16L G40 Ferrousgryphon (Axis) vs. TheDefinitiveS (Allies +18)

  • '19 '18 '17 '16

    No actions for France?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    triplea_37543.0_Fre7.tsvg


  • Man Im a chump.

  • '19 '18 '17 '16

    No worries friend

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                2 infantry moved from Smolensk to Vologda
                3 mech_infantrys moved from Novgorod to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                1 armour and 1 mech_infantry moved from Bryansk to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 5 infantry
                    Germans win, taking Vologda from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Bryansk to Smolensk
                1 tactical_bomber moved from Vologda to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour and 1 mech_infantry moved from Ukraine to Bryansk
                1 fighter moved from Western Germany to Bryansk
                2 fighters moved from Western Germany to 92 Sea Zone
                3 artilleries and 7 infantry moved from Southern France to France
                5 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                2 submarines moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                Germans undo move 1.
                3 artilleries placed in Ukraine
                3 armour placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 fighters and 2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_37543.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 6 PUs total

    triplea_37543.0_Rus8.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour and 1 mech_infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Vologda
                1 artillery and 1 infantry moved from Novosibirsk to Vologda
                1 bomber moved from Paulau Island to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Japanese creates battle in territory 37 Sea Zone
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 battleships and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to Burma
                1 aaGun, 1 armour, 2 artilleries, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
                3 mech_infantrys moved from Kweichow to Burma
                1 mech_infantry moved from Malaya to Burma
                1 artillery and 2 infantry moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                2 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 bomber moved from 17 Sea Zone to Kiangsu
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to Burma
                3 fighters and 2 tactical_bombers moved from Paulau Island to French Indo China

    Place Units - Japanese
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_37543.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 14 Sea Zone
                1 carrier moved from 10 Sea Zone to 14 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 14 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
                1 submarine moved from 26 Sea Zone to 14 Sea Zone
                2 fighters moved from 104 Sea Zone to 105 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 3 destroyers, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 4 transports moved from 105 Sea Zone to 110 Sea Zone
                1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 artilleries placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_37543.0_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone

    Combat - British

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 artillery and 3 infantry moved from West India to India

    Place Units - British
                1 submarine placed in 110 Sea Zone
                3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_37543.0_UK_8.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                1 bomber and 1 fighter moved from Alexandria to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Gibraltar
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys
                    British defend with 1 armour and 2 mech_infantrys; French defend with 1 infantry; ANZAC defend with 4 infantry
                    Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for ANZAC: 4 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 bombers moved from Anglo Egyptian Sudan to Egypt
                2 armour and 4 mech_infantrys moved from Tobruk to Libya
                3 mech_infantrys moved from Iraq to Egypt
                1 carrier moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                2 artilleries and 1 infantry placed in Egypt
                1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs

    triplea_37543.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery and 1 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 fighter moved from Brazil to 91 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 87 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 86 Sea Zone
                1 artillery and 1 infantry placed in Brazil

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_37543.0_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_37543.0_Fre8.tsvg

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 3 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Vologda to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Volgograd to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 fighters moved from Western Germany to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                2 fighters moved from 92 Sea Zone to Western Germany
                1 fighter moved from Egypt to 92 Sea Zone

    Place Units - Germans
                1 carrier and 3 destroyers placed in 112 Sea Zone
                2 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_37543.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 armour, 1 artillery, 2 fighters, 41 infantry and 2 tactical_bombers moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 7 armour, 1 artillery, 2 fighters, 41 infantry and 2 tactical_bombers
                    Germans defend with 3 aaGuns, 19 armour, 9 artilleries, 1 fighter, 28 mech_infantrys and 1 tactical_bomber; Italians defend with 2 armour and 2 mech_infantrys
                    Germans win with 21 armour, 9 artilleries, 1 fighter, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -128
                    Casualties for Germans: 3 aaGuns and 15 mech_infantrys
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Russians: 7 armour, 1 artillery, 2 fighters, 41 infantry and 2 tactical_bombers

    Non Combat Move - Russians

    Place Units - Russians
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total

    triplea_37543.0_Rus9.tsvg

  • '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Burma to India
                3 fighters and 2 tactical_bombers moved from French Indo China to India
                1 bomber moved from Kiangsu to India
                2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from 39 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
                3 carriers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Vologda to Russia

    triplea_37543.0_Jap9.tsvg

  • '19 '18 '17 '16

    Scramble Orders for SZ 39?


  • No scrammble

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Burma to India
                3 fighters and 2 tactical_bombers moved from French Indo China to India
                1 bomber moved from Kiangsu to India
                2 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 battleships, 2 cruisers, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from 39 Sea Zone to India
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
                3 carriers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Vologda to Russia

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in India
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 6 infantry, 12 mech_infantrys and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 harbour, 17 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 8 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for British: 3 aaGuns, 5 artilleries, 17 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 2 fighters, 6 infantry and 4 mech_infantrys
                Battle in Russia
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 armour and 1 factory_major
                    Japanese captures 3PUs while taking Russians capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Russia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 2 aaGuns and 1 armour

    Non Combat Move - Japanese
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Evenkiyskiy to Yenisey
                1 aaGun moved from Burma to India
                1 artillery and 2 infantry moved from Yunnan to Burma
                3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
                2 fighters and 3 tactical_bombers moved from India to Burma
                2 bombers moved from India to Burma
                1 bomber moved from Burma to Kiangsu
                1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 infantry moved from Anhwe to Kiangsu
                1 armour moved from Kweichow to Burma
                1 armour and 2 mech_infantrys moved from Kweichow to Kiangsu

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
                1 armour, 2 fighters, 1 infantry and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 90 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_37543.0_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 14 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery, 2 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_37543.0_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour; Remaining resources: 7 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour and 2 mech_infantrys
                    Italians defend with 2 artilleries, 1 infantry and 2 mech_infantrys
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 2 artilleries, 1 infantry and 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from United Kingdom to Normandy Bordeaux

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

    triplea_37543.0_UK_9.tsvg

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