armour placed in India
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,5,6,6,5,6,2,5
Japanese collect 17 PUs (5 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier and 1 transport
EDIT: Turning off Edit Mode -
I incorrectly moved the BB and DD to the SZ off Formosa, theoretically exposing them to K. This may or may not be legal because there was no possibility of bombardment. I’m going to assume that you allow me to assume it was done on the NCM and there was no possibility of K.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 factory_minors, 3 infantry and 3 transports; Remaining resources: 6 techTokens; 2 PUs;Combat Move - Americans
1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Tunisia to 97 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Formosa from Japanese with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
2 bombers moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kwangsi to Kazakhstan
2 fighters moved from Kazakhstan to Volgograd
1 mech_infantry moved from Jehol to HopeiPlace Units - Americans
1 factory_minor placed in Kwangtung
3 armour placed in Korea
1 factory_minor placed in Norway
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 112 Sea Zone to 110 Sea Zone
EDIT: 1 transport moved from 110 Sea Zone to 109 Sea Zone
EDIT: 1 carrier moved from 112 Sea Zone to 110 Sea Zone
EDIT: 2 fighters moved from 112 Sea Zone to 110 Sea Zone
EDIT: 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
EDIT: 1 armour moved from Norway to Karelia
4 infantry moved from Chahar to Suiyuyan
1 fighter and 4 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 aaGun and 5 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 aaGun and 5 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Yunnan
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to AnhwePlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier and 3 submarines; Remaining resources: 0 techTokens; 1 PUs;Combat Move - British
3 submarines moved from 71 Sea Zone to 81 Sea Zone
2 bombers moved from Union of South Africa to 81 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 2 bombers and 3 submarines
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports
Units damaged: 2 carriers owned by the Japanese -
OOL SZ81?
I assume your happy to dent the 2 CVs from the 2 sub hits. What about the 2 hits from the air? Lose both CVs and keep the DD or try to preserve the CV? I would think the former.
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1. damage battleships and carriers
2. sink destroyer
3. sink cruisers
4. sink carriers
5. sink battleships -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier and 3 submarines; Remaining resources: 0 techTokens; 1 PUs;Combat Move - British
3 submarines moved from 71 Sea Zone to 81 Sea Zone
2 bombers moved from Union of South Africa to 81 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 2 bombers and 3 submarines
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports
Units damaged: 2 carriers owned by the Japanese
Japanese win with 2 battleships, 2 carriers and 4 transports remaining. Battle score for attacker is -7
Casualties for British: 2 bombers and 3 submarines
Casualties for Japanese: 2 cruisers and 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 submarines placed in 71 Sea Zone
1 carrier placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 29 PUs total -
Well, that worked out for your benefit. I would have picked a different OOL.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from Egypt to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
Scramble from the Carolines? Actually, I’m going to assume not. If you want to we can edit later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to KareliaCombat - French
Non Combat Move - French
Turn Complete - French