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ACGTO TAW DizzKneeLand33 (Romans) v redrum (Anti-Romans)

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                1 skirmisher moved from Thessalonica to SZ 70
                1 skirmisher moved from SZ 70 to Byzantium
                2 skirmishers and 2 warriors moved from Thessalonica to Byzantium
                1 catapult, 8 phalanxs and 10 skirmishers moved from Thessalonica to Larissa
                1 catapult, 3 cavalrys, 1 leader, 3 phalanxs and 4 warriors moved from Dodona to Larissa
                6 cavalrys moved from Apollonia to Larissa
                1 warrior moved from Pella to Sardica
                1 phalanx and 2 skirmishers moved from Apollonia to Dodona
                2 warriors moved from Pella to Thessalonica

    Purchase Units - Macedonia
                Macedonia buy 7 cavalrys; Remaining resources: 2 techTokens; 3 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors
                    GreekCityStates defend with 1 hoplite and 2 skirmishers
                    Macedonia win, taking Larissa from GreekCityStates with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors remaining. Battle score for attacker is 15
                    Casualties for GreekCityStates: 1 hoplite and 2 skirmishers
                Battle in Byzantium
                    Macedonia attack with 3 skirmishers and 2 warriors
                    Pergamon defend with 1 phalanx and 2 skirmishers
                    Macedonia win, taking Byzantium from Pergamon with 1 skirmisher and 2 warriors remaining. Battle score for attacker is 9
                    Casualties for Pergamon: 1 phalanx and 2 skirmishers
                    Casualties for Macedonia: 2 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                7 cavalrys placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover economics

    Activate Technology - Macedonia
                Macedonia activating economics

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 48 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 46 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 25 times
                3 was rolled 27 times
                4 was rolled 25 times
                5 was rolled 24 times
                6 was rolled 24 times
                10 was rolled 2 times
            Average roll : 3.314
            Median : 3.000
            Variance : 0.301
            Standard Deviation : 0.549
            Total rolls : 157

    Null / Other
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    Pergamon Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 5 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                4 archers, 2 hoplites, 6 horsearchers and 1 leader moved from Sinda to Pityus
                3 cataphracts moved from Azara to Pityus
                3 cavalrys moved from Azara to Pityus
                2 hoplites moved from Theodesia to SZ 80
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
                2 hoplites moved from SZ 79 to Pityus

    Purchase Units - Bosporus
                Bosporus buy 1 city; Remaining resources: 1 techTokens; 4 PUs;

    Combat - Bosporus
                Battle in Pityus
                    Bosporus attack with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Pityus from AI_Neutral with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Bosporus
                2 archers moved from Azara to Sinda
                1 hoplite moved from Tanais to Azara
                2 cavalrys moved from Theodesia to Azara
                1 hoplite moved from Istropolis to SZ 74
                1 bireme and 1 hoplite moved from SZ 74 to SZ 80
                1 hoplite moved from SZ 80 to Sinda
                2 cataphracts and 4 horsearchers moved from Istropolis to Olbia

    Place Units - Bosporus
                1 city placed in Azara

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 30 PUs; end with 34 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 30 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 32 PUs
                city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
                city in Azara creates 3 PUs; Bosporus end with 35 PUs

    Dice Statistics:

    Total
                1 was rolled 30 times
                2 was rolled 24 times
                3 was rolled 29 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 22 times
                10 was rolled 1 times
            Average roll : 3.377
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 158

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    Pergamon Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Bosporus Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                1 catapult, 6 chariots, 1 hoplite, 1 leader and 1 phalanx moved from Tavium to Pessinus
                5 hoplites, 5 phalanxs and 11 skirmishers moved from Heraclea Pontica to Pessinus

    Purchase Units - Pontus
                Pontus buy 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Pessinus
                    Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 11 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Pessinus from AI_Neutral with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 10 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Pontus: 1 skirmisher
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pontus
                4 skirmishers moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                3 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 16 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 31 times
                2 was rolled 34 times
                3 was rolled 34 times
                4 was rolled 33 times
                5 was rolled 35 times
                6 was rolled 34 times
                10 was rolled 1 times
            Average roll : 3.525
            Median : 4.000
            Variance : 0.055
            Standard Deviation : 0.235
            Total rolls : 201

    Null / Other
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.906
            Median : 4.000
            Variance : 0.516
            Standard Deviation : 0.718
            Total rolls : 32

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    Pergamon Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Pontus Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.906
            Median : 4.000
            Variance : 0.516
            Standard Deviation : 0.718
            Total rolls : 32

    Bosporus Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.722
            Median : 2.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                1 catapult and 2 phalanxs moved from Sidon to SZ 60
                1 catapult and 2 phalanxs moved from SZ 60 to Salamis
                1 leader moved from Jerusalem to Aelana
                2 cataphracts moved from Petra to Aelana
                1 cataphract moved from Jerusalem to Aelana
                6 cataphracts moved from Damascus to Aelana
                3 cataphracts moved from Sidon to Aelana

    Purchase Units - Seleucid
                Seleucid buy 2 catapults, 1 city, 1 phalanx and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Aelana
                    Seleucid attack with 12 cataphracts and 1 leader
                    AI_Neutral defend with 3 spearman_neutrals
                    Seleucid win, taking Aelana from AI_Neutral with 12 cataphracts and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Salamis
                    Seleucid attack with 1 catapult and 2 phalanxs
                    Egypt defend with 2 archers
                    Seleucid win, taking Salamis from Egypt with 2 phalanxs remaining. Battle score for attacker is 9
                    Casualties for Egypt: 2 archers
                    Casualties for Seleucid: 1 catapult

    Non Combat Move - Seleucid
                4 hoplites, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
                2 cataphracts and 3 warelephants moved from Antioch to Jerusalem
                1 hoplite moved from Hatra to Ninive
                2 hoplites and 1 phalanx moved from Hatra to Seleucia
                1 cataphract moved from Palmyra to Seleucia
                1 hoplite and 1 phalanx moved from Petra to Jerusalem

    Place Units - Seleucid
                1 city placed in Jerusalem
                2 catapults, 1 phalanx and 1 warelephant placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 79 PUs; end with 79 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 76 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 70 PUs
                city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
                city in Jerusalem creates 3 PUs; Seleucid end with 73 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 76 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 79 PUs

    Dice Statistics:

    Total
                1 was rolled 33 times
                2 was rolled 30 times
                3 was rolled 40 times
                4 was rolled 34 times
                5 was rolled 35 times
                6 was rolled 40 times
                10 was rolled 1 times
            Average roll : 3.587
            Median : 4.000
            Variance : 0.379
            Standard Deviation : 0.616
            Total rolls : 212

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4.158
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 39

    Pergamon Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Pontus Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.906
            Median : 4.000
            Variance : 0.516
            Standard Deviation : 0.718
            Total rolls : 32

    Bosporus Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Egypt Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Macedonia Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
                10 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    Seleucid Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4.158
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    AI_Neutral Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.762
            Median : 2.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 58

    Purchase Units - Egypt
                Egypt buy 1 archer, 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Egypt
                4 archers, 1 chariot and 1 warelephant moved from Alexandria to Memphis
                2 phalanxs moved from Paraetonium to Alexandria
                1 archer moved from Paliurus to Paraetonium

    Place Units - Egypt
                1 archer, 3 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 25 PUs; end with 25 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 21 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 24 PUs

    Territory Summary for Egypt :

    Memphis : 8 archers, 2 chariots, 1 leader, 5 phalanxs and 4 warelephants
        Alexandria : 1 archer, 3 chariots, 1 city, 3 phalanxs and 2 walls
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Paraetonium : 1 archer

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 38 / 41
        Pergamon : 27 / 30
        Carthage : 56 / 63
        Macedonia : 45 / 48
        Bosporus : 30 / 35
        Pontus : 16 / 14
        Seleucid : 79 / 79
        Egypt : 25 / 24
        Parthia : 28 / 30
        Armenia : 23 / 22
        AI_Barbarians : 12 / 24
        AI_Neutral : 146 / 168

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 archer moved from Cyropolis to Ctesiphon
                1 archer moved from Ecbatana to Ctesiphon
                7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 6 warelephants moved from Susa to Ctesiphon
                3 cataphracts moved from Persepolis to Ctesiphon

    Purchase Units - Parthia
                Parthia buy 3 cataphracts and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Ctesiphon
                    Parthia attack with 9 archers, 7 cataphracts, 6 horsearchers, 1 leader and 6 warelephants
                    AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Ctesiphon from AI_Neutral with 9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -12
                    Casualties for Parthia: 2 horsearchers
                    Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutrals

    Non Combat Move - Parthia
                1 archer moved from Ecbatana to Susa
                1 flagship and 1 trireme moved from SZ 86 to SZ 84
                1 archer moved from East to SZ 84
                1 archer moved from SZ 84 to Albana

    Place Units - Parthia
                3 cataphracts and 1 horsearcher placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover quinqueremes

    Activate Technology - Parthia
                Parthia activating quinqueremes

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 31 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 34 PUs

    Territory Summary for Parthia :

    Albana : 1 archer
        SZ 84 : 1 flagship and 1 trireme
        Susa : 1 archer and 2 walls
        Ctesiphon : 1 flag, 9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
        Persepolis : 3 cataphracts, 1 city, 1 horsearcher and 3 walls
        East : 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 38 / 41
        Pergamon : 27 / 30
        Carthage : 56 / 63
        Macedonia : 45 / 48
        Bosporus : 30 / 35
        Pontus : 16 / 14
        Seleucid : 79 / 79
        Egypt : 25 / 24
        Parthia : 33 / 34
        Armenia : 23 / 22
        AI_Barbarians : 12 / 24
        AI_Neutral : 141 / 168

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 unit repaired.
                1 cataphract and 1 skirmisher moved from Gazaca to Ninive
                1 skirmisher moved from Gazaca to Ninive

    Purchase Units - Armenia
                Armenia buy 3 skirmishers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Ninive
                    Armenia attack with 1 cataphract and 2 skirmishers
                    Seleucid defend with 1 hoplite
                    Armenia win, taking Ninive from Seleucid with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 3
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Armenia
                2 cataphracts, 5 horsearchers and 1 leader moved from Gazaca to Ctesiphon
                1 skirmisher and 1 spearman moved from Artaxata to Gazaca
                1 skirmisher moved from Artaxata to Phasis
                2 skirmishers and 3 spearmen moved from Artaxata to Armavira
                5 cataphracts moved from Nexuana to Ctesiphon
                1 catapult moved from Nexuana to Gazaca

    Place Units - Armenia
                2 skirmishers and 2 spearmen placed in Armavira
                1 skirmisher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 27 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 23 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 26 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 1 skirmisher and 4 walls
        Phasis : 1 skirmisher
        SZ 78 : 1 flagship and 2 triremes
        Ninive : 1 flag, 1 cataphract and 1 skirmisher
        Nexuana : 1 flag
        Armavira : 1 city, 11 skirmishers, 14 spearmen and 3 walls
        SZ 83 : 1 bireme
        Ctesiphon : 7 cataphracts, 5 horsearchers and 1 leader
        Gazaca : 1 flag, 1 catapult, 1 skirmisher and 1 spearman

    Production/PUs Summary :

    RomanRepublic : 57 / 59
        GreekCityStates : 38 / 41
        Pergamon : 27 / 30
        Carthage : 56 / 63
        Macedonia : 45 / 48
        Bosporus : 30 / 35
        Pontus : 16 / 14
        Seleucid : 75 / 79
        Egypt : 25 / 24
        Parthia : 33 / 34
        Armenia : 27 / 26
        AI_Barbarians : 12 / 24
        AI_Neutral : 141 / 168

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 cataphract, 1 catapult and 4 legionaires moved from Tarraco to Toletum
                2 legionaires and 1 skirmisher moved from Valentia to Toletum
                2 skirmishers moved from Ariminum to Patavium
                1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher moved from Verona to Patavium

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 biremes, 1 legionaire, 1 quinquereme and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 3 skirmishers
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -30
                    Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher
                    AI_Barbarians defend with 1 leader
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader

    Non Combat Move - RomanRepublic
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
                3 legionaires and 1 skirmisher moved from Capua to Roma
                1 legionaire and 1 skirmisher moved from Capua to Salapia
                1 bireme and 1 trireme moved from SZ 44 to SZ 40

    Place Units - RomanRepublic
                1 legionaire and 2 skirmishers placed in Valentia
                2 biremes and 1 quinquereme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 63 PUs; end with 63 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 city, 3 legionaires, 1 skirmisher and 2 walls
        Verona : 1 flag
        Tarraco : 1 flag
        Messana : 1 wall
        Toletum : 1 flag, 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher
        Capua : 1 legionaire, 1 skirmisher and 1 wall
        Salapia : 1 legionaire, 1 skirmisher and 1 wall
        SZ 28 : 4 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 1 trireme
        Genua : 1 flag
        SZ 40 : 1 bireme and 1 trireme
        Valentia : 1 city, 1 legionaire, 2 skirmishers and 2 walls
        Patavium : 1 flag, 1 ballista, 2 cataphracts and 6 legionaires

