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16L G40 Amon-Sul (Axis) vs Kamikaze_pilot (Allies +21)


  • I forgot Russia can attack Germany, if London is taken  :-o


  • @Kamikaze_pilot:

    Don’t forget to add 2 UK fighters and 1 tactical for UK pacific in Yunnan, if you decide to attack!  8-)

    U have invisible units that are confusin me  :-D

    But I have even bigger worries. Agresive Russia it is. Usually I am the agresive Russian guy, especially against Japan  :-D


  • Russians have 52 IPC  :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 battleship moved from 54 Sea Zone to 63 Sea Zone
                1 cruiser and 3 destroyers moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 42 Sea Zone to 62 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Shan State to Malaya
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Jehol to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Kwangsi to Malaya
                2 tactical_bombers moved from 37 Sea Zone to Java
                1 tactical_bomber moved from Kwangsi to Malaya
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone

    triplea_37896_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 battleship moved from 54 Sea Zone to 63 Sea Zone
                1 cruiser and 3 destroyers moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 42 Sea Zone to 62 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Shan State to Malaya
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Jehol to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Kwangsi to Malaya
                2 tactical_bombers moved from 37 Sea Zone to Java
                1 tactical_bomber moved from Kwangsi to Malaya
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 2 :  7/13 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 battleship in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Borneo
                Battle in New Zealand
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in New Zealand, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in New Zealand, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Zealand
                    Japanese win, taking Borneo from UK_Pacific, taking New Zealand from ANZAC with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 3 fighters and 2 infantry
                        Japanese roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers in Java, round 2 :  3/8 hits
                        ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 :  3/5 hits
                        2 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Java, round 3 :  4/5 hits
                        ANZAC roll dice for 2 fighters in Java, round 3 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters and 2 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 cruiser, 3 destroyers and 2 fighters
                    ANZAC defend with 1 cruiser and 2 destroyers
                        Japanese roll dice for 1 cruiser, 3 destroyers and 2 fighters in 62 Sea Zone, round 2 :  1/6 hits
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 62 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 62 Sea Zone, round 3 :  3/4 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 destroyers
                    Casualties for ANZAC: 1 cruiser and 2 destroyers

    Non Combat Move - Japanese
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Java to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 aaGun, 4 artilleries and 10 infantry moved from Chahar to Jehol
                1 mech_infantry moved from Kwangtung to Kiangsi
                2 aaGuns moved from Kwangsi to Kiangsi
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kweichow to Kiangsi
                1 mech_infantry moved from Kiangsi to Kiangsu
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 armour and 1 infantry placed in Japan
                3 armour placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 59 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Shantung : 1 flag, 3 armour and 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 4 mech_infantrys
        Kiangsi : 1 flag, 2 aaGuns, 2 bombers, 5 fighters and 4 tactical_bombers
        Japan : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag, 1 aaGun, 4 artilleries and 14 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 2 transports
        41 Sea Zone : 1 destroyer and 1 transport
        43 Sea Zone : 1 transport
        33 Sea Zone : 2 destroyers
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 fighter, 3 tactical_bombers and 1 transport
        39 Sea Zone : 1 submarine
        6 Sea Zone : 1 transport
        63 Sea Zone : 1 battleship and 1 transport
        54 Sea Zone : 1 flag, 1 carrier and 2 fighters
        62 Sea Zone : 1 flag, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 90
        Russians : 44 / 52
        Japanese : 49 / 59
        Americans : 52 / 53
        Chinese : 7 / 13
        British : 21 / 0
        UK_Pacific : 6 / 16
        Italians : 11 / 30
        ANZAC : 8 / 13
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_37896_Jap3.tsvg


  • Never played Russia like this before. Lets see how this unfolds!  :-D


  • @Kamikaze_pilot:

    Never played Russia like this before. Lets see how this unfolds!  :-D

    Russians in Honk Kong against my Axis.

    This is a first timer  :lol:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
                EDIT: Turning off Edit Mode
                1 bomber moved from Hawaiian Islands to Japan
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 fighter moved from Hawaiian Islands to Korea
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    triplea_37896_Ame3.tsvg


  • I think you just made a big mistake…  :-)

    Kamikaze?


  • How can U go to war against Japan?


  • U can not go to war on USA 3, since U made an unprovoked attack against the Japs earlier, and I have not declared war to USA.


  • I think that the edit in Rd 1 caused the all confusion.

    As for London issue, capturing London, gives Russia a chance to declare war on it`s turn, but not USA.


  • If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1  :-)


  • @Kamikaze_pilot:

    If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1  :-)

    As for Triple A(Notes) only London.

    Russia cannot go to war against the Germans and Italians until the beginning of purchase units phase of Russia 4, unless of course they attack it first, or the Axis capture London.
    Russia and Japan may declare war on each other at any time. When not at war, Russia may not enter China.

    If USA is not at war with Germany or Italy, USA may only move its units to sea zones touching USA territories and also Sea Zone 102.
    If USA is not at war with Japan, USA may not move its units into sea zones touching Japanese controlled territories.
    USA cannot go to war against the Axis until the beginning of PU collect phase of USA 3, unless of course an Axis power attacks it first.
    Once at war, the Minor Factories in continental USA upgrade to Major Factories automatically for free, and may be used immediately.


  • @Amon-Sul:

    @Kamikaze_pilot:

    If London falls, USA may declare war on all Axis powers. Same for Russia. I was just lucky I did declare war with UK and ANZAC on round 1  :-)

    As for Triple A(Notes) only London.

    Only Russia.


  • It seems it does not have nothing to do with the edits in rd 1.

    We have either found a Triple a bug, or the rules are not complete.

    I ll see with Gamerman.


  • The rules in TripleA are not complete, I guess. See page 37 of the European rulebook. It says: ‘‘The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London…’’


  • I’m reporting this to TripleA. TripleA did give me the option to go to war with all Axis powers, so the engine got it correct. Only in the notes they don’t mention it.  :?


  • @Kamikaze_pilot:

    The rules in TripleA are not complete, I guess. See page 37 of the European rulebook. It says: ‘‘The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London…’’

    U are probably right. But let`s wait for Gamer to contact.

    If U are right, I am pleading U to give me the option to replay Jap3 move, since I was unaware of that rule.

    As for Russia, I knew it, just forgot it.

    And we need to talk to the guys that do the triple a, so the other guys do not get confused.

    P.S.

    I think AA Global needs its own rulebook since it is hard to determine what is what. London is Europe, but Japan is Pacific.

    I thought that the rules in Triple A are correct, and I ve read all those things triple a does not do, but U must follow, and it nowhere says abotu USA declaring war to Japan, after Germany takes UK.

    In either case, by luck, or by wisdom, U made a good thing declaring war to Japan on rd 1.

    The capturing of London gets more and more expensive for me.

    I think U re right, and that I ll have to redo Jap 3 move, but let`s wait Gamerman for confirmation.

    Cheers :)


  • @Kamikaze_pilot:

    I’m reporting this to TripleA. TripleA did give me the option to go to war with all Axis powers, so the engine got it correct. Only in the notes they don’t mention it.  :?

    I opened the map in USA 2, and US could not declare war, so it obviously has nothing to do with the edits.

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