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'16L souL (Axis) v. Talleyrand19 (Allies +23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber and 2 fighters moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                2 mech_infantrys moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 3 fighters and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                    British win, taking Iraq from Neutral_Axis with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - British
                1 bomber and 3 fighters moved from Iraq to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to French Central Africa

    Place Units - British
                3 artilleries placed in Egypt
                3 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 29 PUs (4 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    triplea_37564_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 bomber moved from Southern Italy to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    French defend with 3 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 :  2/4 hits
                        French roll dice for 3 infantry in Tobruk, round 2 :  1/3 hits
                        1 infantry owned by the Italians and 2 infantry owned by the French lost in Tobruk
                        Italians roll dice for 1 armour, 1 artillery and 1 bomber in Tobruk, round 3 :  2/3 hits
                        French roll dice for 1 infantry in Tobruk, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the French lost in Tobruk
                    Italians win, taking Tobruk from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for French: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                3 infantry moved from Northern Italy to France
                2 aaGuns moved from Bessarabia to Romania

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 3 infantry
        Romania : 2 aaGuns
        Tobruk : 1 armour
        Northern Italy : 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Bessarabia : 1 flag, 2 aaGuns and 5 infantry
        Western Ukraine : 1 flag, 1 infantry
        97 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 33 / 40
        Japanese : 48 / 62
        Americans : 57 / 74
        Chinese : 11 / 12
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 13 / 18
        ANZAC : 14 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37564_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 destroyers
                    Japanese defend with 1 destroyer and 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_37564_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Persia

    Turn Complete - French

    triplea_37564_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 artilleries and 2 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Germans
                Battle in Cyprus
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/3 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Cyprus from British, taking Normandy Bordeaux from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Finland
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Novgorod
                10 infantry moved from Poland to Eastern Poland
                1 armour and 9 mech_infantrys moved from Poland to Eastern Poland
                1 artillery moved from Yugoslavia to Romania
                3 mech_infantrys moved from Western Germany to Poland
                4 tactical_bombers moved from Alexandria to Yugoslavia
                1 fighter moved from Alexandria to Southern Italy
                2 fighters moved from Alexandria to Yugoslavia

