Shoot, I made a mistake with Japan, and moved 1 tac too many to SZ36. I’d like 1 tac from SZ36 to go back to SZ6 if possible.
L16 G40 Simon (Allies +21) vs ABH (Axis)
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@Arthur:
Seriously… +45. Sigh, my scrambling luck stinks.
Average was +10, so I guess so.
Mind you, without the scramble it was a +19 average, so on that metric it was the right decision.
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Yeah, it was within the random craziness of a dice game… I just was hoping to at least kill the subs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Turning off Edit Mode
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern PolandPlace Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 artilleries and 5 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 5 artilleries and 5 infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Novgorod
Germans undo move 1.
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery placed in Novgorod
2 destroyers placed in 112 Sea Zone
1 bomber and 3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Bother. Forgot about attacking Scotland. It’s a bit late to add it because you would have been able to scramble out of the UK then.
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changed my mind, I am going to continue the attack in Korea
Rolling 8d6:
(1, 3, 3, 4, 5, 5, 5, 6)Art
Rolling 1d6:
(6) -
Umm, aren’t you forgetting that the art will support an inf?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
3 fighters moved from Russia to Nenetsia
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Ukraine
11 infantry moved from Amur to KoreaCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
8 infantry owned by the Russians retreated to Amur
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 8 infantry
EDIT: Adding units owned by Russians to Korea: 8 infantry
EDIT: Removing units owned by Japanese from Korea: 1 artillery
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Turning off Edit Mode
1 armour moved from Kansu to Suiyuyan
1 armour moved from Volgograd to Bryansk
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
2 infantry moved from Volgograd to Tambov
1 fighter moved from Ukraine to Russia
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
3 armour and 1 mech_infantry moved from Bryansk to Russia
8 artilleries moved from Russia to BryanskPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 fighter moved from Shan State to India
1 bomber moved from French Indo China to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
3 armour moved from Kweichow to Burma
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Anhwe to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kweichow to Shensi
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
1 tactical_bomber moved from 35 Sea Zone to Philippines -
Intercept?
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no
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Just realised I had an additional transport which I’d decided not to attack Korea with.
I assume it’s Ok to edit back the Tac bomber and remove an art from The Philippines.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 fighter moved from Shan State to India
1 bomber moved from French Indo China to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
3 armour moved from Kweichow to Burma
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Anhwe to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kweichow to Shensi
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Shensi
1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 mech_infantrys moved from Shantung to Jehol
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Shan State to Burma
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
1 aaGun and 1 infantry moved from Anhwe to Jehol
1 fighter moved from India to Shan State
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber placed in Japan
2 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 47 PUs (4 lost to blockades); end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Russia to Egypt
1 fighter moved from Russia to Eastern Persia
1 submarine moved from 87 Sea Zone to 104 Sea Zone -
The first round was obvious. I got two hits and took the sub and tipped the BB. You got two hits and I lost the DD and a fighter.
Round 2 (3 bombers vs carrier, tac, fighter, tipped battleship).
I scored 3 hits. What do you want to lose? -
I went max defense for you… you needed it.
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Tip carrier, lose planes.
So my capital ships are the only things left.
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Okay, I will make the edits.
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@Arthur:
Okay, I will make the edits.
Probably should have gone Max D with what I rolled for Defence.
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missed the battle in Ivory Coast. I will roll it here:
my 1s
Rolling 2d6:
(5, 6)
my bomber
Rolling 1d6:
(6)Your 2s
Rolling 2d6:
(5, 5)