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 38 / 41
        Pergamon : 27 / 30
        Carthage : 56 / 63
        Macedonia : 45 / 48
        Bosporus : 30 / 35
        Pontus : 16 / 14
        Seleucid : 75 / 79
        Egypt : 25 / 24
        Parthia : 33 / 34
        Armenia : 27 / 26
        AI_Barbarians : 12 / 24
        AI_Neutral : 135 / 311

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 archers and 4 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Non Combat Move - GreekCityStates
                4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 2 skirmishers moved from Athens to Corinth
                2 cavalrys, 4 hoplites and 3 skirmishers moved from Lilybaeum to Syracuse

    Place Units - GreekCityStates
                3 archers and 4 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 39 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 37 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 34 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs

    Territory Summary for GreekCityStates :

    Sparta : 5 archers, 1 cavalry, 1 city, 2 hoplites, 6 skirmishers and 2 walls
        Corinth : 4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 2 skirmishers
        Athens : 1 skirmisher
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 3 skirmishers and 4 walls
        SZ 20 : 1 bireme
        Lilybaeum : 1 flag

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 38 / 37
        Pergamon : 27 / 30
        Carthage : 56 / 63
        Macedonia : 45 / 48
        Bosporus : 30 / 35
        Pontus : 16 / 14
        Seleucid : 75 / 79
        Egypt : 25 / 24
        Parthia : 33 / 34
        Armenia : 27 / 26
        AI_Barbarians : 12 / 24
        AI_Neutral : 135 / 311

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 catapult, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 5 spearmen moved from Nicaea to Pessinus
                1 phalanx, 5 skirmishers and 3 spearmen moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 catapult, 1 cavalry, 1 phalanx and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 1 catapult, 4 cavalrys, 1 leader, 6 phalanxs, 15 skirmishers and 8 spearmen
                    Pontus defend with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 10 skirmishers
                    Units damaged: 1 leader owned by the Pergamon
                    4 cavalrys owned by the Pergamon, 1 leader owned by the Pergamon, 6 phalanxs owned by the Pergamon and 1 catapult owned by the Pergamon retreated to Sardis
                    Pontus win with 1 catapult, 3 chariots, 6 hoplites, 1 leader and 6 phalanxs remaining. Battle score for attacker is -42
                    Casualties for Pergamon: 15 skirmishers and 8 spearmen
                    Casualties for Pontus: 3 chariots and 10 skirmishers

    Non Combat Move - Pergamon
                1 spearman moved from Pergamum to Nicaea
                1 spearman moved from Athens to SZ 68
                1 spearman moved from SZ 68 to Sardis
                1 trireme moved from SZ 62 to SZ 68
                1 spearman moved from Athens to SZ 68
                1 spearman moved from SZ 68 to Sardis

    Place Units - Pergamon
                1 catapult, 1 cavalry, 1 phalanx and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover tradeRoutes

    Activate Technology - Pergamon
                Pergamon activating tradeRoutes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Pergamon collect 5 PUs from War Bonds; end with 32 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 32 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 walls
        Pergamum : 2 walls
        SZ 68 : 1 flagship and 2 triremes
        Sardis : 2 catapults, 5 cavalrys, 1 city, 1 leader, 7 phalanxs, 2 skirmishers, 2 spearmen and 4 walls
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 1 spearman

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 38 / 37
        Pergamon : 27 / 32
        Carthage : 56 / 63
        Macedonia : 45 / 48
        Bosporus : 30 / 35
        Pontus : 16 / 14
        Seleucid : 75 / 79
        Egypt : 25 / 24
        Parthia : 33 / 34
        Armenia : 27 / 26
        AI_Barbarians : 12 / 24
        AI_Neutral : 135 / 311

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 suprareme moved from SZ 33 to SZ 36
                1 cavalry moved from Melita to SZ 36
                5 triremes moved from SZ 33 to SZ 32
                3 cavalrys and 3 hoplites moved from Carthago to SZ 32
                1 hoplite moved from Caralis to SZ 32
                3 cavalrys, 4 hoplites, 2 supraremes and 5 triremes moved from SZ 32 to SZ 33
                1 cavalry and 1 suprareme moved from SZ 36 to SZ 33
                4 cavalrys and 4 hoplites moved from SZ 33 to Lilybaeum
                1 hoplite moved from Hippo Regius to SZ 30
                1 bireme and 1 hoplite moved from SZ 30 to SZ 32

