@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L MrRoboto (Axis) vs Soul (Allies) BM
-
If you want to fight with the US sub, then just reroll it here on the forum.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 fighter moved from Western United States to Central America
2 fighters moved from 101 Sea Zone to West Indies
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 109 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
7 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Americans creates battle in territory 8 Sea Zone
Battle in Gibraltar
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in West Indies
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in West Indies, round 2 : 1/4 hits
Germans roll dice for 1 artillery in West Indies, round 2 : 0/1 hits
1 artillery owned by the Germans lost in West Indies
Americans win, taking West Indies from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Central America
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Central America, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Central America, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Central America, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Central America, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Central America
Americans win, taking Central America from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber, 7 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber, 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Central America to Central United States
2 fighters moved from West Indies to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Alaska to Eastern United States
3 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 bomber placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
2 destroyers placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Northern Territory : 1 infantry
Guam : 1 airfield, 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Aleutian Islands : 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 8 destroyers, 7 fighters, 6 submarines and 2 tactical_bombers
34 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
West Indies : 1 infantry and 1 mech_infantry
Central United States : 1 factory_major and 1 fighter
Central America : 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 mech_infantry
United Kingdom : 2 bombers
125 Sea Zone : 1 flag
89 Sea Zone : 1 transport
64 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 62 / 96
Russians : 15 / 22
Japanese : 65 / 70
Americans : 50 / 75
Chinese : 5 / 8
British : 33 / 38
UK_Pacific : 5 / 9
Italians : 19 / 37
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 9 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 10 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 11 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 11 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Suiyuyan : 1 fighter and 2 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 62 / 96
Russians : 15 / 22
Japanese : 63 / 70
Americans : 50 / 75
Chinese : 7 / 9
British : 33 / 38
UK_Pacific : 5 / 9
Italians : 19 / 37
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 bombers moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to 109 Sea Zone
4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to IraqCombat - British
Battle in Morocco
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Morocco from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 bombers and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Iraq to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to IraqPlace Units - British
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Suiyuyan : 3 aaGuns
India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Central United States : 1 artillery
Belgian Congo : 1 artillery and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 5 fighters, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 flag, 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Eire : 1 flag
Iraq : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 12 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 12 infantry and 2 mech_infantrys
91 Sea Zone : 4 destroyers, 1 submarine and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 61 / 96
Russians : 15 / 22
Japanese : 63 / 70
Americans : 50 / 75
Chinese : 7 / 9
British : 36 / 37
UK_Pacific : 5 / 8
Italians : 17 / 37
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Morocco from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 92 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
2 destroyers and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Paulau Island
Battle in MarianasNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
34 Sea Zone : 1 transport
22 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 61 / 96
Russians : 15 / 22
Japanese : 63 / 70
Americans : 50 / 75
Chinese : 7 / 9
British : 34 / 37
UK_Pacific : 5 / 8
Italians : 19 / 37
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
France is ok.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 1 factory_minor, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 destroyer, 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 114 Sea Zone
3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
3 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
1 bomber moved from Rostov to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 11 Sea Zone to 64 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 64 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
17 armour and 13 mech_infantrys moved from Rostov to Belarus
2 aaGuns and 7 infantry moved from Ukraine to Rostov
1 artillery and 6 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Bryansk to Southern Italy
1 bomber moved from Northwest Persia to Slovakia Hungary
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 carriers, 2 destroyers, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from France to Western Germany
3 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Volgograd to RostovPlace Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
1 destroyer, 2 submarines and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
3 infantry moved from Smolensk to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Samara to Tambov
4 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
10 infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Timguska
2 aaGuns and 8 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 8 infantry
Timguska : 1 mech_infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 artillery and 3 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 62 infantry and 3 mech_infantrys
Tambov : 1 artillery
Novosibirsk : 1 infantry
Smolensk : 1 infantry
Persia : 1 fighter
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 96
Russians : 16 / 23
Japanese : 63 / 70
Americans : 50 / 75
Chinese : 4 / 9
British : 33 / 37
UK_Pacific : 5 / 8
Italians : 19 / 37
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
3 artilleries and 2 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
2 artilleries, 3 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Central Mongolia to Tsagaan Olom
2 armour moved from Tsagaan Olom to Kansu
1 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 submarine moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
3 infantry placed in Malaya
3 armour placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 bombers, 2 fighters and 2 submarines
Italians defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 carrier, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Italians, 1 bomber owned by the Americans, 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 44
Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 2 transports
Casualties for Americans: 1 bomber and 1 submarine
Battle in 11 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 11 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 11 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 10 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 10 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/13 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to Caroline Islands
7 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 11 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to French West Africa
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Central United States to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Queensland : 1 infantry
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield, 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
11 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Central United States : 1 factory_major
Central America : 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 2 bombers
Morocco : 1 flag, 2 infantry and 1 mech_infantry
French West Africa : 1 bomber
92 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 transportsProduction/PUs Summary :
Germans : 64 / 96
Russians : 15 / 23
Japanese : 67 / 72
Americans : 51 / 80
Chinese : 1 / 9
British : 33 / 37
UK_Pacific : 5 / 8
Italians : 18 / 37
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 armour; Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
Germans roll dice for 3 armour in Kansu, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits
Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 64 / 96
Russians : 15 / 23
Japanese : 67 / 72
Americans : 51 / 80
Chinese : 1 / 1
British : 33 / 37
UK_Pacific : 5 / 8
Italians : 18 / 37
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
7 fighters moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone -
wait a second, why are you posting america again, after the chinese turn?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 artillery and 12 infantry moved from Persia to Northwest Persia
3 artilleries and 12 infantry moved from Iraq to Northwest Persia
2 bombers and 1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
intercept over egypt?
-
nope
-
Also, on your turn, if you wanted to Kami into sz 22, feel free.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 12 infantry moved from Persia to Northwest Persia
3 artilleries and 12 infantry moved from Iraq to Northwest Persia
2 bombers and 1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Air Battle in Egypt
British attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/2 hits
1 bomber killed by AA
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Egypt causes 3 damage total.
Battle in Northwest Persia
British attack with 4 artilleries and 24 infantry
Germans defend with 2 mech_infantrys
British roll dice for 4 artilleries and 24 infantry in Northwest Persia, round 2 : 8/28 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 artilleries and 24 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Cleaning up after air battlesNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from Egypt to IraqPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Suiyuyan : 3 aaGuns
Burma : 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Central United States : 1 artillery
Belgian Congo : 1 artillery and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Kenya : 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 5 fighters, 1 harbour and 14 infantry
Anglo Egyptian Sudan : 1 mech_infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Northwest Persia : 1 flag, 4 artilleries and 24 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
91 Sea Zone : 4 destroyers, 1 submarine and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 63 / 96
Russians : 15 / 23
Japanese : 66 / 72
Americans : 51 / 80
Chinese : 1 / 1
British : 35 / 35
UK_Pacific : 6 / 10
Italians : 17 / 37
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 1x airfield; Remaining resources: 36 PUs;
Italians buy 3 artilleries, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to Morocco
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 fighter and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 transports
Americans defend with 1 submarine
Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 2 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 92 Sea Zone to Southern Italy
2 bombers moved from Morocco to Libya
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern Italy
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs





