But luck reversed in the later rounds and I was also able to sink the transport. Would have been happy to just get the BB after your hit.
StuckTojo (Axis) vs. Talleyrand19 (Allies +18)
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ohhh my bad, might’ve posted too early, yeah just end it and go, sorry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Belarus
1 fighter moved from Poland to Bessarabia
1 fighter moved from Germany to Bessarabia
5 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Belarus
1 bomber moved from Poland to Bessarabia
2 submarines moved from 109 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries and 13 infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 5 artilleries and 13 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Baltic States
8 artilleries moved from Germany to Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Southern Italy
1 bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
2 armour and 7 mech_infantrys placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
3 infantry moved from Archangel to Novgorod
3 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Bryansk to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Smolensk
2 aaGuns, 3 artilleries and 10 infantry moved from Archangel to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 artillery and 9 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Tambov
2 aaGuns and 2 artilleries moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 battleship and 1 cruiser moved from 44 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from Yunnan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
3 armour moved from Kiangsu to Hopei
1 infantry moved from Jehol to Shantung
1 aaGun moved from Jehol to Shantung
1 infantry moved from Chahar to Hopei
2 fighters moved from Chahar to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to Kiangsu
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from India to Yunnan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Manchuria
Battle in 42 Sea Zone
Americans attack with 2 cruisers, 2 destroyers, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Celebes from Japanese, taking Manchuria from Japanese, taking 42 Sea Zone from Neutral with 2 cruisers, 2 destroyers and 1 fighter remaining. Battle score for attacker is 40
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to Queensland
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Northern Territory
1 bomber moved from 37 Sea Zone to India
1 cruiser and 2 destroyers moved from 103 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 factory_minors; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Iraq to Trans-Jordan
1 bomber and 5 fighters moved from Algeria to EgyptPlace Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,1,1
British collect 31 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 4 infantry moved from Alexandria to Tobruk
2 fighters moved from Southern Italy to Tobruk
1 battleship, 1 cruiser and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to TobrukPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 armour placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 3 infantry
EDIT: Adding units owned by French to Tunisia: 3 infantry
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Belarus
1 armour and 1 infantry moved from Bessarabia to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
12 infantry moved from Western Ukraine to Ukraine
9 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Novgorod
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Ukraine
Germans attack with 10 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 10 armour, 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
2 fighters moved from Eastern Poland to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 aaGuns moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
8 artilleries moved from Poland to Eastern Poland
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 aaGuns moved from Western Germany to FrancePlace Units - Germans
6 armour and 2 mech_infantrys placed in Germany
1 infantry placed in France
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Smolensk to Novgorod
4 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Russians win, taking Novgorod from Germans with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 fighters and 1 tactical_bomber moved from Novgorod to Vologda
12 infantry moved from Smolensk to Russia
5 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Russia
4 aaGuns moved from Smolensk to Vologda
6 artilleries moved from Smolensk to Russia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to NovosibirskPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Sikang to Shensi
3 armour moved from Hopei to Shensi
2 artilleries and 5 infantry moved from Hopei to Shensi
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kiangsu to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
6 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 2 cruisers and 2 destroyers
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 cruisers and 2 destroyers
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Manchuria
Japanese attack with 6 fighters and 3 infantry
Chinese defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in 44 Sea Zone and was removed
3 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from 41 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Sakha to BuryatiaPlace Units - Japanese
3 armour placed in Kiangsu
1 factory_minor placed in French Indo China
2 submarines placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total -
ah jesus, I am playing without my contacts and didn’t realize I only sent my inf to attack your jap guy instead of an inf and an art, I’m just going to edit mode the whole thing back and just move my transport to hawaii as an NCM if that’s okay…only reason I rolled for it was to just get through the combat move phase…obviously I did not want to attack you inf vs inf for no reason, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to IndiaPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
ah jesus, I am playing without my contacts and didn’t realize I only sent my inf to attack your ��� guy instead of an inf and an art, I’m just going to edit mode the whole thing back and just move my transport to hawaii as an NCM if that’s okay…only reason I rolled for it was to just get through the combat move phase…obviously I did not want to attack you inf vs inf for no reason, thanks
No problem. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 harbour; Americans defend with 2 fighters and 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -19
Casualties for Italians: 1 artillery, 1 bomber and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 armour, 1 artillery, 3 fighters and 4 infantry moved from Tobruk to Libya
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Well, that about finishes me off. You’ve certainly had the dice in this game. It’s just been death by a thousand paper cuts.
If you want a tie-breaker let me know.
Also, would you mind posting your turn summaries? All I can get is the summary for your latest turn, in this case UK. It doesn’t show what you did for China or the US.
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yeah I can post in the future, but I was rushing and didn’t want to wait all that extra time, as an fyi (cause a lot of people only post as UK, for example), you can go to “View Game History” and then see step-by-step what each country did on their turn…
yeah it seems like the dice went in my favor this time opposed to last time, so the dice have screwed both of us haha…want to bid again or just rematch as we currently are?
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No let’s just re-match.
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okay, post the result on the league page and then set it up, just message me whenever you have G1 ready, thanks and good luck…may the dice gods be kind to us both