    Purchase Units - Carthage
                Carthage buy 9 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Lilybaeum

    Non Combat Move - Carthage
                6 warelephants moved from Zama to Carthago
                1 warelephant moved from Hippo Regius to Carthago
                2 cavalrys moved from Cartenna to Hippo Regius
                1 hoplite moved from SZ 32 to Caralis
                1 cavalry moved from Corduba to Acci
                1 phalanx moved from Corduba to Acci

    Place Units - Carthage
                8 hoplites placed in Carthago
                1 hoplite placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 61 PUs; end with 61 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 59 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 56 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 58 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 warrior moved from Delphi to Athens
                2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors moved from Larissa to Athens
                7 cavalrys moved from Thessalonica to Athens
                1 skirmisher and 2 warriors moved from Byzantium to SZ 70
                2 warriors moved from Thessalonica to SZ 70
                1 bireme, 1 flagship, 1 quadrireme, 1 skirmisher, 1 trireme and 4 warriors moved from SZ 70 to SZ 69
                1 skirmisher and 4 warriors moved from SZ 69 to Athens

    Purchase Units - Macedonia
                Trigger MACeconomics: buyCity removed from MacedoniaProduction
                Trigger MACeconomics: buyCityX added to MacedoniaProduction
                Trigger MACeconomicsWALL: 1 wall gained by PlayerID named:Macedonia
                Macedonia buy 1 city, 4 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 2 catapults, 16 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Athens from GreekCityStates with 2 catapults, 16 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia
                1 warrior moved from Sardica to Pella
                1 phalanx and 2 skirmishers moved from Dodona to Pella

    Place Units - Macedonia
                1 city placed in Larissa
                1 wall placed in Apollonia
                4 skirmishers and 2 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 51 PUs; end with 51 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 48 PUs
                city in Larissa creates 1 techTokens; Macedonia end with 2 techTokens
                city in Larissa creates 3 PUs; Macedonia end with 51 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Null / Other
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Macedonia Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    GreekCityStates Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 unit repaired.
                2 hoplites moved from Pityus to Phasis
                4 archers, 3 cataphracts, 3 cavalrys, 1 hoplite, 6 horsearchers and 1 leader moved from Pityus to Majar
                2 archers and 1 hoplite moved from Sinda to Majar
                2 cavalrys and 1 hoplite moved from Azara to Majar
                2 cataphracts and 4 horsearchers moved from Olbia to Azara
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
                1 bireme moved from SZ 80 to SZ 78

    Purchase Units - Bosporus
                Bosporus buy 2 cataphracts and 3 cavalrys; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Bosporus
                Battle in SZ 78
                    Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Armenia
                    Units damaged: 1 flagship owned by the Bosporus
                    1 flagship owned by the Bosporus retreated to SZ 79
                    Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -30
                    Casualties for Bosporus: 1 bireme and 1 quadrireme
                Battle in Majar
                    Bosporus attack with 6 archers, 3 cataphracts, 5 cavalrys, 3 hoplites, 6 horsearchers and 1 leader
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Majar from AI_Neutral with 6 archers, 3 cataphracts, 5 cavalrys, 3 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
                Battle in Phasis
                    Bosporus attack with 2 hoplites
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Phasis from Armenia with 2 hoplites remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Bosporus

    Place Units - Bosporus
                2 cataphracts and 2 cavalrys placed in Azara
                1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover construction

    Activate Technology - Bosporus
                Bosporus activating construction

    Turn Complete - Bosporus
                Bosporus collect 36 PUs; end with 37 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 36 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 33 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 34 PUs
                city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
                city in Azara creates 3 PUs; Bosporus end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 19 times
                3 was rolled 16 times
                4 was rolled 6 times
                5 was rolled 13 times
                6 was rolled 20 times
                11 was rolled 2 times
            Average roll : 3.737
            Median : 3.500
            Variance : 2.909
            Standard Deviation : 1.706
            Total rolls : 78

    Null / Other
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 8 times
                11 was rolled 1 times
            Average roll : 3.758
            Median : 3.500
            Variance : 1.548
            Standard Deviation : 1.244
            Total rolls : 32

    Armenia Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Bosporus Combat
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 8 times
                11 was rolled 1 times
            Average roll : 3.758
            Median : 3.500
            Variance : 1.548
            Standard Deviation : 1.244
            Total rolls : 32

