@hiijohnson ok
ACGTO TAW DizzKneeLand33 (Romans) v redrum (Anti-Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 catapult, 6 chariots, 1 hoplite, 1 leader and 1 phalanx moved from Tavium to Pessinus
5 hoplites, 5 phalanxs and 11 skirmishers moved from Heraclea Pontica to PessinusPurchase Units - Pontus
Pontus buy 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Pessinus
Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 11 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from AI_Neutral with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 10 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Pontus
4 skirmishers moved from Sinope to Heraclea PonticaPlace Units - Pontus
3 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUsDice Statistics:
Total
1 was rolled 31 times
2 was rolled 34 times
3 was rolled 34 times
4 was rolled 33 times
5 was rolled 35 times
6 was rolled 34 times
10 was rolled 1 times
Average roll : 3.525
Median : 4.000
Variance : 0.055
Standard Deviation : 0.235
Total rolls : 201Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.906
Median : 4.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Pontus Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.906
Median : 4.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32Bosporus Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4AI_Neutral Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.722
Median : 2.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 catapult and 2 phalanxs moved from Sidon to SZ 60
1 catapult and 2 phalanxs moved from SZ 60 to Salamis
1 leader moved from Jerusalem to Aelana
2 cataphracts moved from Petra to Aelana
1 cataphract moved from Jerusalem to Aelana
6 cataphracts moved from Damascus to Aelana
3 cataphracts moved from Sidon to AelanaPurchase Units - Seleucid
Seleucid buy 2 catapults, 1 city, 1 phalanx and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Aelana
Seleucid attack with 12 cataphracts and 1 leader
AI_Neutral defend with 3 spearman_neutrals
Seleucid win, taking Aelana from AI_Neutral with 12 cataphracts and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Salamis
Seleucid attack with 1 catapult and 2 phalanxs
Egypt defend with 2 archers
Seleucid win, taking Salamis from Egypt with 2 phalanxs remaining. Battle score for attacker is 9
Casualties for Egypt: 2 archers
Casualties for Seleucid: 1 catapultNon Combat Move - Seleucid
4 hoplites, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
2 cataphracts and 3 warelephants moved from Antioch to Jerusalem
1 hoplite moved from Hatra to Ninive
2 hoplites and 1 phalanx moved from Hatra to Seleucia
1 cataphract moved from Palmyra to Seleucia
1 hoplite and 1 phalanx moved from Petra to JerusalemPlace Units - Seleucid
1 city placed in Jerusalem
2 catapults, 1 phalanx and 1 warelephant placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 79 PUs; end with 79 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 76 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 70 PUs
city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
city in Jerusalem creates 3 PUs; Seleucid end with 73 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 76 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 79 PUsDice Statistics:
Total
1 was rolled 33 times
2 was rolled 30 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 35 times
6 was rolled 40 times
10 was rolled 1 times
Average roll : 3.587
Median : 4.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 212Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.158
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Pontus Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.906
Median : 4.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32Bosporus Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Egypt Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49Seleucid Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.158
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4AI_Neutral Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.762
Median : 2.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 58Purchase Units - Egypt
Egypt buy 1 archer, 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Egypt
4 archers, 1 chariot and 1 warelephant moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
1 archer moved from Paliurus to ParaetoniumPlace Units - Egypt
1 archer, 3 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 25 PUs; end with 25 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 21 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 24 PUsTerritory Summary for Egypt :
Memphis : 8 archers, 2 chariots, 1 leader, 5 phalanxs and 4 warelephants
Alexandria : 1 archer, 3 chariots, 1 city, 3 phalanxs and 2 walls
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 1 archerProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 79 / 79
Egypt : 25 / 24
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 146 / 168 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 archer moved from Cyropolis to Ctesiphon
1 archer moved from Ecbatana to Ctesiphon
7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 6 warelephants moved from Susa to Ctesiphon
3 cataphracts moved from Persepolis to CtesiphonPurchase Units - Parthia
