'16L souL (Axis) v. Talleyrand19 (Allies +23)


  • @souL:

    lol, I thought so. I asked the rules guru, not that it matters much. The biggest question is “since I moved the trn in combat, can they move back and unload in NCM?”

    I will get that answer and we’ll resolve it from there, although I believe I can.  Either way, Onto ITA6.

    Yeah sorry for the confusion. Even when I feel like I know a rule, I end up being wrong haha. Too much reading comprehension in that instructions manual. I’m not too worried about it, I’m pretty sure what you did was fine. Sorry again.


  • Illegal.  No unit other than planes can move in both the combat and non-combat movement phases.  The transport that fled zone 6 in the combat movement phase to avoid combat is DONE after the combat movement phase.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 4 infantry
        Romania : 4 aaGuns and 5 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 38
        Japanese : 45 / 62
        Americans : 54 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ita6.tsvg


  • Oh okay, makes sense,  if your transport had been somewhere else and not had to move during combat, then it would have been okay,  mystery solved…thanks for looking into it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Persia to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - French
                1 fighter moved from 99 Sea Zone to Syria

    Turn Complete - French

    triplea_37564_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 bomber moved from Western Germany to Archangel
                2 infantry moved from Novgorod to Archangel
                9 infantry moved from Novgorod to Baltic States
                5 armour and 5 mech_infantrys moved from Vyborg to Baltic States
                3 tactical_bombers moved from Yugoslavia to Norway
                3 artilleries and 3 infantry moved from Finland to Norway
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Norway
                    Germans attack with 3 artilleries, 3 infantry and 3 tactical_bombers
                    Russians defend with 4 infantry
                        Germans roll dice for 3 artilleries, 3 infantry and 3 tactical_bombers in Norway, round 2 :  3/9 hits
                        Russians roll dice for 4 infantry in Norway, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
                        Germans roll dice for 3 artilleries and 3 tactical_bombers in Norway, round 3 :  5/6 hits
                        Russians roll dice for 1 infantry in Norway, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 3 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 5 armour, 9 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 9 infantry and 5 mech_infantrys in Baltic States, round 2 :  3/19 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Poland
                1 fighter moved from Southern Italy to Western Germany
                2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 armour and 5 mech_infantrys moved from Western Germany to Poland
                3 tactical_bombers moved from Norway to Finland
                1 bomber moved from Archangel to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                10 infantry placed in Western Germany
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
        Romania : 1 artillery
        Poland : 2 armour, 10 infantry and 17 mech_infantrys
        Germany : 1 artillery, 1 factory_major and 3 infantry
        Norway : 3 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag, 5 armour, 9 infantry and 5 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag
        Finland : 1 flag, 3 tactical_bombers

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 31 / 38
        Japanese : 43 / 62
        Americans : 56 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                12 infantry moved from Vologda to Archangel
                10 infantry moved from Smolensk to Archangel
                7 mech_infantrys moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 22 infantry and 7 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Vologda to Archangel
                4 fighters and 1 tactical_bomber moved from Smolensk to Archangel
                1 aaGun moved from Novosibirsk to Samara
                6 artilleries moved from Western Ukraine to Bryansk
                4 aaGuns and 33 infantry moved from Western Ukraine to Bryansk
                7 infantry moved from Ukraine to Bryansk
                7 infantry moved from Russia to Smolensk
                4 fighters and 1 tactical_bomber moved from Archangel to Russia

    Place Units - Russians
                1 armour and 8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    triplea_37564_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 mech_infantry moved from Java to 42 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Korea to Manchuria
                1 fighter moved from 6 Sea Zone to Manchuria
                1 fighter moved from 6 Sea Zone to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                4 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Celebes, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Kiangsu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 55 Sea Zone
                    1 destroyer owned by the Japanese retreated to 42 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Jehol

    Non Combat Move - Japanese
                2 destroyers moved from 42 Sea Zone to 44 Sea Zone
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                7 infantry moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Malaya to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone

    Place Units - Japanese
                1 fighter and 2 tactical_bombers placed in 6 Sea Zone
                2 infantry placed in French Indo China
                1 artillery and 1 infantry placed in India
                3 infantry placed in Japan
                1 mech_infantry placed in India
                1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag
        Korea : 1 factory_minor
        Kiangsu : 1 flag, 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 mech_infantry
        Hainan : 1 harbour
        Yunnan : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 armour and 2 mech_infantrys
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 factory_minor, 9 infantry and 2 mech_infantrys
        Celebes : 1 flag, 1 artillery and 1 mech_infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        39 Sea Zone : 1 flag
        19 Sea Zone : 4 transports
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 33 / 33
        Japanese : 60 / 70
        Americans : 54 / 74
        Chinese : 10 / 20
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 11 / 23
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Spain to Southern France
                      British take Southern France from Italians
                1 mech_infantry moved from Iraq to Turkey
                      British take Turkey from Neutral_True

    Combat - British

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
                4 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 fighter moved from Egypt to Eastern Persia
                3 fighters moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Spain to Normandy Bordeaux

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific

    triplea_37564_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 infantry moved from Romania to Eastern Poland
                1 bomber moved from Southern Italy to Eastern Poland
                4 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 4 infantry in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 :  0/5 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 3 fighters and 1 infantry in Southern France, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Eastern Poland to Western Germany
                3 fighters moved from Southern France to Southern Italy
                4 aaGuns moved from Romania to Bessarabia
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 infantry placed in Northern Italy
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 artillery and 2 infantry
        Western Germany : 1 bomber
        Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Bessarabia : 1 flag, 4 aaGuns and 4 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 33 / 33
        Japanese : 54 / 70
        Americans : 56 / 76
        Chinese : 16 / 18
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 11 / 16
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

    triplea_37564_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Syria to Eastern Persia

    Turn Complete - French

    triplea_37564_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                10 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery moved from Romania to Eastern Poland

    Combat - Germans

    Non Combat Move - Germans
                1 bomber moved from Novgorod to Western Germany
                3 tactical_bombers moved from Finland to Western Germany
                3 artilleries moved from Norway to Sweden
                      Germans take Sweden from Neutral_True
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                2 aaGuns, 1 artillery and 14 infantry moved from Western Germany to France
                1 artillery and 3 infantry moved from Germany to Western Germany
                5 armour, 8 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
                2 armour and 4 mech_infantrys moved from Poland to Novgorod
                13 mech_infantrys moved from Poland to Novgorod

    Place Units - Germans
                3 mech_infantrys placed in Yugoslavia
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in France
                4 infantry placed in Germany
                1 armour and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag, 1 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 17 infantry
        Western Germany : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 4 tactical_bombers
        Germany : 1 factory_major and 4 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 artillery and 10 infantry
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour, 13 infantry and 22 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        Switzerland : 1 flag, 3 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Sweden : 1 flag, 3 artilleries and 6 infantry
        Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        98 Sea Zone : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 31 / 33
        Japanese : 54 / 70
        Americans : 56 / 76
        Chinese : 16 / 18
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 11 / 16
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 8 mech_infantrys moved from Russia to Belarus
                7 infantry moved from Smolensk to Belarus
                6 artilleries and 40 infantry moved from Bryansk to Belarus
                21 infantry and 7 mech_infantrys moved from Archangel to Belarus
                4 fighters and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 6 artilleries, 4 fighters, 68 infantry, 15 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 4 fighters, 68 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Bryansk to Belarus
                1 aaGun moved from Archangel to Belarus
                1 aaGun moved from Samara to Russia
                4 fighters and 1 tactical_bomber moved from Belarus to Russia

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total

    triplea_37564_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Burma to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 submarine moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 cruiser and 1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                5 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from Manchuria to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 destroyer moved from 18 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 45 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 45 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Dutch New Guinea
                Battle in Kwangtung
                    Japanese attack with 3 infantry and 1 mech_infantry
                    Chinese defend with 1 harbour and 1 infantry
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangtung
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Kwangtung from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 2 destroyers
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Yunnan
                    Japanese attack with 1 armour and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 5 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 2 :  0/7 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 4 infantry and 2 mech_infantrys in Kwangsi, round 3 :  1/6 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Burma to India
                1 infantry moved from West India to India
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from 46 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 aaGuns moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour and 2 mech_infantrys placed in Malaya
                2 infantry and 1 mech_infantry placed in French Indo China
                2 fighters placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 4 infantry and 2 mech_infantrys
        Korea : 2 aaGuns, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 armour and 3 infantry
        Tsinghai : 1 flag, 1 infantry
        Sikang : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 artilleries and 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 flag
        20 Sea Zone : 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
        55 Sea Zone : 1 cruiser and 2 destroyers
        West India : 1 flag