    Macedonia Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    GreekCityStates Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    AI_Neutral Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 unit repaired.
                1 catapult, 3 chariots, 6 hoplites, 1 leader and 6 phalanxs moved from Pessinus to Nicaea
                1 skirmisher moved from Heraclea Pontica to Pessinus
                3 skirmishers moved from Heraclea Pontica to Nicaea
                1 bireme, 1 flagship and 2 triremes moved from SZ 79 to SZ 78

    Purchase Units - Pontus
                Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
                    Casualties for Pontus: 1 bireme
                    Casualties for Armenia: 1 flagship and 2 triremes
                Battle in Nicaea
                    Pontus attack with 1 catapult, 3 chariots, 6 hoplites, 1 leader, 6 phalanxs and 3 skirmishers
                    Pergamon defend with 1 spearman
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Nicaea from Pergamon with 1 catapult, 3 chariots, 6 hoplites, 1 leader, 6 phalanxs and 3 skirmishers remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 spearman

    Non Combat Move - Pontus
                3 skirmishers moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                1 chariot and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover warCollege

    Activate Technology - Pontus
                Pontus activating warCollege

    Turn Complete - Pontus
                Pontus collect 21 PUs; end with 21 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 20 times
                3 was rolled 22 times
                4 was rolled 16 times
                5 was rolled 14 times
                6 was rolled 20 times
                7 was rolled 2 times
                11 was rolled 1 times
            Average roll : 3.431
            Median : 3.000
            Variance : 0.590
            Standard Deviation : 0.768
            Total rolls : 106

    Null / Other
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
                7 was rolled 1 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.269
            Standard Deviation : 0.519
            Total rolls : 27

    Armenia Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Pontus Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
                7 was rolled 1 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.269
            Standard Deviation : 0.519
            Total rolls : 27

    Pergamon Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Bosporus Combat
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 8 times
                11 was rolled 1 times
            Average roll : 3.758
            Median : 3.500
            Variance : 1.548
            Standard Deviation : 1.244
            Total rolls : 32

    Macedonia Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    GreekCityStates Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    AI_Neutral Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 catapult and 2 phalanxs moved from Seleucia to Ninive
                1 phalanx moved from Salamis to SZ 60
                1 bireme, 1 flagship, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
                1 phalanx moved from SZ 65 to Rhodos

    Purchase Units - Seleucid
                Seleucid buy 3 phalanxs and 5 warelephants; Remaining resources: 3 techTokens; 2 PUs;

    Combat - Seleucid
                Battle in Ninive
                    Seleucid attack with 1 catapult and 2 phalanxs
                    Armenia defend with 1 cataphract and 1 skirmisher
                    Seleucid win, taking Ninive from Armenia with 1 catapult and 2 phalanxs remaining. Battle score for attacker is 12
                    Casualties for Armenia: 1 cataphract and 1 skirmisher
                Battle in Rhodos

    Non Combat Move - Seleucid
                1 hoplite moved from Jerusalem to Sidon
                12 cataphracts and 1 leader moved from Aelana to Damascus
                2 cataphracts moved from Jerusalem to Damascus

    Place Units - Seleucid
                3 phalanxs and 4 warelephants placed in Seleucia
                1 warelephant placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 84 PUs; end with 86 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 83 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 77 PUs
                city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
                city in Jerusalem creates 3 PUs; Seleucid end with 80 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 83 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 86 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 20 times
                3 was rolled 17 times
                4 was rolled 16 times
                5 was rolled 16 times
                6 was rolled 18 times
                7 was rolled 1 times
                11 was rolled 1 times
            Average roll : 3.490
            Median : 3.500
            Variance : 0.303
            Standard Deviation : 0.550
            Total rolls : 100

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Armenia Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Pontus Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
                7 was rolled 1 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.269
            Standard Deviation : 0.519
            Total rolls : 27

    Pergamon Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Bosporus Combat
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 8 times
                11 was rolled 1 times
            Average roll : 3.758
            Median : 3.500
            Variance : 1.548
            Standard Deviation : 1.244
            Total rolls : 32

    Macedonia Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Seleucid Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    GreekCityStates Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    AI_Neutral Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
                1 archer and 3 phalanxs moved from Alexandria to SZ 57
                3 chariots moved from Alexandria to Pharan
                8 archers, 2 chariots, 1 leader, 5 phalanxs and 4 warelephants moved from Memphis to Pharan
                1 archer, 1 bireme, 1 flagship, 3 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
                1 archer and 3 phalanxs moved from SZ 58 to Pharan

    Purchase Units - Egypt
                Egypt buy 4 chariots; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Pharan from Seleucid with 9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 archer moved from Paraetonium to Alexandria

    Place Units - Egypt
                4 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 28 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
                Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 22 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 25 PUs

    Territory Summary for Egypt :

    Alexandria : 1 archer, 4 chariots, 1 city and 2 walls
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Pharan : 9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 22 / 37
        Pergamon : 22 / 32
        Carthage : 61 / 61
        Macedonia : 51 / 54
        Bosporus : 36 / 37
        Pontus : 21 / 21
        Seleucid : 81 / 86
        Egypt : 28 / 25
        Parthia : 33 / 34
        Armenia : 19 / 26
        AI_Barbarians : 12 / 24
        AI_Neutral : 133 / 311

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                1 unit repaired.
                9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants moved from Ctesiphon to Seleucia
                1 archer moved from Susa to Seleucia
                3 cataphracts and 1 horsearcher moved from Persepolis to Seleucia

    Purchase Units - Parthia
                Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
                Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
                Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 2 cataphracts and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 10 archers, 10 cataphracts, 5 horsearchers, 1 leader and 6 warelephants
                    Seleucid defend with 1 cataphract, 3 catapults, 1 city, 8 hoplites, 10 phalanxs, 3 walls and 5 warelephants
                    1 warelephant owned by the Parthia retreated to Ctesiphon
                    Seleucid win with 3 phalanxs and 5 warelephants remaining. Battle score for attacker is -32
                    Casualties for Parthia: 10 archers, 10 cataphracts, 5 horsearchers, 1 leader and 5 warelephants
                    Casualties for Seleucid: 1 cataphract, 3 catapults, 8 hoplites, 7 phalanxs and 3 walls

    Non Combat Move - Parthia

    Place Units - Parthia
                2 cataphracts, 3 horsearchers and 1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 35 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 38 PUs

    Territory Summary for Parthia :

    Albana : 1 archer
        SZ 84 : 1 flagship and 1 trireme
        Susa : 2 walls
        Ctesiphon : 1 flag, 1 warelephant
        Persepolis : 2 cataphracts, 1 city, 3 horsearchers and 4 walls
        East : 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 22 / 37
        Pergamon : 22 / 32
        Carthage : 61 / 61
        Macedonia : 51 / 54
        Bosporus : 36 / 37
        Pontus : 21 / 21
        Seleucid : 81 / 86
        Egypt : 28 / 25
        Parthia : 33 / 38
        Armenia : 19 / 26
        AI_Barbarians : 12 / 24
        AI_Neutral : 133 / 311

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                7 cataphracts, 5 horsearchers and 1 leader moved from Ctesiphon to Seleucia

    Purchase Units - Armenia
                Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Armenia
                Battle in Seleucia
                    Armenia attack with 7 cataphracts, 5 horsearchers and 1 leader
                    Seleucid defend with 1 city, 3 phalanxs and 5 warelephants
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Seleucia from Seleucid with 7 cataphracts and 1 leader remaining. Battle score for attacker is 47
                    Casualties for Armenia: 5 horsearchers
                    Casualties for Seleucid: 3 phalanxs and 5 warelephants

    Non Combat Move - Armenia
                1 catapult and 1 spearman moved from Gazaca to Ctesiphon
                1 skirmisher moved from Gazaca to Ctesiphon
                11 skirmishers and 14 spearmen moved from Armavira to Albana

    Place Units - Armenia
                5 spearmen placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 26 PUs; end with 27 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 24 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 27 PUs
                city in Seleucia creates 1 techTokens; Armenia end with 3 techTokens
                city in Seleucia creates 3 PUs; Armenia end with 30 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 12 skirmishers, 19 spearmen and 4 walls
        Nexuana : 1 flag
        Armavira : 1 city and 3 walls
        SZ 83 : 1 bireme
        Seleucia : 1 flag, 7 cataphracts, 1 city and 1 leader
        Ctesiphon : 1 catapult, 1 skirmisher and 1 spearman
        Gazaca : 1 flag

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 22 / 37
        Pergamon : 22 / 32
        Carthage : 61 / 61
        Macedonia : 51 / 54
        Bosporus : 36 / 37
        Pontus : 21 / 21
        Seleucid : 74 / 86
        Egypt : 28 / 25
        Parthia : 33 / 38
        Armenia : 26 / 30
        AI_Barbarians : 12 / 24
        AI_Neutral : 133 / 311