Parthia buy 3 cataphracts and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 9 archers, 7 cataphracts, 6 horsearchers, 1 leader and 6 warelephants
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from AI_Neutral with 9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -12
Casualties for Parthia: 2 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Parthia
1 archer moved from Ecbatana to Susa
1 flagship and 1 trireme moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to AlbanaPlace Units - Parthia
3 cataphracts and 1 horsearcher placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremesActivate Technology - Parthia
Parthia activating quinqueremesTurn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUsTerritory Summary for Parthia :
Albana : 1 archer
SZ 84 : 1 flagship and 1 trireme
Susa : 1 archer and 2 walls
Ctesiphon : 1 flag, 9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
Persepolis : 3 cataphracts, 1 city, 1 horsearcher and 3 walls
East : 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 79 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 141 / 168 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
1 cataphract and 1 skirmisher moved from Gazaca to Ninive
1 skirmisher moved from Gazaca to NinivePurchase Units - Armenia
Armenia buy 3 skirmishers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Ninive
Armenia attack with 1 cataphract and 2 skirmishers
Seleucid defend with 1 hoplite
Armenia win, taking Ninive from Seleucid with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
2 cataphracts, 5 horsearchers and 1 leader moved from Gazaca to Ctesiphon
1 skirmisher and 1 spearman moved from Artaxata to Gazaca
1 skirmisher moved from Artaxata to Phasis
2 skirmishers and 3 spearmen moved from Artaxata to Armavira
5 cataphracts moved from Nexuana to Ctesiphon
1 catapult moved from Nexuana to GazacaPlace Units - Armenia
2 skirmishers and 2 spearmen placed in Armavira
1 skirmisher placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 23 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 26 PUsTerritory Summary for Armenia :
Albana : 1 city, 1 skirmisher and 4 walls
Phasis : 1 skirmisher
SZ 78 : 1 flagship and 2 triremes
Ninive : 1 flag, 1 cataphract and 1 skirmisher
Nexuana : 1 flag
Armavira : 1 city, 11 skirmishers, 14 spearmen and 3 walls
SZ 83 : 1 bireme
Ctesiphon : 7 cataphracts, 5 horsearchers and 1 leader
Gazaca : 1 flag, 1 catapult, 1 skirmisher and 1 spearmanProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 75 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 27 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 141 / 168 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 cataphract, 1 catapult and 4 legionaires moved from Tarraco to Toletum
2 legionaires and 1 skirmisher moved from Valentia to Toletum
2 skirmishers moved from Ariminum to Patavium
1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher moved from Verona to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 legionaire, 1 quinquereme and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 3 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -30
Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Battle in Toletum
RomanRepublic attack with 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher
AI_Barbarians defend with 1 leader
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leaderNon Combat Move - RomanRepublic
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
3 legionaires and 1 skirmisher moved from Capua to Roma
1 legionaire and 1 skirmisher moved from Capua to Salapia
1 bireme and 1 trireme moved from SZ 44 to SZ 40Place Units - RomanRepublic
1 legionaire and 2 skirmishers placed in Valentia
2 biremes and 1 quinquereme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUsTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 3 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag
Tarraco : 1 flag
Messana : 1 wall
Toletum : 1 flag, 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher
Capua : 1 legionaire, 1 skirmisher and 1 wall
Salapia : 1 legionaire, 1 skirmisher and 1 wall
SZ 28 : 4 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 1 trireme
Genua : 1 flag
SZ 40 : 1 bireme and 1 trireme
Valentia : 1 city, 1 legionaire, 2 skirmishers and 2 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts and 6 legionairesProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 75 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 27 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 135 / 311 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers and 4 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Non Combat Move - GreekCityStates
4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 2 skirmishers moved from Athens to Corinth
2 cavalrys, 4 hoplites and 3 skirmishers moved from Lilybaeum to SyracusePlace Units - GreekCityStates
3 archers and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 39 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 37 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 34 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 37 PUsTerritory Summary for GreekCityStates :
Sparta : 5 archers, 1 cavalry, 1 city, 2 hoplites, 6 skirmishers and 2 walls
Corinth : 4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 2 skirmishers
Athens : 1 skirmisher
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 3 skirmishers and 4 walls
SZ 20 : 1 bireme
Lilybaeum : 1 flagProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 38 / 37
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 75 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 27 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 135 / 311 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 catapult, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 5 spearmen moved from Nicaea to Pessinus
1 phalanx, 5 skirmishers and 3 spearmen moved from Sardis to PessinusPurchase Units - Pergamon
Pergamon buy 1 catapult, 1 cavalry, 1 phalanx and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 4 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen
Pontus defend with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 10 skirmishers
Units damaged: 1 leader owned by the Pergamon
4 cavalrys owned by the Pergamon, 1 leader owned by the Pergamon, 6 phalanxs owned by the Pergamon and 1 catapult owned by the Pergamon retreated to Sardis
Pontus win with 1 catapult, 3 chariots, 6 hoplites, 1 leader and 6 phalanxs remaining. Battle score for attacker is -42
Casualties for Pergamon: 15 skirmishers and 8 spearmen
Casualties for Pontus: 3 chariots and 10 skirmishersNon Combat Move - Pergamon
1 spearman moved from Pergamum to Nicaea
1 spearman moved from Athens to SZ 68
1 spearman moved from SZ 68 to Sardis
1 trireme moved from SZ 62 to SZ 68
1 spearman moved from Athens to SZ 68
1 spearman moved from SZ 68 to SardisPlace Units - Pergamon
1 catapult, 1 cavalry, 1 phalanx and 2 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover tradeRoutesActivate Technology - Pergamon
Pergamon activating tradeRoutesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Pergamon collect 5 PUs from War Bonds; end with 32 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 32 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 walls
SZ 68 : 1 flagship and 2 triremes
Sardis : 2 catapults, 5 cavalrys, 1 city, 1 leader, 7 phalanxs, 2 skirmishers, 2 spearmen and 4 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 1 spearmanProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 38 / 37
Pergamon : 27 / 32
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 75 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 27 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 135 / 311 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 suprareme moved from SZ 33 to SZ 36
1 cavalry moved from Melita to SZ 36
5 triremes moved from SZ 33 to SZ 32
3 cavalrys and 3 hoplites moved from Carthago to SZ 32
1 hoplite moved from Caralis to SZ 32
3 cavalrys, 4 hoplites, 2 supraremes and 5 triremes moved from SZ 32 to SZ 33
1 cavalry and 1 suprareme moved from SZ 36 to SZ 33
4 cavalrys and 4 hoplites moved from SZ 33 to Lilybaeum
1 hoplite moved from Hippo Regius to SZ 30
1 bireme and 1 hoplite moved from SZ 30 to SZ 32Purchase Units - Carthage
Carthage buy 9 hoplites; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in LilybaeumNon Combat Move - Carthage
6 warelephants moved from Zama to Carthago
1 warelephant moved from Hippo Regius to Carthago
2 cavalrys moved from Cartenna to Hippo Regius
1 hoplite moved from SZ 32 to Caralis
1 cavalry moved from Corduba to Acci
1 phalanx moved from Corduba to AcciPlace Units - Carthage
8 hoplites placed in Carthago
1 hoplite placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 56 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 58 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 61 PUsDice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 warrior moved from Delphi to Athens
2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors moved from Larissa to Athens
7 cavalrys moved from Thessalonica to Athens
1 skirmisher and 2 warriors moved from Byzantium to SZ 70
2 warriors moved from Thessalonica to SZ 70
1 bireme, 1 flagship, 1 quadrireme, 1 skirmisher, 1 trireme and 4 warriors moved from SZ 70 to SZ 69
1 skirmisher and 4 warriors moved from SZ 69 to AthensPurchase Units - Macedonia
Trigger MACeconomics: buyCity removed from MacedoniaProduction
Trigger MACeconomics: buyCityX added to MacedoniaProduction
Trigger MACeconomicsWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 city, 4 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 2 catapults, 16 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Athens from GreekCityStates with 2 catapults, 16 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Macedonia
1 warrior moved from Sardica to Pella
1 phalanx and 2 skirmishers moved from Dodona to PellaPlace Units - Macedonia
1 city placed in Larissa
1 wall placed in Apollonia
4 skirmishers and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 51 PUs; end with 51 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 48 PUs
city in Larissa creates 1 techTokens; Macedonia end with 2 techTokens
city in Larissa creates 3 PUs; Macedonia end with 51 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 54 PUsDice Statistics:
Total
1 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Null / Other
