bump #1…
16L axis-dominion (axis) vs BerntBernt (allies+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking 17 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries and 3 mech_infantrys
Casualties for Americans: 2 artilleries, 2 infantry and 1 tactical_bomberNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 16 fighters and 10 submarines moved from 17 Sea Zone to 33 Sea Zone
1 bomber and 4 tactical_bombers moved from Midway to 33 Sea Zone
2 tactical_bombers moved from Midway to Caroline Islands
1 fighter moved from Western United States to Midway
3 fighters moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Norway to Holland Belgium
1 bomber moved from Tobruk to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Belgian Congo to Trans-Jordan
1 bomber moved from French West Africa to Trans-JordanCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber and 2 fighters
Germans defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 bombers and 2 fighters moved from Trans-Jordan to Egypt
3 infantry moved from Tobruk to Alexandria
1 bomber moved from Quebec to French West Africa
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United KingdomPlace Units - British
1 bomber placed in Quebec
3 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,2,1
British collect 36 PUs (2 lost to blockades); end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 fighters moved from Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 artillery
Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 3 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 artillery moved from France to Western Germany
1 aaGun and 3 infantry moved from Northern Italy to Western Germany
6 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Bryansk to Novgorod
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 aaGun and 1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,1,1
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour, 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Queensland to South Australia
2 transports moved from 62 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from South Australia to 61 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 artilleries and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 bomber moved from France to Trans-JordanCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Trans-Jordan
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Volgograd to Bryansk
7 armour moved from Caucasus to Volgograd
3 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Archangel to 113 Sea Zone
1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from Trans-Jordan to Western Germany
1 bomber moved from Trans-Jordan to Iraq
1 bomber moved from Samara to Volgograd
1 mech_infantry moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 armour placed in Ukraine
3 armour placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
Germans undo move 5.
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 10 armour
EDIT: Removing units owned by Germans from Volgograd: 3 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 10 armour and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6,6,6,2,6,4,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
7 infantry moved from Timguska to Urals
1 infantry moved from Novosibirsk to UralsPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 artilleries and 8 mech_infantrys moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Sikang to Szechwan
1 bomber moved from Anhwe to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 1 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to French Indo China
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from French Indo China to Kwangsi
2 tactical_bombers moved from 80 Sea Zone to India
2 fighters moved from Iraq to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 7 transports moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from West India to Eastern Persia
2 carriers and 3 submarines moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Manchuria to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
5 tactical_bombers moved from Japan to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to French Indo China
3 artilleries, 1 infantry and 1 mech_infantry moved from Yenisey to Timguska
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 submarines moved from 72 Sea Zone to 58 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
4 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
1 destroyer placed in 36 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
i noticed u have been moving very slowly now, maybe every 2 days or so…seems like it’s a tough position for allies, so i get that ur not motivated to keep up a faster pace. do u just wanna call it a loss and start a new game? the pace is just too slow to be interesting to me…so plz consider. 8-)
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It’s a tricky move, probably losing and been distracted trying out the Balanced mod.
Will try to get the pace back to normal.
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It’s a tricky move, probably losing and been distracted trying out the Balanced mod.
Will try to get the pace back to normal.
ok thanks :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
10 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Russia to Finland
1 infantry moved from Norway to FinlandCombat - Americans
Battle in 35 Sea Zone
Americans attack with 10 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 10 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Finland
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Germans win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom
6 bombers moved from United Kingdom to Western United States
4 transports moved from 102 Sea Zone to 64 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to Midway
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 6 fighters and 9 submarines moved from 33 Sea Zone to 35 Sea Zone
1 bomber and 4 tactical_bombers moved from Caroline Islands to MidwayPlace Units - Americans
3 bombers, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
13 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 3 artilleries and 8 mech_infantrys
Japanese win with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 14 infantry
Casualties for Japanese: 7 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Finland
7 armour, 12 artilleries, 4 infantry and 3 mech_infantrys moved from Egypt to Trans-JordanCombat - British
Battle in Finland
British attack with 1 armour
Germans defend with 1 mech_infantry
British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
British attack with 7 armour, 12 artilleries, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 7 armour, 12 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 infantry moved from Alexandria to Egypt
3 armour, 2 fighters and 2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from French West Africa to Egypt
4 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 carrier and 1 destroyer moved from 82 Sea Zone to 87 Sea Zone
1 bomber moved from Quebec to French West Africa
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to French West Africa
1 bomber moved from French West Africa to French Equatorial AfricaPlace Units - British
3 armour placed in Union of South Africa
3 armour placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Finland
7 armour, 12 artilleries, 4 infantry and 3 mech_infantrys moved from Egypt to Trans-JordanCombat - British
Battle in Finland
British attack with 1 armour
Germans defend with 1 mech_infantry
British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
British attack with 7 armour, 12 artilleries, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 7 armour, 12 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 infantry moved from Alexandria to Egypt
3 armour, 2 fighters and 2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from French West Africa to Egypt
4 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 carrier and 1 destroyer moved from 82 Sea Zone to 87 Sea Zone
1 bomber moved from Quebec to French West Africa
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to French West Africa
1 bomber moved from French West Africa to French Equatorial AfricaPlace Units - British
3 armour placed in Union of South Africa
3 armour placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 2 aaGuns
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Novgorod to Finland
3 fighters moved from Western Germany to Finland
1 mech_infantry moved from Bryansk to Archangel
Italians take Archangel from Russians
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayCombat - Italians
Battle in Finland
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 armour
Italians win, taking Finland from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in NorwayNon Combat Move - Italians
3 fighters moved from Finland to Novgorod
2 fighters moved from Germany to Western Germany
1 armour moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Yugoslavia to Bessarabia
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to Germany
3 infantry moved from Southern France to France
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,5,4
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 armour, 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 33 Sea Zone to 35 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Samara to Russia
15 armour, 12 artilleries, 6 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour and 1 bomber moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
10 armour and 3 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 bomber moved from Iraq to RussiaCombat - Germans
Battle in Russia
Germans attack with 31 armour, 12 artilleries, 3 bombers, 9 infantry, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major and 46 infantry
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 31 armour, 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 11 artilleries, 9 infantry and 9 mech_infantrys
Casualties for Russians: 5 aaGuns, 2 armour and 46 infantryNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 aaGuns moved from Volgograd to Caucasus
5 infantry moved from Iraq to Northwest Persia
1 bomber moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Ukraine to Bryansk
3 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Germans undo move 4.
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,6,2,3,1,1,1
Germans collect 56 PUs (4 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs