@The_Good_Captain It seems the dice gods are not with you this first round 😅
16L G40 Ferrousgryphon (Axis) vs. TheDefinitiveS (Allies +18)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 38 PUs;
Italians buy 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
3 mech_infantrys moved from Egypt to Alexandria
2 armour and 9 mech_infantrys moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to Tobruk
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Southern France to Libya
1 fighter moved from Southern Italy to LibyaCombat - Italians
Battle in Tobruk
Italians attack with 2 armour, 1 fighter and 9 mech_infantrys
British defend with 1 artillery and 3 infantry; French defend with 2 infantry; Americans defend with 2 mech_infantrys
Italians win, taking Tobruk from British with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 5 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Casualties for French: 2 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
retreated to Anglo Egyptian Sudan
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 3 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Libya
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 bomber and 2 infantry
Italians win, taking Libya from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber and 2 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Tobruk to Egypt
1 bomber moved from Libya to Alexandria
1 fighter moved from Libya to Alexandria
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 carrier and 1 fighter moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - ANZAC
1 artillery and 1 infantry placed in Brazil
1 fighter placed in Brazil
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
No actions for France?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
Man Im a chump.
-
No worries friend
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Smolensk to Vologda
3 mech_infantrys moved from Novgorod to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 armour and 1 mech_infantry moved from Bryansk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 5 infantry
Germans win, taking Vologda from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 mech_infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Vologda to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Bryansk
2 fighters moved from Western Germany to 92 Sea Zone
3 artilleries and 7 infantry moved from Southern France to France
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to Egypt
2 submarines moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
3 fighters and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Vologda
1 artillery and 1 infantry moved from Novosibirsk to Vologda
1 bomber moved from Paulau Island to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea ZoneCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Japanese creates battle in territory 37 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 aaGun, 1 armour, 2 artilleries, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Malaya to Burma
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from 17 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Burma
3 fighters and 2 tactical_bombers moved from Paulau Island to French Indo ChinaPlace Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 14 Sea Zone
1 carrier moved from 10 Sea Zone to 14 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 26 Sea Zone to 14 Sea Zone
2 fighters moved from 104 Sea Zone to 105 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 3 destroyers, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 4 transports moved from 105 Sea Zone to 110 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 transports moved from 91 Sea Zone to 106 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Non Combat Move - British
2 artilleries and 2 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from West India to IndiaPlace Units - British
1 submarine placed in 110 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 25 PUs (2 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys; French defend with 1 infantry; ANZAC defend with 4 infantry
Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 4 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from Anglo Egyptian Sudan to Egypt
2 armour and 4 mech_infantrys moved from Tobruk to Libya
3 mech_infantrys moved from Iraq to Egypt
1 carrier moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
2 artilleries and 1 infantry placed in Egypt
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Brazil to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 87 Sea ZonePlace Units - ANZAC
1 destroyer placed in 86 Sea Zone
1 artillery and 1 infantry placed in BrazilTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 3 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 fighters moved from Western Germany to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 fighters moved from 92 Sea Zone to Western Germany
1 fighter moved from Egypt to 92 Sea ZonePlace Units - Germans
1 carrier and 3 destroyers placed in 112 Sea Zone
2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Russians
7 armour, 1 artillery, 2 fighters, 41 infantry and 2 tactical_bombers moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 7 armour, 1 artillery, 2 fighters, 41 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 19 armour, 9 artilleries, 1 fighter, 28 mech_infantrys and 1 tactical_bomber; Italians defend with 2 armour and 2 mech_infantrys
Germans win with 21 armour, 9 artilleries, 1 fighter, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -128
Casualties for Germans: 3 aaGuns and 15 mech_infantrys
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 7 armour, 1 artillery, 2 fighters, 41 infantry and 2 tactical_bombersNon Combat Move - Russians
Place Units - Russians
1 armour placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Burma to India
3 fighters and 2 tactical_bombers moved from French Indo China to India
1 bomber moved from Kiangsu to India
2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
3 carriers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Vologda to Russia -
Scramble Orders for SZ 39?
-
No scrammble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Burma to India
3 fighters and 2 tactical_bombers moved from French Indo China to India
1 bomber moved from Kiangsu to India
2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
3 carriers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Vologda to RussiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 6 infantry, 12 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 harbour, 17 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 8 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 3 aaGuns, 5 artilleries, 17 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 fighters, 6 infantry and 4 mech_infantrys
Battle in Russia
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 1 armour and 1 factory_major
Japanese captures 3PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 1 armourNon Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from Yunnan to Burma
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from India to Burma
2 bombers moved from India to Burma
1 bomber moved from Burma to Kiangsu
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 infantry moved from Anhwe to Kiangsu
1 armour moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Kweichow to KiangsuPlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
1 armour, 2 fighters, 1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 82 PUs; end with 90 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs





