@aequitas-et-veritas Edited landing spot for french fig to Normandy
15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 bombers moved from French Indo China to 36 Sea Zone
2 bombers, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
9 bombers moved from French Indo China to 35 Sea Zone
1 infantry moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Sikang to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Caucasus to Syria
Japanese take Syria from French
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 9 bombers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 9 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 carrier and 2 fighters
Casualties for Japanese: 2 destroyersNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Yunnan to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
6 mech_infantrys moved from Jehol to Anhwe
7 fighters and 5 tactical_bombers moved from Japan to Anhwe
2 aaGuns moved from Caucasus to Turkey
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
14 armour, 22 artilleries, 19 infantry and 18 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from India to Yunnan
2 battleships, 7 carriers, 1 cruiser and 13 submarines moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Java to Shan State
2 bombers moved from 42 Sea Zone to French Indo China
9 bombers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Anhwe
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
3 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from India to Shan StatePlace Units - Japanese
2 destroyers and 1 transport placed in 37 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
will post today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Germany to Southern Italy
3 infantry and 2 mech_infantrys moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 19x factory_major; Remaining resources: 62 PUs;
Germans buy 8 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
10 tactical_bombers moved from Western Germany to Northern Italy
5 fighters moved from Germany to Northern Italy
7 infantry moved from Western Germany to Northern Italy
4 bombers moved from Western Germany to Turkey
2 mech_infantrys moved from Greece to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
2 infantry moved from Rostov to Caucasus
2 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Northern Italy
Germans attack with 5 fighters, 7 infantry and 10 tactical_bombers
British defend with 1 aaGun, 1 factory_minor and 7 infantry
Germans win, taking Northern Italy from British with 5 fighters, 5 infantry and 9 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 7 infantry
Battle in Turkey
Germans attack with 4 bombers and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Turkey from British with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 4 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
14 armour moved from Rostov to Turkey
16 mech_infantrys moved from Rostov to Turkey
1 aaGun, 10 artilleries and 9 infantry moved from Rostov to Bryansk
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Kansu to Suiyuyan
5 fighters and 9 tactical_bombers moved from Northern Italy to Southern Italy
5 armour and 10 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Greater Southern Germany to Southern Italy
1 aaGun, 34 artilleries and 33 infantry moved from Western Germany to Greater Southern Germany
5 armour, 10 artilleries and 5 mech_infantrys moved from Germany to Greater Southern Germany
4 tactical_bombers moved from Holland Belgium to Southern Italy
4 bombers moved from Turkey to Southern ItalyPlace Units - Germans
8 artilleries and 2 mech_infantrys placed in Germany
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 59 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 19x factory_major; Remaining resources: 62 PUs;
Germans buy 8 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
4 tactical_bombers moved from Western Germany to Holland Belgium
10 tactical_bombers moved from Western Germany to Northern Italy
5 fighters moved from Germany to Northern Italy
7 infantry moved from Western Germany to Northern Italy
4 bombers moved from Western Germany to Turkey
2 mech_infantrys moved from Greece to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
2 infantry moved from Rostov to Caucasus
2 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Northern Italy
Germans attack with 5 fighters, 7 infantry and 10 tactical_bombers
British defend with 1 aaGun, 1 factory_minor and 7 infantry
Germans win, taking Northern Italy from British with 5 fighters, 5 infantry and 9 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 7 infantry
Battle in Turkey
Germans attack with 4 bombers and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Turkey from British with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 4 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
14 armour moved from Rostov to Turkey
16 mech_infantrys moved from Rostov to Turkey
1 aaGun, 10 artilleries and 9 infantry moved from Rostov to Bryansk
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Kansu to Suiyuyan
5 fighters and 9 tactical_bombers moved from Northern Italy to Southern Italy
5 armour and 10 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Greater Southern Germany to Southern Italy
1 aaGun, 34 artilleries and 33 infantry moved from Western Germany to Greater Southern Germany
5 armour, 10 artilleries and 5 mech_infantrys moved from Germany to Greater Southern Germany
4 tactical_bombers moved from Holland Belgium to Southern Italy
4 bombers moved from Turkey to Southern ItalyPlace Units - Germans
8 artilleries and 2 mech_infantrys placed in Germany
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 59 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 1 aaGun -
made an edit, but can’t remove the Germans I moved from southern Germany to Germany.
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just post what you have, tell me where people should be and i’ll fix it, if the game won’t allow it, i’ll go back to a prior save and edit from there.
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didn’t realize you had posted, what needs to be edited from here?
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the playoffs for next season are going to start before we finish this game, lets pick it up.
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the playoffs for next season are going to start before we finish this game, lets pick it up.
I know, but I been busy lately again and for a good game like this one it doesn’t matter if takes a while longer. I will post today or tomorrow.
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So I loaded the file, but the 5 tanks and 5 mechs and AA gun I moved to Germany are still also in Greater Southern Germany. I couldn’t remove them then and can’t remove them now. Suggestions?
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I could attack them with the British and just put back anything I lost assuming the game allows me to attack them.
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:-o :-o :-o :-o
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SO I asked you to do the edit for me. So far no reply. I will post Japan today or tomorrow. I will need to look into what is causing the problem and possibly I have to replicate Germany/Russia with an earlier file. Either that or Java might be somehow causing it. Either way I have time to look into it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to KweichowCombat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 1 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Kweichow
Russians attack with 1 fighter and 1 tactical_bomberNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
2 aaGuns, 4 armour, 13 infantry and 13 mech_infantrys moved from Hopei to ChaharTurn Complete - Russians
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please confirm the file is in good order so I can proceed.
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no access right now, back next week.
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looks like you still have 5 too many tanks, haven’t counted up the mechs assume if tanks is off so is mechs. Going back to Turn 15 you had 10 tanks in the Germany/Italy theater and you haven’t built any so you should still have 10, but you have 15 so I don’t think this is fixed, unless I’m looking at the wrong file.
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looks like you still have 5 too many tanks, haven’t counted up the mechs assume if tanks is off so is mechs. Going back to Turn 15 you had 10 tanks in the Germany/Italy theater and you haven’t built any so you should still have 10, but you have 15 so I don’t think this is fixed, unless I’m looking at the wrong file.
I redid the turn in local game mode without edits, well the only edits where removing units from actual battles to make the game in accordance with the results. So the amount of tanks should be right. Are you looking at the proper file?





