2nd file if it isn’t too late to undo Mashall Islands. There were no dice.
G40 BM JDOW Axis vs RegularKid
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standard casualties
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ok, I had a 2nd look. Buy is ok, however I’d like to walk into Nenetia with a mech, I assume you don’t mind if I edit later.
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oh boy, what crazy battle. You whiffed round 1 and I scored 5!!! hits round 2. Not sure if I should be happy about that:D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 armour, 5 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 3 artilleries and 5 infantry
Russians defend with 2 aaGuns and 4 infantry
Germans win, taking Rostov from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Removing units owned by Germans from Archangel: 1 mech_infantry
EDIT: Adding units owned by Germans to Nenetsia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 armour moved from Eastern Poland to Ukraine
6 artilleries and 5 mech_infantrys moved from Bessarabia to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Baltic States to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
2 mech_infantrys moved from Poland to Bessarabia
1 armour moved from Ukraine to Bessarabia
5 infantry moved from Western Germany to France
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Ukraine to Rostov
1 armour moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Germany to Western Germany
5 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 artilleries placed in Ukraine
2 artilleries placed in France
2 infantry and 1 mech_infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
You forget to edit in your destroyer?
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You forget to edit in your destroyer?
No, i said before that the buy is ok. You can proceed.
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But thanks for asking😀
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 artillery moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Russia to Nenetsia
1 mech_infantry moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Nenetsia
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Bryansk to Rostov
1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Nenetsia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Nenetsia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 artilleries, 1 fighter and 6 infantry
Germans defend with 1 aaGun, 3 artilleries and 4 infantry
Russians win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 3 artilleries and 4 infantry
Casualties for Russians: 1 fighter and 4 infantryNon Combat Move - Russians
3 armour moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
6 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Archangel to Bryansk
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 4 artilleries, 10 infantry and 1 marine moved from Burma to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Ceylon
Battle in India
Japanese attack with 1 armour, 4 artilleries, 10 infantry and 1 marine
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 4 artilleries, 10 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 aaGun and 3 infantry moved from Hunan to Anhwe
3 fighters moved from Kweichow to Anhwe
1 fighter moved from Japan to Anhwe
1 bomber moved from Kweichow to Kiangsi
1 artillery moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Burma to India
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to JeholPlace Units - Japanese
1 carrier and 1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry placed in Malaya
1 infantry and 1 mech_infantry placed in French Indo China
1 fighter, 1 infantry and 1 mech_infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Gibraltar to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 tactical_bomber moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to 96 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 3 transports
Italians defend with 1 cruiser
Americans win with 1 bomber, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Libya
Americans attack with 1 armour and 2 infantry
Italians defend with 1 artillery
Americans win, taking Libya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Tunisia
Americans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Tunisia from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Malta
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 infantry
Americans win, taking Malta from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Bryansk
1 tactical_bomber moved from Tunisia to Tobruk
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
11 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Eastern Persia to Bryansk
2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Tobruk to Egypt
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 battleships moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Bryansk
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to Gibraltar -
scramble 97?
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Wow, I acknowledge crazy dice in my favor!
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Eastern Persia to Bryansk
2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Tobruk to Egypt
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 battleships moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to Bryansk
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to GibraltarCombat - British
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine; Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns, 2 artilleries and 13 infantry moved from West India to Eastern Persia
1 aaGun, 1 artillery and 4 infantry moved from Tobruk to Alexandria
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest PersiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys
Russians defend with 3 artilleries and 2 infantry
Italians win, taking Rostov from Russians with 3 armour, 2 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Rostov to Bessarabia
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys
Russians defend with 3 artilleries and 2 infantry
Italians win, taking Rostov from Russians with 3 armour, 2 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Rostov to Bessarabia
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
you edited your purchase?
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No?
I just edited the placement of the sub.