Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
'16L souL (Axis) v. Talleyrand19 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber and 2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 mech_infantrys moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 1 bomber, 3 fighters and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 bomber and 3 fighters moved from Iraq to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to French Central AfricaPlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 29 PUs (4 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
1 bomber moved from Southern Italy to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
French defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 2/4 hits
French roll dice for 3 infantry in Tobruk, round 2 : 1/3 hits
1 infantry owned by the Italians and 2 infantry owned by the French lost in Tobruk
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Tobruk, round 3 : 2/3 hits
French roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 3 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
3 infantry moved from Northern Italy to France
2 aaGuns moved from Bessarabia to RomaniaPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 3 infantry
Romania : 2 aaGuns
Tobruk : 1 armour
Northern Italy : 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Bessarabia : 1 flag, 2 aaGuns and 5 infantry
Western Ukraine : 1 flag, 1 infantry
97 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 42 / 50
Russians : 33 / 40
Japanese : 48 / 62
Americans : 57 / 74
Chinese : 11 / 12
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 13 / 18
ANZAC : 14 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 artilleries and 2 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Cyprus
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Cyprus from British, taking Normandy Bordeaux from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Finland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
10 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Poland to Eastern Poland
1 artillery moved from Yugoslavia to Romania
3 mech_infantrys moved from Western Germany to Poland
4 tactical_bombers moved from Alexandria to Yugoslavia
1 fighter moved from Alexandria to Southern Italy
2 fighters moved from Alexandria to YugoslaviaPlace Units - Germans
3 infantry placed in Novgorod
1 armour, 1 bomber, 1 infantry and 5 mech_infantrys placed in Western Germany
Germans undo move 1.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
Romania : 1 artillery
Poland : 3 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 fighter
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 5 armour and 5 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag, 1 armour, 10 infantry and 9 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 4 tactical_bombers
98 Sea Zone : 1 flag, 1 destroyer
Finland : 1 flag, 3 artilleries and 3 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 30 / 40
Japanese : 48 / 62
Americans : 55 / 74
Chinese : 11 / 12
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 13 / 18
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Novosibirsk to Vologda
35 infantry moved from Bryansk to Western Ukraine
6 artilleries moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in Vologda
Russians attack with 12 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 6 artilleries and 35 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 6 artilleries and 34 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
6 infantry moved from Samara to Russia
9 infantry moved from Russia to Smolensk
1 aaGun moved from Novosibirsk to Vologda
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 infantry and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 bomber and 3 fighters moved from Japan to Korea
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
1 artillery moved from India to 39 Sea Zone
1 artillery and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
3 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
7 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 1 bomber, 1 factory_minor, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Korea, round 2 : 6/15 hits
Americans roll dice for 1 bomber, 7 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 8/11 hits
2 infantry owned by the Japanese, 1 bomber owned by the Americans, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Japanese, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Korea, round 3 : 4/7 hits
Americans roll dice for 5 fighters in Korea, round 3 : 2/5 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 3 fighters owned by the Americans lost in Korea
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Korea, round 4 : 2/5 hits
Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 3 destroyers
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 3 destroyers in 42 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
Casualties for ANZAC: 3 destroyers
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 mech_infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to MalayaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Malaya
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 7 infantry
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Java : 1 flag, 1 artillery and 1 mech_infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
39 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 38
Japanese : 57 / 62
Americans : 52 / 74
Chinese : 9 / 12
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 11 / 18
ANZAC : 10 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 infantry and 5 transports moved from 104 Sea Zone to 91 Sea Zone
4 infantry moved from Gibraltar to Spain
1 armour and 1 artillery moved from Gibraltar to Spain
4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Siberia to Sakha
Russians take Sakha from Japanese
1 destroyer moved from 109 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 7 artilleries, 1 fighter and 12 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 4 destroyers, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 mech_infantrys moved from Persia to Turkey
2 mech_infantrys moved from Iraq to Turkey
1 bomber and 3 fighters moved from Egypt to Turkey
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to Portugal
1 infantry and 1 mech_infantry moved from 91 Sea Zone to PortugalCombat - British
Battle in Tobruk
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Turkey
British attack with 1 bomber, 3 fighters and 6 mech_infantrys
Neutral_True defend with 8 infantry
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 6 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Portugal
British attack with 1 armour, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
1 armour retreated to Spain
Neutral_True win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Gibraltar to Spain
2 destroyers moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from French Central Africa to Egypt
4 artilleries and 4 infantry moved from Egypt to Trans-JordanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 3 infantry
EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode -
I moved your Japanese troops back because you can’t reinforce a territory you just took in the NCM phase, thanks
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errr sorry, you can put the AA gun back in Korea, I believe those are the only exception, I know the troops definitely can’t move to Korea
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Now I’m even more sorry, your move was perfectly legal, my friends and I are bad at rulebooks haha…please move your men back to korea, or I can do it on Italy’so turn, sorry about that
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lol, I thought so. I asked the rules guru, not that it matters much. The biggest question is “since I moved the trn in combat, can they move back and unload in NCM?”
I will get that answer and we’ll resolve it from there, although I believe I can. Either way, Onto ITA6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 5 infantry moved from Bessarabia to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 4 infantry
Romania : 4 aaGuns and 5 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 52
Russians : 36 / 38
Japanese : 45 / 62
Americans : 54 / 74
Chinese : 20 / 20
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 11 / 23
ANZAC : 10 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 5 infantry moved from Bessarabia to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 3 infantry
EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 4 infantry
Romania : 4 aaGuns and 5 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 52
Russians : 36 / 38
Japanese : 45 / 62
Americans : 54 / 74
Chinese : 20 / 20
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 11 / 23
ANZAC : 10 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
lol, I thought so. I asked the rules guru, not that it matters much. The biggest question is “since I moved the trn in combat, can they move back and unload in NCM?”
I will get that answer and we’ll resolve it from there, although I believe I can. Either way, Onto ITA6.
Yeah sorry for the confusion. Even when I feel like I know a rule, I end up being wrong haha. Too much reading comprehension in that instructions manual. I’m not too worried about it, I’m pretty sure what you did was fine. Sorry again.
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Illegal. No unit other than planes can move in both the combat and non-combat movement phases. The transport that fled zone 6 in the combat movement phase to avoid combat is DONE after the combat movement phase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 5 infantry moved from Bessarabia to RomaniaPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 3 infantry
EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 3 infantry
EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 4 infantry
Romania : 4 aaGuns and 5 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 52
Russians : 36 / 38
Japanese : 45 / 62
Americans : 54 / 74
Chinese : 20 / 20
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 11 / 23
ANZAC : 10 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
Oh okay, makes sense, if your transport had been somewhere else and not had to move during combat, then it would have been okay, mystery solved…thanks for looking into it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Persia to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 99 Sea Zone to SyriaTurn Complete - French





