'16L souL (Axis) v. Talleyrand19 (Allies +23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Novosibirsk to Vologda
                35 infantry moved from Bryansk to Western Ukraine
                6 artilleries moved from Bryansk to Western Ukraine
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Belarus to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Russians creates battle in territory 112 Sea Zone
                Battle in Vologda
                    Russians attack with 12 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 6 artilleries and 35 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 6 artilleries and 34 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Smolensk
                4 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
                6 infantry moved from Samara to Russia
                9 infantry moved from Russia to Smolensk
                1 aaGun moved from Novosibirsk to Vologda
                1 submarine moved from 112 Sea Zone to 105 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                1 infantry and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    triplea_37564_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 bomber and 3 fighters moved from Japan to Korea
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 2 transports moved from 39 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 battleship, 1 cruiser and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                3 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                7 infantry moved from Kweichow to Yunnan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 3 fighters; Americans defend with 1 bomber, 1 factory_minor, 4 fighters, 2 infantry and 1 tactical_bomber
                        Japanese roll dice for 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Korea, round 2 :  6/15 hits
                        Americans roll dice for 1 bomber, 7 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 :  8/11 hits
                        2 infantry owned by the Japanese, 1 bomber owned by the Americans, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Japanese, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Korea, round 3 :  4/7 hits
                        Americans roll dice for 5 fighters in Korea, round 3 :  2/5 hits
                        1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 3 fighters owned by the Americans lost in Korea
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Korea, round 4 :  2/5 hits
                        Americans roll dice for 1 fighter in Korea, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Japanese: 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 3 destroyers
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  3/7 hits
                        ANZAC roll dice for 3 destroyers in 42 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 destroyers owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
                    Casualties for ANZAC: 3 destroyers
                Battle in Java
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 17 Sea Zone
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Yunnan
                    Japanese attack with 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 7 infantry in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                3 infantry placed in India
                1 armour and 2 mech_infantrys placed in Malaya
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 7 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Szechwan : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Java : 1 flag, 1 artillery and 1 mech_infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 38
        Japanese : 57 / 62
        Americans : 52 / 74
        Chinese : 9 / 12
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 11 / 18
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37564_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 infantry and 5 transports moved from 104 Sea Zone to 91 Sea Zone
                4 infantry moved from Gibraltar to Spain
                1 armour and 1 artillery moved from Gibraltar to Spain
                4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 7 artilleries, 1 fighter and 12 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 4 destroyers, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_37564_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 mech_infantrys moved from Persia to Turkey
                2 mech_infantrys moved from Iraq to Turkey
                1 bomber and 3 fighters moved from Egypt to Turkey
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 armour moved from Gibraltar to Portugal
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Battle in Turkey
                    British attack with 1 bomber, 3 fighters and 6 mech_infantrys
                    Neutral_True defend with 8 infantry
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 6 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Portugal
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    1 armour retreated to Spain
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Gibraltar to Spain
                2 destroyers moved from 104 Sea Zone to 91 Sea Zone
                3 fighters moved from Turkey to Iraq
                1 bomber moved from Turkey to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from French Central Africa to Egypt
                4 artilleries and 4 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 factory_minor placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    triplea_37564_UK_6.tsvg


  • I moved your Japanese troops back because you can’t reinforce a territory you just took in the NCM phase, thanks


  • errr sorry, you can put the AA gun back in Korea, I believe those are the only exception, I know the troops definitely can’t move to Korea


  • Now I’m even more sorry, your move was perfectly legal,  my friends and I are bad at rulebooks haha…please move your men back to korea, or I can do it on Italy’so turn, sorry about that


  • lol, I thought so. I asked the rules guru, not that it matters much. The biggest question is “since I moved the trn in combat, can they move back and unload in NCM?”

    I will get that answer and we’ll resolve it from there, although I believe I can.  Either way, Onto ITA6.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 4 infantry
        Romania : 4 aaGuns and 5 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 38
        Japanese : 45 / 62
        Americans : 54 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 4 infantry
        Romania : 4 aaGuns and 5 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 38
        Japanese : 45 / 62
        Americans : 54 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ita6.tsvg


  • @souL:

    lol, I thought so. I asked the rules guru, not that it matters much. The biggest question is “since I moved the trn in combat, can they move back and unload in NCM?”

    I will get that answer and we’ll resolve it from there, although I believe I can.  Either way, Onto ITA6.

    Yeah sorry for the confusion. Even when I feel like I know a rule, I end up being wrong haha. Too much reading comprehension in that instructions manual. I’m not too worried about it, I’m pretty sure what you did was fine. Sorry again.


