TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
16L G40 Stalingradski (Axis) vs Giallo (Allies) Balanced Mod
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 armour moved from Southern France to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 artillery moved from Southern France to Northern Italy
1 infantry moved from British Somaliland to Ethiopia
1 artillery moved from Kenya to EthiopiaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser moved from 52 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
2 aaGuns, 2 artilleries and 4 infantry moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 aaGun and 10 infantry moved from Germany to Poland
4 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
6 armour and 2 mech_infantrys moved from France to Germany
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Germany
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
6 artilleries and 1 mech_infantry placed in Germany
2 infantry and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 10 infantry moved from Bryansk to Ukraine
7 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
1 mech_infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Manchuria to Amur
2 infantry moved from Jehol to Manchuria
1 armour moved from Jehol to Amur
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Korea to Manchuria
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Manchuria
1 carrier and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
2 carriers, 2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 101 Sea Zone
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Guam to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 armour and 1 artillery moved from Central United States to Eastern United States
2 infantry and 3 marines moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
2 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 battleship and 2 cruisers moved from 80 Sea Zone to 76 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 37 Sea Zone to 38 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in British Somaliland
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking British Somaliland from Italians, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Burma to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to Iraq
1 bomber moved from Western Germany to United KingdomPlace Units - British
2 submarines placed in 81 Sea Zone
1 factory_minor placed in Iraq
1 bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 fighter and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,4,2,6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,2,5,5,4,5,1,2
UK_Pacific collect 13 PUs (8 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 fighter and 4 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Baltic States
Italians take Baltic States from Russians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Baltic States
Italians take Baltic States from Russians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 2 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
1 artillery moved from Morocco to Algeria
1 bomber moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern Italy
1 airfield placed in Gibraltar
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Please use this map instead ~
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from Queensland to South Australia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 50 PUs;
Germans buy 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 50 PUs;
Germans buy 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
4 aaGuns, 3 artilleries and 24 infantry moved from Poland to Baltic States
6 armour and 4 mech_infantrys moved from Germany to Baltic States
7 artilleries and 1 infantry moved from Germany to Poland
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Germany
1 aaGun and 1 artillery moved from France to Western Germany
1 tactical_bomber moved from Southern Italy to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
4 infantry moved from Bulgaria to Romania
3 armour moved from Romania to Baltic States
2 tactical_bombers moved from Western Germany to Baltic States
2 tactical_bombers moved from Western Germany to Baltic States
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Just letting you know that me and my family are heading out until March 8th, so I won’t be making any moves til then.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun and 15 infantry moved from Ukraine to Bryansk
1 aaGun, 2 armour and 4 mech_infantrys moved from Novgorod to Archangel
6 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
2 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
3 artilleries and 16 infantry moved from Belarus to Smolensk
5 infantry moved from Bryansk to Smolensk
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 3 artilleries
EDIT: Adding units owned by Russians to Bryansk: 3 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 5 infantry
EDIT: Adding units owned by Russians to Archangel: 5 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 fighter
EDIT: Adding units owned by Russians to Archangel: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 10 infantry
EDIT: Adding units owned by Russians to Bryansk: 10 infantry
EDIT: Adding units owned by Russians to Archangel: 10 infantry
EDIT: Removing units owned by Russians from Smolensk: 10 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs