@fasthard updated file – edited to ncm 1 inf from western to central usa
'16L souL (Axis) v. Talleyrand19 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Syria to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
10 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Romania to Eastern PolandCombat - Germans
Non Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
3 tactical_bombers moved from Finland to Western Germany
3 artilleries moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 aaGuns, 1 artillery and 14 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Germany to Western Germany
5 armour, 8 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
2 armour and 4 mech_infantrys moved from Poland to Novgorod
13 mech_infantrys moved from Poland to NovgorodPlace Units - Germans
3 mech_infantrys placed in Yugoslavia
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
4 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 17 infantry
Western Germany : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 4 mech_infantrys and 4 tactical_bombers
Germany : 1 factory_major and 4 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 artillery and 10 infantry
Novgorod : 1 flag, 4 aaGuns, 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour, 13 infantry and 22 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Switzerland : 1 flag, 3 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag, 3 artilleries and 6 infantry
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 31 / 33
Japanese : 54 / 70
Americans : 56 / 76
Chinese : 16 / 18
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 11 / 16
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour and 8 mech_infantrys moved from Russia to Belarus
7 infantry moved from Smolensk to Belarus
6 artilleries and 40 infantry moved from Bryansk to Belarus
21 infantry and 7 mech_infantrys moved from Archangel to Belarus
4 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 6 artilleries, 4 fighters, 68 infantry, 15 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 4 fighters, 68 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Archangel to Belarus
1 aaGun moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from French Indo China to Yunnan
5 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 45 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in Kwangtung
Japanese attack with 3 infantry and 1 mech_infantry
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Dutch New Guinea from ANZAC, taking Kwangtung from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Yunnan
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 5 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 4 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Burma to India
1 infantry moved from West India to India
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 4 infantry and 2 mech_infantrys
Korea : 2 aaGuns, 1 factory_minor and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour and 3 infantry
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag
Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 artilleries and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
20 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
55 Sea Zone : 1 cruiser and 2 destroyers
West India : 1 flagProduction/PUs Summary :
Germans : 49 / 60
Russians : 32 / 33
Japanese : 61 / 71
Americans : 56 / 76
Chinese : 9 / 18
British : 35 / 39
UK_Pacific : 0 / 0
Italians : 11 / 16
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 artilleries, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
1 fighter moved from Spain to Southern France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from Gibraltar to Spain
2 aaGuns, 2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 artilleries placed in Spain
3 artilleries placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy BordeauxCombat - British
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 artilleries and 3 infantry moved from Iraq to Turkey
6 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Persia to West India
4 mech_infantrys moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber and 4 fighters moved from Eastern Persia to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 38 PUs (2 lost to blockades); end with 39 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Eastern Poland
4 aaGuns and 1 infantry moved from Bessarabia to RomaniaPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 artillery and 2 infantry
Western Germany : 1 bomber
Romania : 4 aaGuns and 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Eastern Poland : 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 28 / 33
Japanese : 51 / 71
Americans : 56 / 79
Chinese : 17 / 17
British : 40 / 39
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to West IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 armour and 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 17 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Yugoslavia to Greece
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Greece
Germans attack with 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 mech_infantrys in Greece, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 17 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour; Americans defend with 1 armour, 10 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 17 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 13/30 hits
Americans roll dice for 2 armour, 10 artilleries, 1 fighter and 11 infantry in Normandy Bordeaux, round 2 : 4/24 hits
2 artilleries owned by the Americans, 11 infantry owned by the Americans and 4 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 13 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 7/26 hits
Americans roll dice for 2 armour, 8 artilleries and 1 fighter in Normandy Bordeaux, round 3 : 5/11 hits
7 artilleries owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 : 10/21 hits
Americans roll dice for 2 armour, 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/4 hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the British and 1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 10 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 armour, 10 artilleries, 1 fighter and 11 infantryNon Combat Move - Germans
1 bomber, 3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 infantry moved from Switzerland to France
2 mech_infantrys moved from Western Germany to Poland
7 armour and 22 mech_infantrys moved from Novgorod to Poland
4 aaGuns, 1 artillery and 12 infantry moved from Novgorod to Karelia
3 artilleries and 6 infantry moved from Sweden to Finland
1 artillery and 3 infantry moved from Western Germany to Germany
4 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
3 infantry placed in Yugoslavia
10 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
8 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Slovakia Hungary : 4 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
Poland : 7 armour and 24 mech_infantrys
Germany : 1 artillery, 1 factory_major and 9 infantry
Karelia : 1 flag, 4 aaGuns, 1 artillery and 12 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 artillery and 10 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
Switzerland : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 mech_infantrys
97 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag
Finland : 1 flag, 3 artilleries and 6 infantryProduction/PUs Summary :
Germans : 52 / 61
Russians : 27 / 33
Japanese : 47 / 71
Americans : 54 / 79
Chinese : 17 / 17
British : 35 / 39
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Sigh, 4 out of 24 hits in normandy, figured you’d take it but needed to do more damage
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For you to only lose 10 infantry is kind of disgusting and may end up costing the game, we’ll see
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 mech_infantrys moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour, 6 artilleries, 66 infantry and 15 mech_infantrys moved from Belarus to Eastern PolandCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour, 6 artilleries, 66 infantry and 15 mech_infantrys
Germans defend with 1 artillery and 10 infantry; Italians defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 6 artilleries, 63 infantry and 15 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
5 aaGuns moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 artilleries, 6 infantry and 3 mech_infantrys moved from India to West India
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 cruiser and 2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
3 infantry moved from Kwangsi to Kiangsi
3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 armour and 2 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Alaska
Battle in British Columbia
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Alaska from Americans, taking British Columbia from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Kiangsu
Japanese attack with 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Kiangsu, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 armour and 7 mech_infantrys; French defend with 1 fighter
Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in West India, round 2 : 3/12 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 7 mech_infantrys in West India, round 2 : 3/9 hits
3 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in West India
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in West India, round 3 : 2/9 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 4 mech_infantrys in West India, round 3 : 5/6 hits
3 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in West India
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in West India, round 4 : 1/4 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 2 mech_infantrys in West India, round 4 : 1/4 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in West India, round 5 : 2/3 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in West India, round 5 : 2/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese roll dice for 1 armour in West India, round 6 : 0/1 hits
UK_Pacific roll dice for 1 fighter in West India, round 6 : 1/1 hits
1 armour owned by the Japanese lost in West India
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 7 mech_infantrys
Casualties for Japanese: 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Kwangsi to Shan State
1 fighter moved from Java to 42 Sea Zone
2 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to French Indo China
1 battleship, 3 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 1 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in India
2 infantry and 1 mech_infantry placed in Malaya
1 submarine placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in Japan
Japanese undo move 8.
2 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 flag
Korea : 2 aaGuns, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 3 infantry and 1 mech_infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour and 2 infantry
Shan State : 1 flag, 2 infantry and 2 mech_infantrys
Burma : 1 flag, 1 infantry and 4 mech_infantrys
British Columbia : 1 flag, 2 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
20 Sea Zone : 1 transport
19 Sea Zone : 2 transports
1 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
6 Sea Zone : 1 carrier, 2 fighters and 1 transport
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 61
Russians : 36 / 37
Japanese : 59 / 69
Americans : 52 / 79
Chinese : 12 / 17
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 11 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
Germans finally got their act together. Remember when 7 inf died to 7 inf and your ftr in scandanavia without a return kill? =/ The debacle in Egypt is another example of poor soldiering by my wehrmacht.
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haha fair enough, but this was over the course of a lot more troops rolling, so you’d hope to see the numbers revert to the mean instead of being really lopsided in a huge battle…time will tell who the dice will favor as we play this out
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 19 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Americans
Battle in Philippines
Battle in Dutch New Guinea
Battle in CelebesNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
8 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
3 infantry placed in Spain
10 infantry placed in Eastern United States
6 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
4 artilleries and 3 infantry moved from Turkey to Greece
6 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Persia to India
4 fighters moved from Persia to India
1 armour and 1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Iraq to GreeceCombat - British
Battle in Greece
British attack with 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Greece from Germans with 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in India
British attack with 1 bomber, 4 fighters and 6 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 bomber, 4 fighters and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
1 bomber and 4 fighters moved from India to West India
1 armour and 2 mech_infantrys moved from Persia to West India
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Turkey
3 mech_infantrys moved from Egypt to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 36 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total -
but yeah, I know the dice usually even out, so you can just ignore me if I whine about some bad rolls haha…and the end of the day, you made the right move and you were rewarded for it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to SpainCombat - Italians
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Spain causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Spain to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
4 aaGuns and 1 infantry moved from Romania to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Southern France to FrancePlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Western Germany : 1 artillery, 1 bomber and 2 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
Bessarabia : 1 flag
Yugoslavia : 4 aaGuns, 1 armour, 2 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 45 / 61
Russians : 36 / 37
Japanese : 42 / 69
Americans : 57 / 77
Chinese : 18 / 23
British : 36 / 36
UK_Pacific : 8 / 8
Italians : 11 / 11
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from West India to 79 Sea ZoneCombat - French
Battle in 79 Sea Zone
French attack with 1 fighter
Japanese defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 fighter moved from 79 Sea Zone to West IndiaTurn Complete - French