  • Illegal.  No unit other than planes can move in both the combat and non-combat movement phases.  The transport that fled zone 6 in the combat movement phase to avoid combat is DONE after the combat movement phase.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 4 infantry
        Romania : 4 aaGuns and 5 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 38
        Japanese : 45 / 62
        Americans : 54 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ita6.tsvg


  • Oh okay, makes sense,  if your transport had been somewhere else and not had to move during combat, then it would have been okay,  mystery solved…thanks for looking into it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Persia to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - French
                1 fighter moved from 99 Sea Zone to Syria

    Turn Complete - French

    triplea_37564_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 bomber moved from Western Germany to Archangel
                2 infantry moved from Novgorod to Archangel
                9 infantry moved from Novgorod to Baltic States
                5 armour and 5 mech_infantrys moved from Vyborg to Baltic States
                3 tactical_bombers moved from Yugoslavia to Norway
                3 artilleries and 3 infantry moved from Finland to Norway
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Norway
                    Germans attack with 3 artilleries, 3 infantry and 3 tactical_bombers
                    Russians defend with 4 infantry
                        Germans roll dice for 3 artilleries, 3 infantry and 3 tactical_bombers in Norway, round 2 :  3/9 hits
                        Russians roll dice for 4 infantry in Norway, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
                        Germans roll dice for 3 artilleries and 3 tactical_bombers in Norway, round 3 :  5/6 hits
                        Russians roll dice for 1 infantry in Norway, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 3 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 5 armour, 9 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 9 infantry and 5 mech_infantrys in Baltic States, round 2 :  3/19 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Poland
                1 fighter moved from Southern Italy to Western Germany
                2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 armour and 5 mech_infantrys moved from Western Germany to Poland
                3 tactical_bombers moved from Norway to Finland
                1 bomber moved from Archangel to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                10 infantry placed in Western Germany
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
        Romania : 1 artillery
        Poland : 2 armour, 10 infantry and 17 mech_infantrys
        Germany : 1 artillery, 1 factory_major and 3 infantry
        Norway : 3 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag, 5 armour, 9 infantry and 5 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag
        Finland : 1 flag, 3 tactical_bombers

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 31 / 38
        Japanese : 43 / 62
        Americans : 56 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                12 infantry moved from Vologda to Archangel
                10 infantry moved from Smolensk to Archangel
                7 mech_infantrys moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 22 infantry and 7 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Vologda to Archangel
                4 fighters and 1 tactical_bomber moved from Smolensk to Archangel
                1 aaGun moved from Novosibirsk to Samara
                6 artilleries moved from Western Ukraine to Bryansk
                4 aaGuns and 33 infantry moved from Western Ukraine to Bryansk
                7 infantry moved from Ukraine to Bryansk
                7 infantry moved from Russia to Smolensk
                4 fighters and 1 tactical_bomber moved from Archangel to Russia

    Place Units - Russians
                1 armour and 8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    triplea_37564_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 mech_infantry moved from Java to 42 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Korea to Manchuria
                1 fighter moved from 6 Sea Zone to Manchuria
                1 fighter moved from 6 Sea Zone to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                4 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Celebes, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Kiangsu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 55 Sea Zone
                    1 destroyer owned by the Japanese retreated to 42 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Jehol

    Non Combat Move - Japanese
                2 destroyers moved from 42 Sea Zone to 44 Sea Zone
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                7 infantry moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Malaya to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone

    Place Units - Japanese
                1 fighter and 2 tactical_bombers placed in 6 Sea Zone
                2 infantry placed in French Indo China
                1 artillery and 1 infantry placed in India
                3 infantry placed in Japan
                1 mech_infantry placed in India
                1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag
        Korea : 1 factory_minor
        Kiangsu : 1 flag, 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 mech_infantry
        Hainan : 1 harbour
        Yunnan : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 armour and 2 mech_infantrys
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 factory_minor, 9 infantry and 2 mech_infantrys
        Celebes : 1 flag, 1 artillery and 1 mech_infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        39 Sea Zone : 1 flag
        19 Sea Zone : 4 transports
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 33 / 33
        Japanese : 60 / 70
        Americans : 54 / 74
        Chinese : 10 / 20
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 11 / 23
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Spain to Southern France
                      British take Southern France from Italians
                1 mech_infantry moved from Iraq to Turkey
                      British take Turkey from Neutral_True

    Combat - British

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
                4 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 fighter moved from Egypt to Eastern Persia
                3 fighters moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Spain to Normandy Bordeaux

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific

    triplea_37564_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 infantry moved from Romania to Eastern Poland
                1 bomber moved from Southern Italy to Eastern Poland
                4 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 4 infantry in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 :  0/5 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 3 fighters and 1 infantry in Southern France, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Eastern Poland to Western Germany
                3 fighters moved from Southern France to Southern Italy
                4 aaGuns moved from Romania to Bessarabia
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 infantry placed in Northern Italy
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 artillery and 2 infantry
        Western Germany : 1 bomber
        Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Bessarabia : 1 flag, 4 aaGuns and 4 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 33 / 33
        Japanese : 54 / 70
        Americans : 56 / 76
        Chinese : 16 / 18
        British : 35 / 39
        UK_Pacific : 0 / 0
        Italians : 11 / 16
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

    triplea_37564_Ita7.tsvg

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