c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO Great War redrum (Central Powers) v DizzKneeLand33 (Allies)
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You must make proper sacrifices to the dice gods at once!! :mrgreen:
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TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 13
Combat Move - French
2 infantry moved from Cambrai to Escaut River
2 cavalrys moved from Noyon to Vimy
1 fighter moved from Noyon to Vimy
1 artillery moved from Guise to Escaut River
2 cavalrys moved from Ghent to Escaut River
1 cavalry moved from Meuse River to Escaut River
1 artillery and 1 infantry moved from Bar-le-Duc to Lorraine
1 infantry moved from Argonne Forest to Lorraine
1 infantry moved from Argonne Forest to Lorraine
1 cavalry moved from Meuse River to Lorraine
1 cavalry moved from Meuse River to LorrainePurchase Units - French
French buy 2 artilleries, 6 cavalrys and 15 infantry; Remaining resources: 0 PUs;Combat - French
Battle in Vimy
French attack with 2 cavalrys and 1 fighter
Germans defend with 1 factory and 1 infantry
French win, taking Vimy from Germans with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Escaut River
French attack with 1 artillery, 3 cavalrys and 2 infantry
Germans defend with 1 artillery and 2 infantry
French win, taking Escaut River from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 3 cavalrys and 1 infantry
Battle in Lorraine
French attack with 1 artillery, 2 cavalrys and 3 infantry
Germans defend with 1 artillery and 2 infantry
French win, taking Lorraine from Germans with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 2 cavalrys and 3 infantryNon Combat Move - French
1 fighter moved from Sambre River to Wallonia
2 cavalrys moved from Sambre River to Wallonia
2 infantry moved from Brussels to Liege
1 infantry moved from St. Mihiel to Wallonia
1 infantry moved from Meuse River to St. Mihiel
1 artillery moved from Meuse River to Namur
1 fighter moved from Vimy to Cambrai
1 artillery and 2 infantry moved from Marne River to Bar-le-Duc
1 cavalry moved from Burgundy to Bar-le-Duc
3 artilleries and 7 infantry moved from Burgundy to Marne River
1 artillery and 4 infantry moved from Picardy to Burgundy
2 cavalrys and 2 infantry moved from Normandy to Picardy
2 cavalrys moved from Picardy to Burgundy
4 infantry moved from Marseilles to Piedmont
4 cavalrys moved from Orleans to Piedmont
1 fighter moved from Paris to PiedmontPlace Units - French
2 infantry placed in Bar-le-Duc
2 infantry placed in Brussels
2 infantry placed in Cambrai
1 artillery and 2 infantry placed in Burgundy
1 artillery and 1 infantry placed in Picardy
4 infantry placed in Marseilles
4 cavalrys placed in Orleans
2 cavalrys and 2 infantry placed in NormandyTurn Complete - French
French collect 80 PUs; end with 80 PUs totalTerritory Summary for French :
SZ 42 English Channel : 1 battlecruiser, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
SZ 57 Ionian Sea : 1 battleship, 1 cruiser and 1 transport
Ghent : 1 flag
Antwerp : 1 flag
Liege : 1 flag, 1 artillery and 3 infantry
Amiens : 2 infantry
Vimy : 1 flag, 2 cavalrys and 1 factory
Escaut River : 1 flag, 1 artillery and 1 infantry
Cambrai : 1 flag, 1 factory, 1 fighter and 2 infantry
Guise : 1 flag
Sambre River : 1 flag
Brussels : 1 flag, 1 aaGun, 1 factory and 2 infantry
Namur : 1 flag, 1 artillery
Bastogne : 1 flag, 1 infantry
Picardy : 1 aaGun, 1 artillery, 1 factory and 3 infantry
Noyon : 1 flag
Peronne : 1 flag
Juvigny : 1 flag
St. Quentin : 1 flag
Meuse River : 1 flag
St. Mihiel : 1 flag, 1 infantry
Wallonia : 1 flag, 15 artilleries, 6 cavalrys, 4 fighters and 9 infantry
Burgundy : 1 aaGun, 2 artilleries, 2 cavalrys, 1 factory and 6 infantry
Marne River : 3 artilleries and 7 infantry
Bar-le-Duc : 1 aaGun, 1 artillery, 1 cavalry, 1 factory and 4 infantry
Lorraine : 1 artillery
Mora : 1 flag
Orleans : 1 aaGun, 4 cavalrys and 1 factory
Paris : 1 aaGun and 1 factory
Marseilles : 1 factory and 4 infantry
Normandy : 1 aaGun, 2 cavalrys, 1 factory and 2 infantry
Corsica : 1 infantry
Piedmont : 1 aaGun, 5 artilleries, 8 cavalrys, 1 fighter and 35 infantryProduction/PUs Summary :
Germans : 108 / 120
French : 80 / 80
Russians : 0 / 0
Austrians : 71 / 62
Ottomans : 77 / 79
British : 79 / 81
Italians : 4 / 0
Americans : 60 / 70 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 13
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 108 / 120
French : 80 / 80
Russians : 0 / 0
Austrians : 71 / 62
Ottomans : 77 / 79
British : 79 / 81
Italians : 4 / 0
Americans : 60 / 70 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 13
Combat Move - Austrians
1 artillery and 3 infantry moved from Tuscany to MilanPurchase Units - Austrians
Austrians buy 8 artilleries, 6 cavalrys and 2 infantry; Remaining resources: 0 PUs;Combat - Austrians
Battle in Milan