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Macedonia Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3GreekCityStates Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
2 hoplites moved from Pityus to Phasis
4 archers, 3 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader moved from Pityus to Majar
2 archers and 1 hoplite moved from Sinda to Majar
2 cavalrys and 1 hoplite moved from Azara to Majar
2 cataphracts and 4 horsearchers moved from Olbia to Azara
1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
1 bireme moved from SZ 80 to SZ 78Purchase Units - Bosporus
Bosporus buy 2 cataphracts and 3 cavalrys; Remaining resources: 2 techTokens; 1 PUs;Combat - Bosporus
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Armenia
Units damaged: 1 flagship owned by the Bosporus
1 flagship owned by the Bosporus retreated to SZ 79
Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -30
Casualties for Bosporus: 1 bireme and 1 quadrireme
Battle in Majar
Bosporus attack with 6 archers, 3 cataphracts, 5 cavalrys, 3 hoplites, 6 horsearchers and 1 leader
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from AI_Neutral with 6 archers, 3 cataphracts, 5 cavalrys, 3 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Phasis
Bosporus attack with 2 hoplites
Armenia defend with 1 skirmisher
Bosporus win, taking Phasis from Armenia with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisherNon Combat Move - Bosporus
Place Units - Bosporus
2 cataphracts and 2 cavalrys placed in Azara
1 cavalry placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover constructionActivate Technology - Bosporus
Bosporus activating constructionTurn Complete - Bosporus
Bosporus collect 36 PUs; end with 37 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 33 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 34 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 37 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 19 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 20 times
11 was rolled 2 times
Average roll : 3.737
Median : 3.500
Variance : 2.909
Standard Deviation : 1.706
Total rolls : 78Null / Other
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
11 was rolled 1 times
Average roll : 3.758
Median : 3.500
Variance : 1.548
Standard Deviation : 1.244
Total rolls : 32Armenia Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Bosporus Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
11 was rolled 1 times
Average roll : 3.758
Median : 3.500
Variance : 1.548
Standard Deviation : 1.244
Total rolls : 32Macedonia Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3GreekCityStates Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1AI_Neutral Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 unit repaired.
1 catapult, 3 chariots, 6 hoplites, 1 leader and 6 phalanxs moved from Pessinus to Nicaea
1 skirmisher moved from Heraclea Pontica to Pessinus
3 skirmishers moved from Heraclea Pontica to Nicaea
1 bireme, 1 flagship and 2 triremes moved from SZ 79 to SZ 78Purchase Units - Pontus
Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
Casualties for Pontus: 1 bireme
Casualties for Armenia: 1 flagship and 2 triremes
Battle in Nicaea
Pontus attack with 1 catapult, 3 chariots, 6 hoplites, 1 leader, 6 phalanxs and 3 skirmishers
Pergamon defend with 1 spearman
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 1 catapult, 3 chariots, 6 hoplites, 1 leader, 6 phalanxs and 3 skirmishers remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearmanNon Combat Move - Pontus
3 skirmishers moved from Sinope to Heraclea PonticaPlace Units - Pontus
1 chariot and 2 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover warCollegeActivate Technology - Pontus
Pontus activating warCollegeTurn Complete - Pontus
Pontus collect 21 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 20 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 20 times
7 was rolled 2 times
11 was rolled 1 times
Average roll : 3.431
Median : 3.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 106Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
7 was rolled 1 times
Average roll : 3.214
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27Armenia Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Pontus Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
7 was rolled 1 times
Average roll : 3.214
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27Pergamon Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Bosporus Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
11 was rolled 1 times
Average roll : 3.758
Median : 3.500
Variance : 1.548
Standard Deviation : 1.244
Total rolls : 32Macedonia Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3GreekCityStates Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1AI_Neutral Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 catapult and 2 phalanxs moved from Seleucia to Ninive
1 phalanx moved from Salamis to SZ 60
1 bireme, 1 flagship, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
1 phalanx moved from SZ 65 to RhodosPurchase Units - Seleucid
Seleucid buy 3 phalanxs and 5 warelephants; Remaining resources: 3 techTokens; 2 PUs;Combat - Seleucid
Battle in Ninive
Seleucid attack with 1 catapult and 2 phalanxs
Armenia defend with 1 cataphract and 1 skirmisher
Seleucid win, taking Ninive from Armenia with 1 catapult and 2 phalanxs remaining. Battle score for attacker is 12
Casualties for Armenia: 1 cataphract and 1 skirmisher
Battle in RhodosNon Combat Move - Seleucid
1 hoplite moved from Jerusalem to Sidon
12 cataphracts and 1 leader moved from Aelana to Damascus
2 cataphracts moved from Jerusalem to DamascusPlace Units - Seleucid
3 phalanxs and 4 warelephants placed in Seleucia
1 warelephant placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 84 PUs; end with 86 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 83 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 77 PUs
city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
city in Jerusalem creates 3 PUs; Seleucid end with 80 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 83 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 86 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 18 times
7 was rolled 1 times
11 was rolled 1 times
Average roll : 3.490
Median : 3.500
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 100Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Armenia Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Pontus Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
7 was rolled 1 times
Average roll : 3.214
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27Pergamon Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Bosporus Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
11 was rolled 1 times
Average roll : 3.758
Median : 3.500
Variance : 1.548
Standard Deviation : 1.244
Total rolls : 32Macedonia Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Seleucid Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9GreekCityStates Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1AI_Neutral Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
1 archer and 3 phalanxs moved from Alexandria to SZ 57
3 chariots moved from Alexandria to Pharan
8 archers, 2 chariots, 1 leader, 5 phalanxs and 4 warelephants moved from Memphis to Pharan
1 archer, 1 bireme, 1 flagship, 3 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
1 archer and 3 phalanxs moved from SZ 58 to PharanPurchase Units - Egypt
Egypt buy 4 chariots; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Egypt win, taking Pharan from Seleucid with 9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
1 archer moved from Paraetonium to AlexandriaPlace Units - Egypt
4 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 22 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 25 PUsTerritory Summary for Egypt :
Alexandria : 1 archer, 4 chariots, 1 city and 2 walls
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Pharan : 9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephantsProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 22 / 37
Pergamon : 22 / 32
Carthage : 61 / 61
Macedonia : 51 / 54
Bosporus : 36 / 37
Pontus : 21 / 21
Seleucid : 81 / 86
Egypt : 28 / 25
Parthia : 33 / 34
Armenia : 19 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 133 / 311 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 unit repaired.
9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants moved from Ctesiphon to Seleucia
1 archer moved from Susa to Seleucia
3 cataphracts and 1 horsearcher moved from Persepolis to SeleuciaPurchase Units - Parthia
Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 2 cataphracts and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Seleucia
Parthia attack with 10 archers, 10 cataphracts, 5 horsearchers, 1 leader and 6 warelephants
Seleucid defend with 1 cataphract, 3 catapults, 1 city, 8 hoplites, 10 phalanxs, 3 walls and 5 warelephants
1 warelephant owned by the Parthia retreated to Ctesiphon
Seleucid win with 3 phalanxs and 5 warelephants remaining. Battle score for attacker is -32
Casualties for Parthia: 10 archers, 10 cataphracts, 5 horsearchers, 1 leader and 5 warelephants
Casualties for Seleucid: 1 cataphract, 3 catapults, 8 hoplites, 7 phalanxs and 3 wallsNon Combat Move - Parthia
Place Units - Parthia
2 cataphracts, 3 horsearchers and 1 wall placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 35 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 38 PUsTerritory Summary for Parthia :
Albana : 1 archer
SZ 84 : 1 flagship and 1 trireme
Susa : 2 walls
Ctesiphon : 1 flag, 1 warelephant
Persepolis : 2 cataphracts, 1 city, 3 horsearchers and 4 walls
East : 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 22 / 37
Pergamon : 22 / 32
Carthage : 61 / 61
Macedonia : 51 / 54
Bosporus : 36 / 37
Pontus : 21 / 21
Seleucid : 81 / 86
Egypt : 28 / 25
Parthia : 33 / 38
Armenia : 19 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 133 / 311 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 cataphracts, 5 horsearchers and 1 leader moved from Ctesiphon to SeleuciaPurchase Units - Armenia
Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 1 PUs;Combat - Armenia
Battle in Seleucia
Armenia attack with 7 cataphracts, 5 horsearchers and 1 leader
Seleucid defend with 1 city, 3 phalanxs and 5 warelephants
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Seleucia from Seleucid with 7 cataphracts and 1 leader remaining. Battle score for attacker is 47
Casualties for Armenia: 5 horsearchers
