I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
L16 G40 Simon (Allies +21) vs ABH (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 125 Sea Zone to Norway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Kiangsu to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from Midway to 6 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,3,5
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 4 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 submarine
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Japanese: 1 destroyer, 2 fighters and 1 submarine
Battle in Amur
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 4 infantry and 1 mech_infantry
retreated to Amur
Germans win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 aaGuns and 1 infantry; Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking 125 Sea Zone from Germans with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Norway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 fighter could not land in Norway and was removed
1 fighter moved from Amur to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
3 armour, 3 artilleries, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 2.
3 armour placed in Korea
3 artilleries, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
2 artilleries and 3 infantry moved from Kweichow to Shensi
4 artilleries and 3 infantry moved from Kweichow to SzechwanPlace Units - Chinese
6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to Malaya
1 mech_infantry moved from Jehol to KoreaCombat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Szechwan
2 aaGuns, 3 artilleries and 3 infantry moved from Jehol to Manchuria
3 artilleries and 5 infantry moved from Burma to India
1 artillery and 1 infantry moved from Kwangsi to YunnanPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 4 infantry
Americans defend with 1 artillery and 1 harbour
Italians win, taking Gibraltar from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 mech_infantry moved from Romania to Baltic States
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Greece to RomaniaPlace Units - Italians
2 artilleries, 1 fighter and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Celebes to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Tunisia to LibyaPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 bombers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 artillery moved from Alexandria to Tobruk
Italians take Tobruk from ANZAC
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 armour moved from Northwest Persia to Volgograd
3 bombers moved from Iraq to Volgograd
4 bombers moved from Iraq to Tambov
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Novgorod to Archangel
2 fighters and 2 tactical_bombers moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Norway
1 mech_infantry moved from Karelia to Norway
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 fighter moved from United Kingdom to 91 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from Novgorod to Norway
1 fighter moved from Novgorod to Norway
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 armour moved from Yakut S.S.R. to Sakha
5 bombers moved from Southern Italy to NorwayCombat - Germans
Battle in Norway
Germans attack with 7 bombers, 2 fighters and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Norway from Americans with 7 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 3 fighters
Americans defend with 1 carrier, 1 destroyer and 1 transport
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tambov
Germans attack with 4 bombers
Russians defend with 1 artillery and 1 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 3 bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Algeria
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Algeria from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in French Madagascar
Battle in South West AfricaNon Combat Move - Germans
3 bombers moved from Tambov to Caucasus
3 bombers moved from Volgograd to Caucasus
3 aaGuns, 8 armour, 9 artilleries, 21 infantry and 10 mech_infantrys moved from Novgorod to Belarus
8 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Archangel to Kazakhstan
2 bombers moved from Norway to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
5 bombers and 2 fighters moved from Norway to Western Germany
2 bombers and 2 fighters moved from 125 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 92 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Iraq
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Novgorod
1 armour and 1 infantry placed in Southern France
1 fighter placed in Western Germany
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
3 fighters moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Romania
Russians attack with 1 armour
Italians defend with 1 mech_infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 6 artilleries and 19 infantry moved from Ukraine to Bryansk
2 aaGuns, 24 artilleries and 26 infantry moved from Smolensk to Bryansk
3 fighters moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to TimguskaPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
3 fighters moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Romania
Russians attack with 1 armour
Italians defend with 1 mech_infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 6 artilleries and 19 infantry moved from Ukraine to Bryansk
2 aaGuns, 24 artilleries and 26 infantry moved from Smolensk to Bryansk
3 fighters moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to TimguskaPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode -
I think that the game is officially over this round unless you see a way for the US or UK to regain a Euorpean victory city.
-
It was an interesting game. I don’t usually have games go into final victory. Poor Japan got completely demolished in the Pacific.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Samara: 2 infantry
EDIT: Turning off Edit Mode -
@Arthur:
I think that the game is officially over this round unless you see a way for the US or UK to regain a Euorpean victory city.
Thought you needed 8?
-
@Arthur:
I think that the game is officially over this round unless you see a way for the US or UK to regain a Euorpean victory city.
Thought you needed 8?
Ah sorry, miscounted.
-
yeah, London sneaks up on you.
-
Moscow was holding on - the USA was having a lot of trouble liberating London though. Could have done it in a few turns with Japan defeated.
Haven’t played much for victory cities. Doesn’t seem very fair to the allies, but I did want to play them.
Alright, I’ll (reluctantly) post the result.
-
Moscow was going to fall next round with an Italian can opener. You can take it back, but Germany would have massive money. I don’t see the US ever building up enough of a Navy to approach European shores again.
-
@Arthur:
Moscow was going to fall next round with an Italian can opener. You can take it back, but Germany would have massive money. I don’t see the US ever building up enough of a Navy to approach European shores again.
Ooh, I didn’t see that. Good game.
-
Flip sides and rematch?
-
@Arthur:
Flip sides and rematch?
Yeah, righto.