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour, 1 bomber, 1 infantry and 5 mech_infantrys placed in Western Germany
                Germans undo move 1.
                1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
        Romania : 1 artillery
        Poland : 3 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 1 fighter
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag, 5 armour and 5 mech_infantrys
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 armour, 10 infantry and 9 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 4 tactical_bombers
        98 Sea Zone : 1 flag, 1 destroyer
        Finland : 1 flag, 3 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 30 / 40
        Japanese : 48 / 62
        Americans : 55 / 74
        Chinese : 11 / 12
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 13 / 18
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37564_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Novosibirsk to Vologda
                35 infantry moved from Bryansk to Western Ukraine
                6 artilleries moved from Bryansk to Western Ukraine
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Belarus to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Russians creates battle in territory 112 Sea Zone
                Battle in Vologda
                    Russians attack with 12 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 6 artilleries and 35 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 6 artilleries and 34 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Smolensk
                4 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
                6 infantry moved from Samara to Russia
                9 infantry moved from Russia to Smolensk
                1 aaGun moved from Novosibirsk to Vologda
                1 submarine moved from 112 Sea Zone to 105 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                1 infantry and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    triplea_37564_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 bomber and 3 fighters moved from Japan to Korea
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 2 transports moved from 39 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 battleship, 1 cruiser and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                3 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                7 infantry moved from Kweichow to Yunnan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Japanese attack with 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 3 fighters; Americans defend with 1 bomber, 1 factory_minor, 4 fighters, 2 infantry and 1 tactical_bomber
                        Japanese roll dice for 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Korea, round 2 :  6/15 hits
                        Americans roll dice for 1 bomber, 7 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 :  8/11 hits
                        2 infantry owned by the Japanese, 1 bomber owned by the Americans, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Japanese, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Korea, round 3 :  4/7 hits
                        Americans roll dice for 5 fighters in Korea, round 3 :  2/5 hits
                        1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 3 fighters owned by the Americans lost in Korea
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Korea, round 4 :  2/5 hits
                        Americans roll dice for 1 fighter in Korea, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Japanese: 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 3 destroyers
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  3/7 hits
                        ANZAC roll dice for 3 destroyers in 42 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 destroyers owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
                    Casualties for ANZAC: 3 destroyers
                Battle in Java
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 17 Sea Zone
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Yunnan
                    Japanese attack with 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 7 infantry in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                3 infantry placed in India
                1 armour and 2 mech_infantrys placed in Malaya
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 7 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Szechwan : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Java : 1 flag, 1 artillery and 1 mech_infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 38
        Japanese : 57 / 62
        Americans : 52 / 74
        Chinese : 9 / 12
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 11 / 18
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37564_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 infantry and 5 transports moved from 104 Sea Zone to 91 Sea Zone
                4 infantry moved from Gibraltar to Spain
                1 armour and 1 artillery moved from Gibraltar to Spain
                4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 7 artilleries, 1 fighter and 12 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 4 destroyers, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_37564_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 mech_infantrys moved from Persia to Turkey
                2 mech_infantrys moved from Iraq to Turkey
                1 bomber and 3 fighters moved from Egypt to Turkey
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 armour moved from Gibraltar to Portugal
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Battle in Turkey
                    British attack with 1 bomber, 3 fighters and 6 mech_infantrys
                    Neutral_True defend with 8 infantry
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 6 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Portugal
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    1 armour retreated to Spain
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Gibraltar to Spain
                2 destroyers moved from 104 Sea Zone to 91 Sea Zone
                3 fighters moved from Turkey to Iraq
                1 bomber moved from Turkey to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from French Central Africa to Egypt
                4 artilleries and 4 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 factory_minor placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    triplea_37564_UK_6.tsvg


  • I moved your Japanese troops back because you can’t reinforce a territory you just took in the NCM phase, thanks


  • errr sorry, you can put the AA gun back in Korea, I believe those are the only exception, I know the troops definitely can’t move to Korea


  • Now I’m even more sorry, your move was perfectly legal,  my friends and I are bad at rulebooks haha…please move your men back to korea, or I can do it on Italy’so turn, sorry about that


  • lol, I thought so. I asked the rules guru, not that it matters much. The biggest question is “since I moved the trn in combat, can they move back and unload in NCM?”

    I will get that answer and we’ll resolve it from there, although I believe I can.  Either way, Onto ITA6.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 4 infantry
        Romania : 4 aaGuns and 5 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 38
        Japanese : 45 / 62
        Americans : 54 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 4 infantry
        Romania : 4 aaGuns and 5 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 38
        Japanese : 45 / 62
        Americans : 54 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ita6.tsvg


  • @souL:

    lol, I thought so. I asked the rules guru, not that it matters much. The biggest question is “since I moved the trn in combat, can they move back and unload in NCM?”

    I will get that answer and we’ll resolve it from there, although I believe I can.  Either way, Onto ITA6.

    Yeah sorry for the confusion. Even when I feel like I know a rule, I end up being wrong haha. Too much reading comprehension in that instructions manual. I’m not too worried about it, I’m pretty sure what you did was fine. Sorry again.


  • Illegal.  No unit other than planes can move in both the combat and non-combat movement phases.  The transport that fled zone 6 in the combat movement phase to avoid combat is DONE after the combat movement phase.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns and 5 infantry moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 4 infantry
        Romania : 4 aaGuns and 5 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bessarabia : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 36 / 38
        Japanese : 45 / 62
        Americans : 54 / 74
        Chinese : 20 / 20
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 23
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    triplea_37564_Ita6.tsvg


  • Oh okay, makes sense,  if your transport had been somewhere else and not had to move during combat, then it would have been okay,  mystery solved…thanks for looking into it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from Persia to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - French
                1 fighter moved from 99 Sea Zone to Syria

    Turn Complete - French

    triplea_37564_Fre6.tsvg

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