Casualties for Seleucid: 3 phalanxs and 5 warelephantsNon Combat Move - Armenia
1 catapult and 1 spearman moved from Gazaca to Ctesiphon
1 skirmisher moved from Gazaca to Ctesiphon
11 skirmishers and 14 spearmen moved from Armavira to AlbanaPlace Units - Armenia
5 spearmen placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 26 PUs; end with 27 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUs
city in Seleucia creates 1 techTokens; Armenia end with 3 techTokens
city in Seleucia creates 3 PUs; Armenia end with 30 PUsTerritory Summary for Armenia :
Albana : 1 city, 12 skirmishers, 19 spearmen and 4 walls
Nexuana : 1 flag
Armavira : 1 city and 3 walls
SZ 83 : 1 bireme
Seleucia : 1 flag, 7 cataphracts, 1 city and 1 leader
Ctesiphon : 1 catapult, 1 skirmisher and 1 spearman
Gazaca : 1 flagProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 22 / 37
Pergamon : 22 / 32
Carthage : 61 / 61
Macedonia : 51 / 54
Bosporus : 36 / 37
Pontus : 21 / 21
Seleucid : 74 / 86
Egypt : 28 / 25
Parthia : 33 / 38
Armenia : 26 / 30
AI_Barbarians : 12 / 24
AI_Neutral : 133 / 311 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
Purchase Units - RomanRepublic
RomanRepublic buy 1 city, 1 legionaire and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Non Combat Move - RomanRepublic
3 legionaires and 1 skirmisher moved from Roma to SZ 28
1 legionaire and 1 skirmisher moved from Capua to SZ 28
1 legionaire and 1 skirmisher moved from Salapia to Roma
4 biremes, 1 flagship, 4 legionaires, 1 quadrireme, 2 quinqueremes, 2 skirmishers, 1 suprareme and 1 trireme moved from SZ 28 to SZ 35
1 bireme moved from SZ 40 to SZ 34
1 trireme moved from SZ 40 to SZ 35
4 legionaires and 2 skirmishers moved from SZ 35 to Messana
2 cataphracts moved from Patavium to Ariminum
1 ballista and 6 legionaires moved from Patavium to Ariminum
1 legionaire moved from Toletum to ValentiaPlace Units - RomanRepublic
1 city placed in Messana
1 legionaire and 5 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 58 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 57 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
city in Messana creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Messana creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUsTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 2 legionaires, 6 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag
Messana : 1 city, 4 legionaires, 2 skirmishers and 1 wall
Toletum : 1 flag, 1 cataphract, 1 catapult, 5 legionaires and 1 skirmisher
Capua : 1 wall
SZ 35 : 4 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes
SZ 34 : 1 bireme
Salapia : 1 wall
Genua : 1 flag
Ariminum : 1 ballista, 2 cataphracts and 6 legionaires
Valentia : 1 city, 2 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flagProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 22 / 37
Pergamon : 22 / 32
Carthage : 61 / 61
Macedonia : 49 / 54
Bosporus : 36 / 37
Pontus : 21 / 21
Seleucid : 74 / 86
Egypt : 28 / 25
Parthia : 33 / 38
Armenia : 26 / 30
AI_Barbarians : 14 / 26
AI_Neutral : 133 / 444 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
2 cavalrys, 4 hoplites and 3 skirmishers moved from Syracuse to Lilybaeum
1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
2 hoplites and 3 skirmishers moved from Sparta to SZ 67
1 flagship, 2 hoplites, 2 quadriremes, 3 skirmishers and 1 trireme moved from SZ 67 to SZ 68
2 hoplites and 3 skirmishers moved from SZ 68 to RhodosPurchase Units - GreekCityStates
GreekCityStates buy 2 archers and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Rhodos
GreekCityStates attack with 2 hoplites and 3 skirmishers
Seleucid defend with 1 phalanx
GreekCityStates win, taking Rhodos from Seleucid with 2 hoplites and 2 skirmishers remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 phalanx
Casualties for GreekCityStates: 1 skirmisher
Battle in Lilybaeum
GreekCityStates attack with 2 cavalrys, 4 hoplites and 3 skirmishers
Carthage defend with 4 cavalrys and 4 hoplites
GreekCityStates win, taking Lilybaeum from Carthage with 4 hoplites remaining. Battle score for attacker is 28
Casualties for Carthage: 4 cavalrys and 4 hoplites
Casualties for GreekCityStates: 2 cavalrys and 3 skirmishersNon Combat Move - GreekCityStates
4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 1 skirmisher moved from Corinth to Sparta
1 skirmisher moved from Corinth to SpartaPlace Units - GreekCityStates
2 archers and 3 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 32 PUs; end with 32 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 28 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 30 PUsTerritory Summary for GreekCityStates :
Sparta : 11 archers, 1 catapult, 4 cavalrys, 1 city, 7 hoplites, 1 leader, 5 skirmishers and 2 walls
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 4 walls
SZ 20 : 1 bireme
Lilybaeum : 1 flag, 4 hoplites
Rhodos : 2 hoplites and 2 skirmishersProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 32 / 30
Pergamon : 22 / 32
Carthage : 56 / 61
Macedonia : 49 / 54
Bosporus : 36 / 37
Pontus : 21 / 21
Seleucid : 69 / 86
Egypt : 28 / 25
Parthia : 33 / 38
Armenia : 26 / 30
AI_Barbarians : 14 / 26
AI_Neutral : 133 / 444 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 unit repaired.
