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15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 19x factory_major; Remaining resources: 62 PUs;
                Germans buy 8 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                4 tactical_bombers moved from Western Germany to Holland Belgium
                10 tactical_bombers moved from Western Germany to Northern Italy
                5 fighters moved from Germany to Northern Italy
                7 infantry moved from Western Germany to Northern Italy
                4 bombers moved from Western Germany to Turkey
                2 mech_infantrys moved from Greece to Turkey
                1 mech_infantry moved from Northwest Persia to Turkey
                2 infantry moved from Rostov to Caucasus
                2 bombers moved from Western Germany to Caucasus

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 5 fighters, 7 infantry and 10 tactical_bombers
                    British defend with 1 aaGun, 1 factory_minor and 7 infantry
                    Germans win, taking Northern Italy from British with 5 fighters, 5 infantry and 9 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun and 7 infantry
                Battle in Turkey
                    Germans attack with 4 bombers and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Germans win, taking Turkey from British with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 infantry and 4 tactical_bombers
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Bryansk
                14 armour moved from Rostov to Turkey
                16 mech_infantrys moved from Rostov to Turkey
                1 aaGun, 10 artilleries and 9 infantry moved from Rostov to Bryansk
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Kansu to Suiyuyan
                5 fighters and 9 tactical_bombers moved from Northern Italy to Southern Italy
                5 armour and 10 mech_infantrys moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Greater Southern Germany to Southern Italy
                1 aaGun, 34 artilleries and 33 infantry moved from Western Germany to Greater Southern Germany
                5 armour, 10 artilleries and 5 mech_infantrys moved from Germany to Greater Southern Germany
                4 tactical_bombers moved from Holland Belgium to Southern Italy
                4 bombers moved from Turkey to Southern Italy

    Place Units - Germans
                8 artilleries and 2 mech_infantrys placed in Germany
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,6,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Germans collect 59 PUs (4 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 5 armour and 5 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 1 aaGun


  • made an edit, but can’t remove the Germans I moved from southern Germany to Germany.

  • 15

    just post what you have, tell me where people should be and i’ll fix it, if the game won’t allow it, i’ll go back to a prior save and edit from there.

  • 15

    didn’t realize you had posted, what needs to be edited from here?

  • 15

    the playoffs for next season are going to start before we finish this game, lets pick it up.


  • @rgp44:

    the playoffs for next season are going to start before we finish this game, lets pick it up.

    I know, but I been busy lately again and for a good game like this one it doesn’t matter if takes a while longer. I will post today or tomorrow.


  • So I loaded the file, but the 5 tanks and 5 mechs and AA gun I moved to Germany are still also in Greater Southern Germany. I couldn’t remove them then and can’t remove them now. Suggestions?

  • 15

    I could attack them with the British and just put back anything I lost assuming the game allows me to attack them.

  • 15

    :-o :-o :-o :-o


  • @rgp44:

    :-o :-o :-o :-o

    Yeah, but can you remove them for me? I for some reason can’t remove them.


  • SO I asked you to do the edit for me. So far no reply. I will post Japan today or tomorrow. I will need to look into what is causing the problem and possibly I have to replicate Germany/Russia with an earlier file. Either that or Java might be somehow causing it. Either  way I have time to look into it.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Kweichow

    Combat - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kweichow: 1 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in Kweichow
                    Russians attack with 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
                2 aaGuns, 4 armour, 13 infantry and 13 mech_infantrys moved from Hopei to Chahar

    Turn Complete - Russians


  • please confirm the file is in good order so I can proceed.

  • 15

    no access right now, back next week.

  • 15

    looks like you still have 5 too many tanks, haven’t counted up the mechs assume if tanks is off so is mechs.  Going back to Turn 15 you had 10 tanks in the Germany/Italy theater and you haven’t built any so you should still have 10, but you have 15 so I don’t think this is fixed, unless I’m looking at the wrong file.


  • @rgp44:

    looks like you still have 5 too many tanks, haven’t counted up the mechs assume if tanks is off so is mechs.  Going back to Turn 15 you had 10 tanks in the Germany/Italy theater and you haven’t built any so you should still have 10, but you have 15 so I don’t think this is fixed, unless I’m looking at the wrong file.

    I redid the turn in local game mode without edits, well the only edits where removing units from actual battles to make the game in accordance with the results. So the amount of tanks should be right. Are you looking at the proper file?

  • 15

    I don’t know but the history should be the same in any of the games and your buys should not be corrupted, you bought 10 tanks in round 12 (you had 0 in the Europe theater prior to that) and you haven’t bought any since yet you have 15 tanks in the Europe theatre, so you have 5 too many, same with mechs I counted those and you have 5 extra as well.

  • 15

    use the russia turn to procede, see my gmail.  German 18 u sent still is wrong but russian 18 looks correct.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Kweichow

    Combat - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kweichow: 1 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in Kweichow
                    Russians attack with 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
                2 aaGuns, 4 armour, 13 infantry and 13 mech_infantrys moved from Hopei to Chahar

    Turn Complete - Russians

  • 15

    ready for japan

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