TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Syria to Eastern Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
10 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Romania to Eastern Poland
Combat - Germans
Non Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
3 tactical_bombers moved from Finland to Western Germany
3 artilleries moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 aaGuns, 1 artillery and 14 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Germany to Western Germany
5 armour, 8 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
2 armour and 4 mech_infantrys moved from Poland to Novgorod
13 mech_infantrys moved from Poland to Novgorod
Place Units - Germans
3 mech_infantrys placed in Yugoslavia
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
4 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Cyprus : 1 flag, 1 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 17 infantry
Western Germany : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 4 tactical_bombers
Germany : 1 factory_major and 4 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 artillery and 10 infantry
Novgorod : 1 flag, 4 aaGuns, 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour, 13 infantry and 22 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Switzerland : 1 flag, 3 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag, 3 artilleries and 6 infantry
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 50 / 60
Russians : 31 / 33
Japanese : 54 / 70
Americans : 56 / 76
Chinese : 16 / 18
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 11 / 16
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 8 mech_infantrys moved from Russia to Belarus
7 infantry moved from Smolensk to Belarus
6 artilleries and 40 infantry moved from Bryansk to Belarus
21 infantry and 7 mech_infantrys moved from Archangel to Belarus
4 fighters and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 6 artilleries, 4 fighters, 68 infantry, 15 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 4 fighters, 68 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Archangel to Belarus
1 aaGun moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from French Indo China to Yunnan
5 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 45 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in Kwangtung
Japanese attack with 3 infantry and 1 mech_infantry
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Dutch New Guinea from ANZAC, taking Kwangtung from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Yunnan
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 5 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 4 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Burma to India
1 infantry moved from West India to India
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 4 infantry and 2 mech_infantrys
Korea : 2 aaGuns, 1 factory_minor and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour and 3 infantry
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag
Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 artilleries and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
20 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
55 Sea Zone : 1 cruiser and 2 destroyers
West India : 1 flag
Production/PUs Summary :
Germans : 49 / 60
Russians : 32 / 33
Japanese : 61 / 71
Americans : 56 / 76
Chinese : 9 / 18
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 11 / 16
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 artilleries, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Southern France
1 fighter moved from Spain to Southern France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from Gibraltar to Spain
2 aaGuns, 2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
Place Units - Americans
3 artilleries placed in Spain
3 artilleries placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - British
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 artilleries and 3 infantry moved from Iraq to Turkey
6 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Persia to West India
4 mech_infantrys moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber and 4 fighters moved from Eastern Persia to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 38 PUs (2 lost to blockades); end with 39 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Eastern Poland
4 aaGuns and 1 infantry moved from Bessarabia to Romania
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 artillery and 2 infantry
Western Germany : 1 bomber
Romania : 4 aaGuns and 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Eastern Poland : 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 44 / 60
Russians : 28 / 33
Japanese : 51 / 71
Americans : 56 / 79
Chinese : 17 / 17
British : 40 / 39
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to West India
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 armour and 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 17 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Yugoslavia to Greece
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Greece
Germans attack with 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 mech_infantrys in Greece, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 17 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour; Americans defend with 1 armour, 10 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 17 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 13/30 hits
Americans roll dice for 2 armour, 10 artilleries, 1 fighter and 11 infantry in Normandy Bordeaux, round 2 : 4/24 hits
2 artilleries owned by the Americans, 11 infantry owned by the Americans and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 13 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 7/26 hits
Americans roll dice for 2 armour, 8 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 5/11 hits
7 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 : 10/21 hits
Americans roll dice for 2 armour, 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/4 hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the British and 1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 10 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 armour, 10 artilleries, 1 fighter and 11 infantry
Non Combat Move - Germans
1 bomber, 3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 infantry moved from Switzerland to France
2 mech_infantrys moved from Western Germany to Poland
7 armour and 22 mech_infantrys moved from Novgorod to Poland
4 aaGuns, 1 artillery and 12 infantry moved from Novgorod to Karelia
3 artilleries and 6 infantry moved from Sweden to Finland
1 artillery and 3 infantry moved from Western Germany to Germany
4 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
3 infantry placed in Yugoslavia
10 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
8 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Slovakia Hungary : 4 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
Poland : 7 armour and 24 mech_infantrys
Germany : 1 artillery, 1 factory_major and 9 infantry
Karelia : 1 flag, 4 aaGuns, 1 artillery and 12 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 artillery and 10 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