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 city, 1 legionaire and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic

    Non Combat Move - RomanRepublic
                3 legionaires and 1 skirmisher moved from Roma to SZ 28
                1 legionaire and 1 skirmisher moved from Capua to SZ 28
                1 legionaire and 1 skirmisher moved from Salapia to Roma
                4 biremes, 1 flagship, 4 legionaires, 1 quadrireme, 2 quinqueremes, 2 skirmishers, 1 suprareme and 1 trireme moved from SZ 28 to SZ 35
                1 bireme moved from SZ 40 to SZ 34
                1 trireme moved from SZ 40 to SZ 35
                4 legionaires and 2 skirmishers moved from SZ 35 to Messana
                2 cataphracts moved from Patavium to Ariminum
                1 ballista and 6 legionaires moved from Patavium to Ariminum
                1 legionaire moved from Toletum to Valentia

    Place Units - RomanRepublic
                1 city placed in Messana
                1 legionaire and 5 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 63 PUs; end with 63 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 58 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 57 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 60 PUs
                city in Messana creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Messana creates 3 PUs; RomanRepublic end with 63 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 city, 2 legionaires, 6 skirmishers and 2 walls
        Verona : 1 flag
        Tarraco : 1 flag
        Messana : 1 city, 4 legionaires, 2 skirmishers and 1 wall
        Toletum : 1 flag, 1 cataphract, 1 catapult, 5 legionaires and 1 skirmisher
        Capua : 1 wall
        SZ 35 : 4 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes
        SZ 34 : 1 bireme
        Salapia : 1 wall
        Genua : 1 flag
        Ariminum : 1 ballista, 2 cataphracts and 6 legionaires
        Valentia : 1 city, 2 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 22 / 37
        Pergamon : 22 / 32
        Carthage : 61 / 61
        Macedonia : 49 / 54
        Bosporus : 36 / 37
        Pontus : 21 / 21
        Seleucid : 74 / 86
        Egypt : 28 / 25
        Parthia : 33 / 38
        Armenia : 26 / 30
        AI_Barbarians : 14 / 26
        AI_Neutral : 133 / 444

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates
                2 cavalrys, 4 hoplites and 3 skirmishers moved from Syracuse to Lilybaeum
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
                2 hoplites and 3 skirmishers moved from Sparta to SZ 67
                1 flagship, 2 hoplites, 2 quadriremes, 3 skirmishers and 1 trireme moved from SZ 67 to SZ 68
                2 hoplites and 3 skirmishers moved from SZ 68 to Rhodos

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers and 3 hoplites; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Rhodos
                    GreekCityStates attack with 2 hoplites and 3 skirmishers
                    Seleucid defend with 1 phalanx
                    GreekCityStates win, taking Rhodos from Seleucid with 2 hoplites and 2 skirmishers remaining. Battle score for attacker is 5
                    Casualties for Seleucid: 1 phalanx
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Lilybaeum
                    GreekCityStates attack with 2 cavalrys, 4 hoplites and 3 skirmishers
                    Carthage defend with 4 cavalrys and 4 hoplites
                    GreekCityStates win, taking Lilybaeum from Carthage with 4 hoplites remaining. Battle score for attacker is 28
                    Casualties for Carthage: 4 cavalrys and 4 hoplites
                    Casualties for GreekCityStates: 2 cavalrys and 3 skirmishers

    Non Combat Move - GreekCityStates
                4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 1 skirmisher moved from Corinth to Sparta
                1 skirmisher moved from Corinth to Sparta

    Place Units - GreekCityStates
                2 archers and 3 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 32 PUs; end with 32 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 31 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 28 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 30 PUs

    Territory Summary for GreekCityStates :

    Sparta : 11 archers, 1 catapult, 4 cavalrys, 1 city, 7 hoplites, 1 leader, 5 skirmishers and 2 walls
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 4 walls
        SZ 20 : 1 bireme
        Lilybaeum : 1 flag, 4 hoplites
        Rhodos : 2 hoplites and 2 skirmishers

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 32 / 30
        Pergamon : 22 / 32
        Carthage : 56 / 61
        Macedonia : 49 / 54
        Bosporus : 36 / 37
        Pontus : 21 / 21
        Seleucid : 69 / 86
        Egypt : 28 / 25
        Parthia : 33 / 38
        Armenia : 26 / 30
        AI_Barbarians : 14 / 26
        AI_Neutral : 133 / 444

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