@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
16L G40 Talleyrand19 (Axis) vs WhackaMatt (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 fighter and 4 tactical_bombers moved from Holland Belgium to United Kingdom
1 armour and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5,4,2 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 15 damage total. Damaged units is as follows: factory_major = 9, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
7 infantry moved from Finland to Norway
16 infantry moved from Poland to Germany
3 artilleries moved from Poland to Germany
1 infantry moved from Slovakia Hungary to Germany
2 artilleries and 4 infantry moved from Yugoslavia to Greater Southern Germany
5 armour and 2 mech_infantrys moved from France to Western Germany
3 armour moved from Poland to Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from United Kingdom to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
5 infantry moved from Bulgaria to Romania
1 submarine moved from 106 Sea Zone to 116 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
7 transports placed in 112 Sea Zone
2 fighters placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
5 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 13 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
2 infantry moved from Olgiy to Tsagaan Olom
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
2 infantry moved from Kazakhstan to Caucasus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Volgograd to Ukraine
4 fighters and 1 tactical_bomber moved from Russia to NovgorodCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Novgorod to Karelia
2 aaGuns moved from Bryansk to Western UkrainePlace Units - Russians
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 4 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Karelia: 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 armour placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total -
super spaced out and didn’t realize you even had a destroyer in sz6 as I was just moving transports out of there, so rolling for that now, sorry…
for my two battleships and two fighters and one tact, in that order…
Rolling 5d6:
(1, 3, 4, 6, 6) -
for your destro
Rolling 1d6:
(1) -
one hit for you, I tap a battleship
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 111 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 111 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New Zealand to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 mech_infantry moved from Southeast Mexico to Central America
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Alexandria to Egypt
1 bomber moved from Malta to 97 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 fighter and 2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to French Indo China
1 transport moved from 44 Sea Zone to 46 Sea Zone
3 fighters moved from Gibraltar to United Kingdom -
Do you scramble in SZ 97?
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yes scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 9x factory_major, 6x airfield; Remaining resources: 19 PUs;
British buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 17 PUs;Combat Move - British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Alexandria to Egypt
1 bomber moved from Malta to 97 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 fighter and 2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to French Indo China
1 transport moved from 44 Sea Zone to 46 Sea Zone
3 fighters moved from Gibraltar to United KingdomCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 fighter and 2 transports
Italians win with 2 transports remaining. Battle score for attacker is -2
Casualties for British: 1 bomber
Casualties for Italians: 1 fighter
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from 110 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
UK_Pacific collect 12 PUs (4 lost to blockades); end with 29 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour and 1 artillery moved from Tunisia to Algeria
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 infantry
Casualties for French: 1 infantry
Battle in Syria
Battle in Algeria
Italians attack with 1 armour and 1 artillery
French defend with 2 infantry
Italians win, taking Syria from French, taking Algeria from French with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 armour moved from Greece to Romania
2 infantry moved from Greece to BulgariaPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 1 fighter and 5 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 1 fighter and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 16 PUs;Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
3 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
2 infantry moved from Queensland to South AustraliaCombat - ANZAC
Battle in Ethiopia
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Ethiopia from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Norway to 112 Sea Zone
5 armour and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
5 armour, 7 infantry, 2 mech_infantrys and 7 transports moved from 112 Sea Zone to 119 Sea Zone
5 armour, 7 infantry, 2 mech_infantrys and 7 transports moved from 119 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
5 armour, 7 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to 109 Sea Zone
3 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 fighters moved from France to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 2 bombers, 4 fighters, 9 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour, 9 infantry, 2 mech_infantrys and 4 tactical_bombers
Casualties for British: 5 aaGuns, 3 fighters, 9 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 116 Sea Zone to 108 Sea Zone
3 artilleries and 17 infantry moved from Germany to Poland
3 armour moved from Germany to Poland
2 artilleries and 4 infantry moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from 109 Sea Zone to Scotland
2 fighters moved from United Kingdom to Scotland
1 armour moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
8 infantry placed in Germany
1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
assumed no scramble because I left my fleet with 3 fighters off the coast, but let me know if you want to reroll anything if you would’ve decided differently
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 armour moved from Novgorod to Finland
4 infantry moved from Karelia to Finland
5 infantry moved from Bessarabia to Romania
3 armour and 1 mech_infantry moved from Ukraine to Romania
2 infantry moved from Dzavhan to Yenisey
1 armour and 1 mech_infantry moved from Kansu to Yenisey
2 infantry moved from Tsagaan Olom to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
1 artillery and 7 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to 99 Sea ZoneCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Romania
Russians attack with 3 armour, 1 artillery, 12 infantry and 1 mech_infantry
Germans defend with 5 infantry; Italians defend with 1 armour
Russians win, taking Romania from Germans with 3 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Ukraine
2 aaGuns moved from Karelia to Novgorod
4 fighters and 1 tactical_bomber moved from Karelia to Novgorod
2 infantry moved from Karelia to Novgorod
1 artillery and 6 infantry moved from Karelia to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from 99 Sea Zone to CyprusPlace Units - Russians
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Hunan
2 artilleries moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsu to Hunan
3 tactical_bombers moved from Kiangsu to Kwangsi
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to French Indo ChinaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Sumatra to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 artillery moved from Chahar to Jehol
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 battleships, 1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 artillery moved from Manchuria to Jehol
1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter moved from French Indo China to Kiangsi
3 tactical_bombers moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 infantry moved from Sakha to AmurPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 factory_minor placed in Manchuria
Japanese undo move 1.
1 factory_minor placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs