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 32 / 33
        Japanese : 61 / 71
        Americans : 56 / 76
        Chinese : 9 / 18
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 11 / 16
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 8 artilleries, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Spain to Southern France
                1 fighter moved from Spain to Southern France
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Southern France to Normandy Bordeaux
                2 infantry moved from Gibraltar to Spain
                2 aaGuns, 2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 2 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
                2 aaGuns moved from 91 Sea Zone to Spain
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 3 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland

    Place Units - Americans
                3 artilleries placed in Spain
                3 artilleries placed in Normandy Bordeaux
                2 artilleries and 2 infantry placed in Eastern United States
                4 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_37564_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkey to Greece
                      British take Greece from Germans
                1 armour moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux

    Combat - British

    Non Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                4 artilleries and 3 infantry moved from Iraq to Turkey
                6 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Persia to West India
                4 mech_infantrys moved from Eastern Persia to West India
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 bomber and 4 fighters moved from Eastern Persia to Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                British collect 38 PUs (2 lost to blockades); end with 39 PUs total

    Turn Complete - UK_Pacific

    triplea_37564_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters moved from Southern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                3 fighters moved from Southern France to Southern Italy
                3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Bessarabia to Eastern Poland
                4 aaGuns and 1 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 artillery and 2 infantry
        Western Germany : 1 bomber
        Romania : 4 aaGuns and 1 infantry
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 28 / 33
        Japanese : 51 / 71
        Americans : 56 / 79
        Chinese : 17 / 17
        British : 40 / 39
        UK_Pacific : 2 / 0
        Italians : 15 / 15
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to West India

    Turn Complete - French

    triplea_37564_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                2 armour and 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
                1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 artillery and 17 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Yugoslavia to Greece
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 mech_infantrys in Greece, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Greece
                    Germans win, taking Greece from British with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 17 infantry, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 armour; Americans defend with 1 armour, 10 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 17 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 :  13/30 hits
                        Americans roll dice for 2 armour, 10 artilleries, 1 fighter and 11 infantry in Normandy Bordeaux, round 2 :  4/24 hits
                        2 artilleries owned by the Americans, 11 infantry owned by the Americans and 4 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 13 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 :  7/26 hits
                        Americans roll dice for 2 armour, 8 artilleries and 1 fighter in Normandy Bordeaux, round 3 :  5/11 hits
                        7 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 :  10/21 hits
                        Americans roll dice for 2 armour, 1 artillery and 1 fighter in Normandy Bordeaux, round 4 :  1/4 hits
                        1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the British and 1 fighter owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 65
                    Casualties for Germans: 10 infantry
                    Casualties for British: 1 armour
                    Casualties for Americans: 1 armour, 10 artilleries, 1 fighter and 11 infantry

    Non Combat Move - Germans
                1 bomber, 3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Switzerland to France
                2 mech_infantrys moved from Western Germany to Poland
                7 armour and 22 mech_infantrys moved from Novgorod to Poland
                4 aaGuns, 1 artillery and 12 infantry moved from Novgorod to Karelia
                3 artilleries and 6 infantry moved from Sweden to Finland
                1 artillery and 3 infantry moved from Western Germany to Germany
                4 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 mech_infantrys placed in Western Germany
                3 infantry placed in Yugoslavia
                10 infantry placed in Germany
                Germans undo move 4.
                Germans undo move 3.
                8 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
                Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
        France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Slovakia Hungary : 4 infantry
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
        Poland : 7 armour and 24 mech_infantrys
        Germany : 1 artillery, 1 factory_major and 9 infantry
        Karelia : 1 flag, 4 aaGuns, 1 artillery and 12 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 artillery and 10 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 flag, 1 submarine
        Switzerland : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 2 mech_infantrys
        97 Sea Zone : 1 flag, 1 destroyer
        Sweden : 1 flag
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag
        Finland : 1 flag, 3 artilleries and 6 infantry

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 27 / 33
        Japanese : 47 / 71
        Americans : 54 / 79
        Chinese : 17 / 17
        British : 35 / 39
        UK_Pacific : 2 / 0
        Italians : 15 / 15
        ANZAC : 14 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Ger9.tsvg


  • Sigh, 4 out of 24 hits in normandy, figured you’d take it but needed to do more damage

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