Switzerland : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 mech_infantrys
97 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag
Finland : 1 flag, 3 artilleries and 6 infantry
Production/PUs Summary :
Germans : 52 / 61
Russians : 27 / 33
Japanese : 47 / 71
Americans : 54 / 79
Chinese : 17 / 17
British : 35 / 39
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Sigh, 4 out of 24 hits in normandy, figured you’d take it but needed to do more damage
For you to only lose 10 infantry is kind of disgusting and may end up costing the game, we’ll see
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 mech_infantrys moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour, 6 artilleries, 66 infantry and 15 mech_infantrys moved from Belarus to Eastern Poland
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour, 6 artilleries, 66 infantry and 15 mech_infantrys
Germans defend with 1 artillery and 10 infantry; Italians defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 6 artilleries, 63 infantry and 15 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
5 aaGuns moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 artilleries, 6 infantry and 3 mech_infantrys moved from India to West India
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 cruiser and 2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
3 infantry moved from Kwangsi to Kiangsi
3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 armour and 2 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Alaska
Battle in British Columbia
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Alaska from Americans, taking British Columbia from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Kiangsu
Japanese attack with 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Kiangsu, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 armour and 7 mech_infantrys; French defend with 1 fighter
Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in West India, round 2 : 3/12 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 7 mech_infantrys in West India, round 2 : 3/9 hits
3 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in West India
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in West India, round 3 : 2/9 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 4 mech_infantrys in West India, round 3 : 5/6 hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in West India
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in West India, round 4 : 1/4 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 2 mech_infantrys in West India, round 4 : 1/4 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in West India, round 5 : 2/3 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in West India, round 5 : 2/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese roll dice for 1 armour in West India, round 6 : 0/1 hits
UK_Pacific roll dice for 1 fighter in West India, round 6 : 1/1 hits
1 armour owned by the Japanese lost in West India
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 7 mech_infantrys
Casualties for Japanese: 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Kwangsi to Shan State
1 fighter moved from Java to 42 Sea Zone
2 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to French Indo China
1 battleship, 3 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 1 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
2 infantry and 1 mech_infantry placed in Malaya
1 submarine placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in Japan
Japanese undo move 8.
2 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 flag
Korea : 2 aaGuns, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 3 infantry and 1 mech_infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour and 2 infantry
Shan State : 1 flag, 2 infantry and 2 mech_infantrys
Burma : 1 flag, 1 infantry and 4 mech_infantrys
British Columbia : 1 flag, 2 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
20 Sea Zone : 1 transport
19 Sea Zone : 2 transports
1 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
6 Sea Zone : 1 carrier, 2 fighters and 1 transport
79 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 47 / 61
Russians : 36 / 37
Japanese : 59 / 69
Americans : 52 / 79
Chinese : 12 / 17
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 11 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Germans finally got their act together. Remember when 7 inf died to 7 inf and your ftr in scandanavia without a return kill? =/ The debacle in Egypt is another example of poor soldiering by my wehrmacht.
haha fair enough, but this was over the course of a lot more troops rolling, so you’d hope to see the numbers revert to the mean instead of being really lopsided in a huge battle…time will tell who the dice will favor as we play this out
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 19 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in Philippines
Battle in Dutch New Guinea
Battle in Celebes
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
3 infantry placed in Spain
10 infantry placed in Eastern United States
6 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
4 artilleries and 3 infantry moved from Turkey to Greece
6 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Persia to India
4 fighters moved from Persia to India
1 armour and 1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Greece from Germans with 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in India
British attack with 1 bomber, 4 fighters and 6 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 bomber, 4 fighters and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 bomber and 4 fighters moved from India to West India
1 armour and 2 mech_infantrys moved from Persia to West India
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Turkey
3 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 36 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
but yeah, I know the dice usually even out, so you can just ignore me if I whine about some bad rolls haha…and the end of the day, you made the right move and you were rewarded for it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Spain
Combat - Italians
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Spain causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Spain to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
4 aaGuns and 1 infantry moved from Romania to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern France to France
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Western Germany : 1 artillery, 1 bomber and 2 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
Bessarabia : 1 flag
Yugoslavia : 4 aaGuns, 1 armour, 2 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 45 / 61
Russians : 36 / 37
Japanese : 42 / 69
Americans : 57 / 77
Chinese : 18 / 23
British : 36 / 36
UK_Pacific : 8 / 8
Italians : 11 / 11
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from West India to 79 Sea Zone
Combat - French
Battle in 79 Sea Zone
French attack with 1 fighter
Japanese defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from 79 Sea Zone to West India
Turn Complete - French