16L G40 Talleyrand19 (Allies +18) vs Shrike (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 infantry moved from Bryansk to Belarus
                5 fighters and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 fighters moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Tambov to Rostov
                8 infantry moved from Tambov to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Tambov to Rostov
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Bryansk
                1 aaGun and 8 infantry moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_37713_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                4 artilleries, 5 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Kansu
                5 fighters and 4 tactical_bombers moved from Hopei to Kansu
                1 bomber moved from Kwangsi to Kansu
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                3 transports moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 44 Sea Zone to 34 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Battle in Borneo
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Japanese attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 1 fighter and 21 infantry
                    retreated to Kansu
                    Chinese win with 1 fighter and 14 infantry remaining. Battle score for attacker is -40
                    Casualties for Chinese: 7 infantry
                    Casualties for Japanese: 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                1 bomber, 3 fighters and 4 tactical_bombers moved from Kansu to Kweichow
                1 aaGun moved from Suiyuyan to Chahar

    Place Units - Japanese
                3 armour placed in French Indo China
                1 factory_minor placed in Kwangtung
                1 carrier placed in 6 Sea Zone
                Japanese undo move 3.

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 50 PUs total

    triplea_37713_Jap5.tsvg


  • " Battle in Kansu
                    Japanese attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 1 fighter and 21 infantry
                    retreated to Kansu
                    Chinese win with 1 fighter and 14 infantry remaining. Battle score for attacker is -40
                    Casualties for Chinese: 7 infantry"

    …I keep joking about it but I’m gonna end up having to concede soon depending on how Moscow goes with these dice lol


  • jesus, this is one of the worst dice-beatings I’ve ever seen…I know it isn’t helping you this game, but I once lost 3 90% battles on turn 1 as England and obviously lost the game as soon as it started…if that helps you feel better haha


  • I’m not even mad; that would be a futile exercise, I’m just disappointed because while some variance spices up the game and makes each one different, I feel like we’re wasting our time. I’m gonna hang in through the assault on Moscow though.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                2 artilleries moved from Normandy Bordeaux to Southern France
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Southern France
                    Americans attack with 2 artilleries
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Philippines
                Battle in Denmark
                Battle in Norway

    Non Combat Move - Americans
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 3 destroyers and 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 3 destroyers and 1 submarine
                EDIT: Turning off Edit Mode
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 artilleries and 1 infantry placed in Normandy Bordeaux
                4 destroyers placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_37713_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 marines and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Germany
                1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Alexandria
                1 bomber moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 2 infantry
                    British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                Battle in Germany
                    British captures 60PUs while taking Germans capital
                    British converts factory_major into different units
                triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Egypt to Persia
                1 bomber moved from Alexandria to Persia
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 mech_infantrys moved from Persia to Caucasus
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 marines placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 37 PUs (1 lost to blockades); end with 97 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 100 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 103 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 106 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 5 infantry

    triplea_37713_UK_5.tsvg


  • I’m gonna go ahead and concede now; can’t believe I left Berlin open to a leapfrog. Wanna go again switching sides?


  • I’ve done it myself,  sometimes you just miss seeing the blitz…yeah sure, I’ll set it up soon, good game

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