@pacifiersboard scramble orders for 36?
16L G40 Talleyrand19 (Allies +18) vs Shrike (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Belarus
5 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 aaGun and 8 infantry moved from Russia to TambovPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 artilleries, 5 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
5 fighters and 4 tactical_bombers moved from Hopei to Kansu
1 bomber moved from Kwangsi to Kansu
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 transports moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 21 infantry
retreated to Kansu
Chinese win with 1 fighter and 14 infantry remaining. Battle score for attacker is -40
Casualties for Chinese: 7 infantry
Casualties for Japanese: 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from Kansu to Kweichow
1 aaGun moved from Suiyuyan to ChaharPlace Units - Japanese
3 armour placed in French Indo China
1 factory_minor placed in Kwangtung
1 carrier placed in 6 Sea Zone
Japanese undo move 3.Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total -
" Battle in Kansu
Japanese attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 21 infantry
retreated to Kansu
Chinese win with 1 fighter and 14 infantry remaining. Battle score for attacker is -40
Casualties for Chinese: 7 infantry"…I keep joking about it but I’m gonna end up having to concede soon depending on how Moscow goes with these dice lol
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jesus, this is one of the worst dice-beatings I’ve ever seen…I know it isn’t helping you this game, but I once lost 3 90% battles on turn 1 as England and obviously lost the game as soon as it started…if that helps you feel better haha
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I’m not even mad; that would be a futile exercise, I’m just disappointed because while some variance spices up the game and makes each one different, I feel like we’re wasting our time. I’m gonna hang in through the assault on Moscow though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Normandy Bordeaux to Southern France
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Southern France
Americans attack with 2 artilleries
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Philippines
Battle in Denmark
Battle in NorwayNon Combat Move - Americans
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 3 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 3 destroyers and 1 submarine
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Normandy Bordeaux
4 destroyers placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 marines and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Alexandria
1 bomber moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 2 infantry
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Germany
British captures 60PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Alexandria to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Persia to Caucasus
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 marines placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 37 PUs (1 lost to blockades); end with 97 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 100 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 103 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 106 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 5 infantry -
I’m gonna go ahead and concede now; can’t believe I left Berlin open to a leapfrog. Wanna go again switching sides?
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I’ve done it myself, sometimes you just miss seeing the blitz…yeah sure, I’ll set it up soon, good game