2 catapults, 5 cavalrys, 1 leader, 7 phalanxs, 2 skirmishers and 2 spearmen moved from Sardis to NicaeaPurchase Units - Pergamon
Trigger PERtradeWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 1 quadrireme and 3 skirmishers; Remaining resources: 1 techTokens; 2 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 2 catapults, 5 cavalrys, 1 leader, 7 phalanxs, 2 skirmishers and 2 spearmen
Pontus defend with 1 catapult, 3 chariots, 6 hoplites, 1 leader, 6 phalanxs and 3 skirmishers
Units damaged: 1 leader owned by the Pergamon
1 leader owned by the Pergamon, 7 phalanxs owned by the Pergamon and 2 catapults owned by the Pergamon retreated to Sardis
Pontus win with 1 catapult, 4 hoplites, 1 leader and 6 phalanxs remaining. Battle score for attacker is -4
Casualties for Pergamon: 5 cavalrys, 2 skirmishers and 2 spearmen
Casualties for Pontus: 3 chariots, 2 hoplites and 3 skirmishersNon Combat Move - Pergamon
Place Units - Pergamon
1 quadrireme placed in SZ 68
3 skirmishers and 1 wall placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover triremesActivate Technology - Pergamon
Pergamon activating triremesTurn Complete - Pergamon
Pergamon collect 22 PUs; end with 24 PUs total
Pergamon collect 1 PU from War Bonds; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 walls
SZ 68 : 1 flagship, 1 quadrireme and 2 triremes
Sardis : 2 catapults, 1 city, 1 leader, 7 phalanxs, 3 skirmishers and 5 walls
Cydonia : 2 cavalrysProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 32 / 30
Pergamon : 22 / 26
Carthage : 56 / 61
Macedonia : 49 / 54
Bosporus : 36 / 37
Pontus : 21 / 21
Seleucid : 69 / 86
Egypt : 28 / 25
Parthia : 33 / 38
Armenia : 26 / 30
AI_Barbarians : 14 / 26
AI_Neutral : 133 / 444 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 3 supraremes and 5 triremes moved from SZ 33 to SZ 32
4 warelephants moved from Carthago to SZ 32
8 hoplites moved from Carthago to SZ 32
1 hoplite moved from Caralis to SZ 32
2 biremes, 1 flagship, 9 hoplites, 1 quadrireme, 1 quinquereme, 3 supraremes, 5 triremes and 4 warelephants moved from SZ 32 to SZ 33
9 hoplites and 4 warelephants moved from SZ 33 to LilybaeumPurchase Units - Carthage
Carthage buy 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 2 techTokens; 1 PUs;Combat - Carthage
Battle in Lilybaeum
Carthage attack with 9 hoplites and 4 warelephants
GreekCityStates defend with 4 hoplites
Carthage win, taking Lilybaeum from GreekCityStates with 6 hoplites and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Carthage: 3 hoplites
Casualties for GreekCityStates: 4 hoplitesNon Combat Move - Carthage
2 cavalrys moved from Hippo Regius to Carthago
1 phalanx moved from Acci to Gades
3 phalanxs moved from Corduba to Acci
1 bireme moved from SZ 29 to SZ 31Place Units - Carthage
1 catapult, 4 hoplites and 2 phalanxs placed in Carthago
1 catapult placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 61 PUs; end with 62 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 58 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 61 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 4 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 2.972
Median : 2.000
Variance : 3.029
Standard Deviation : 1.740
Total rolls : 36Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 2.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16Carthage Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 2.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16GreekCityStates Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4





