I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
16L G40 Amon-Sul (Axis) vs Kamikaze_pilot (Allies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 artilleries and 5 infantry moved from Karelia to Finland
1 tactical_bomber moved from Russia to Finland
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
16 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Finland
Russians attack with 3 artilleries, 5 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 7 infantry
AA fire in Finland : 0/1 hits
Russians roll dice for 3 artilleries, 5 infantry and 1 tactical_bomber in Finland, round 2 : 3/9 hits
Germans roll dice for 1 aaGun and 7 infantry in Finland, round 2 : 1/7 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Finland
Russians roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Finland, round 3 : 2/8 hits
Germans roll dice for 5 infantry in Finland, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 3 artilleries, 2 infantry and 1 tactical_bomber in Finland, round 4 : 6/6 hits
Germans roll dice for 3 infantry in Finland, round 4 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 7 infantry
Casualties for Russians: 5 infantry
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 2 aaGuns and 3 infantry
Russians roll dice for 16 infantry in Manchuria, round 2 : 2/16 hits
Japanese roll dice for 2 aaGuns and 3 infantry in Manchuria, round 2 : 0/3 hits
2 aaGuns owned by the Japanese lost in Manchuria
Russians roll dice for 16 infantry in Manchuria, round 3 : 0/16 hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 4 : 6/15 hits
Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits
3 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 aaGuns and 3 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 tactical_bomber moved from Finland to Karelia
3 infantry moved from Novgorod to Karelia
2 aaGuns, 3 armour, 4 artilleries and 11 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Yunnan to CaucasusPlace Units - Russians
1 bomber placed in Russia
2 armour and 1 artillery placed in Ukraine
1 artillery and 2 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsTerritory Summary for Russians :
Korea : 1 flag, 2 infantry
Manchuria : 2 aaGuns and 15 infantry
Yunnan : 2 armour, 2 fighters and 2 mech_infantrys
Tsinghai : 2 infantry
Poland : 1 flag, 1 infantry
Karelia : 3 infantry and 1 tactical_bomber
Baltic States : 2 aaGuns, 1 artillery and 9 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 3 armour, 4 artilleries and 11 infantry
Russia : 1 airfield, 1 bomber and 1 factory_major
Ukraine : 2 armour, 1 artillery and 1 factory_minor
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 3 artilleriesProduction/PUs Summary :
Germans : 50 / 90
Russians : 44 / 52
Japanese : 29 / 46
Americans : 52 / 53
Chinese : 10 / 13
British : 21 / 0
UK_Pacific : 17 / 16
Italians : 11 / 30
ANZAC : 14 / 13
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Don’t forget to add 2 UK fighters and 1 tactical for UK pacific in Yunnan, if you decide to attack! 8-)
-
I forgot Russia can attack Germany, if London is taken :-o
-
Don’t forget to add 2 UK fighters and 1 tactical for UK pacific in Yunnan, if you decide to attack! 8-)
U have invisible units that are confusin me :-D
But I have even bigger worries. Agresive Russia it is. Usually I am the agresive Russian guy, especially against Japan :-D
-
Russians have 52 IPC :-D
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Malaya
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Jehol to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Malaya
2 tactical_bombers moved from 37 Sea Zone to Java
1 tactical_bomber moved from Kwangsi to Malaya
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Malaya
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Jehol to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Malaya
2 tactical_bombers moved from 37 Sea Zone to Java
1 tactical_bomber moved from Kwangsi to Malaya
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 7/13 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in New Zealand
Japanese attack with 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in New Zealand, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Borneo from UK_Pacific, taking New Zealand from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers in Java, round 2 : 3/8 hits
ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 3/5 hits
2 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Java, round 3 : 4/5 hits
ANZAC roll dice for 2 fighters in Java, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters and 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 cruiser, 3 destroyers and 2 fighters
ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 cruiser, 3 destroyers and 2 fighters in 62 Sea Zone, round 2 : 1/6 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 62 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 3/4 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 3 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 cruiser and 2 destroyersNon Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 aaGun, 4 artilleries and 10 infantry moved from Chahar to Jehol
1 mech_infantry moved from Kwangtung to Kiangsi
2 aaGuns moved from Kwangsi to Kiangsi
2 bombers, 5 fighters and 4 tactical_bombers moved from Kweichow to Kiangsi
1 mech_infantry moved from Kiangsi to Kiangsu
2 destroyers moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 armour and 1 infantry placed in Japan
3 armour placed in Shantung
3 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 4 mech_infantrys
Kiangsi : 1 flag, 2 aaGuns, 2 bombers, 5 fighters and 4 tactical_bombers
Japan : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 aaGun, 4 artilleries and 14 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 2 transports
41 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 transport
33 Sea Zone : 2 destroyers
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport
39 Sea Zone : 1 submarine
6 Sea Zone : 1 transport
63 Sea Zone : 1 battleship and 1 transport
54 Sea Zone : 1 flag, 1 carrier and 2 fighters
62 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 50 / 90
Russians : 44 / 52
Japanese : 49 / 59
Americans : 52 / 53
Chinese : 7 / 13
British : 21 / 0
UK_Pacific : 6 / 16
Italians : 11 / 30
ANZAC : 8 / 13
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Never played Russia like this before. Lets see how this unfolds! :-D
-
Never played Russia like this before. Lets see how this unfolds! :-D
Russians in Honk Kong against my Axis.
This is a first timer :lol:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
EDIT: Turning off Edit Mode
1 bomber moved from Hawaiian Islands to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar -
I think you just made a big mistake… :-)
Kamikaze?
-
How can U go to war against Japan?
-
U can not go to war on USA 3, since U made an unprovoked attack against the Japs earlier, and I have not declared war to USA.
-
I think that the edit in Rd 1 caused the all confusion.
As for London issue, capturing London, gives Russia a chance to declare war on it`s turn, but not USA.
-
If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1 :-)
-
If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1 :-)
As for Triple A(Notes) only London.
Russia cannot go to war against the Germans and Italians until the beginning of purchase units phase of Russia 4, unless of course they attack it first, or the Axis capture London.
Russia and Japan may declare war on each other at any time. When not at war, Russia may not enter China.If USA is not at war with Germany or Italy, USA may only move its units to sea zones touching USA territories and also Sea Zone 102.
If USA is not at war with Japan, USA may not move its units into sea zones touching Japanese controlled territories.
USA cannot go to war against the Axis until the beginning of PU collect phase of USA 3, unless of course an Axis power attacks it first.
Once at war, the Minor Factories in continental USA upgrade to Major Factories automatically for free, and may be used immediately. -
If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1 :-)
As for Triple A(Notes) only London.
Only Russia.
-
It seems it does not have nothing to do with the edits in rd 1.
We have either found a Triple a bug, or the rules are not complete.
I ll see with Gamerman.
-
The rules in TripleA are not complete, I guess. See page 37 of the European rulebook. It says: ‘‘The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London…’’
-
I’m reporting this to TripleA. TripleA did give me the option to go to war with all Axis powers, so the engine got it correct. Only in the notes they don’t mention it. :?