Austrians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Austrians win, taking Milan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Austrians: 1 infantryNon Combat Move - Austrians
4 cavalrys moved from Latium to Tuscany
2 cavalrys moved from Tyrol to Tuscany
3 cavalrys moved from Carinthia to Tuscany
5 cavalrys moved from Istria to TuscanyPlace Units - Austrians
3 artilleries placed in Tuscany
1 artillery and 2 infantry placed in Tyrol
4 artilleries placed in Latium
5 cavalrys placed in Istria
1 cavalry placed in CarinthiaTurn Complete - Austrians
Austrians collect 73 PUs; end with 73 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Austrians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 13
Combat Move - Ottomans
1 cavalry moved from Sudan to Mora
Ottomans take Chad from French
Germans take Mora from French
1 cavalry moved from Upper Egypt to Chad
1 artillery moved from Sudan to Nairobi
Ottomans take Nairobi from British
1 artillery moved from Sudan to Uganda
Ottomans take Uganda from British
3 artilleries, 3 cavalrys and 4 infantry moved from Upper Egypt to Sudan
8 fighters moved from Upper Egypt to Sudan
6 cavalrys moved from Alexandria to Sudan
1 cavalry moved from Giza to Sudan
3 cavalrys moved from Cairo to Upper Egypt
4 artilleries moved from Alexandria to Upper Egypt
4 artilleries moved from Cairo to Alexandria
3 fighters moved from Cairo to Sudan
1 infantry moved from Cairo to Alexandria
6 cavalrys moved from Sinai to Alexandria
6 infantry moved from Sinai to Cairo
3 cavalrys moved from Palestine to Cairo
5 infantry moved from Palestine to Sinai
6 cavalrys moved from Syria to Sinai
3 fighters moved from Greece to Cairo
1 artillery and 1 infantry moved from Ryazan to Bryansk
1 infantry moved from Suzdal to RyazanPurchase Units - Ottomans
Ottomans buy 4 artilleries, 9 cavalrys and 3 fighters; Remaining resources: 3 PUs;Combat - Ottomans
Non Combat Move - Ottomans
1 aaGun moved from Bosnia-Herzegovina to Serbia
1 aaGun moved from Istanbul to AnatoliaPlace Units - Ottomans
4 artilleries placed in Cairo
3 fighters placed in Greece
3 cavalrys placed in Palestine
6 cavalrys placed in SyriaTurn Complete - Ottomans
Ottomans collect 80 PUs; end with 83 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Austrians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 13
Combat Move - British
1 infantry moved from Mombasa to Nairobi
2 fighters moved from Weidmannshiel to Nairobi
1 cavalry moved from Normandy to Arras
1 artillery moved from Oise to Arras
4 infantry moved from Oise to Arras
1 infantry moved from Oise to Arras
1 artillery, 3 cavalrys and 2 infantry moved from Oise to Somme - WestPurchase Units - British
British buy 5 artilleries, 1 cavalry and 19 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Nairobi
British attack with 2 fighters and 1 infantry
Ottomans defend with 1 artillery
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Ottomans: 1 artillery
Battle in Somme - West
British attack with 1 artillery, 3 cavalrys and 2 infantry
Germans defend with 1 infantry
British win, taking Somme - West from Germans with 1 artillery, 3 cavalrys and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Arras
British attack with 1 artillery, 1 cavalry and 5 infantry
Germans defend with 1 infantry
British win, taking Arras from Germans with 1 artillery, 1 cavalry and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
7 artilleries, 3 cavalrys, 5 fighters and 21 infantry moved from Noyon to Escaut River
1 infantry moved from Somme - East to Noyon
1 artillery and 10 infantry moved from Picardy to Oise
1 artillery and 7 infantry moved from Normandy to Amiens
3 artilleries and 2 infantry moved from British Somaliland to Mombasa
4 artilleries and 4 infantry moved from Kilamanjaro to Mombasa
1 infantry moved from Weidmannshiel to Kilamanjaro
2 fighters moved from Nairobi to Mombasa
1 infantry moved from Kigoma to Weidmannshiel
1 infantry moved from Weidmannshiel to Rukwa
2 fighters moved from South Africa to Weidmannshiel
3 transports moved from SZ 69 Arabian Sea to SZ 100 Indian Ocean
2 artilleries and 3 infantry moved from India to SZ 100 Indian Ocean
2 artilleries, 3 infantry and 3 transports moved from SZ 100 Indian Ocean to SZ 69 Arabian Sea
2 artilleries and 3 infantry moved from SZ 69 Arabian Sea to British Somaliland
5 cavalrys moved from Weidmannshiel to Mombasa
4 transports moved from SZ 42 English Channel to SZ 36 North Sea
1 artillery and 2 infantry moved from York to SZ 36 North Sea
1 artillery and 3 infantry moved from London to SZ 36 North Sea
2 artilleries, 5 infantry and 4 transports moved from SZ 36 North Sea to SZ 42 English Channel
2 artilleries and 5 infantry moved from SZ 42 English Channel to NormandyPlace Units - British
2 artilleries and 3 infantry placed in India
2 infantry placed in Weidmannshiel
2 infantry placed in South Africa
1 artillery and 4 infantry placed in Piedmont
1 cavalry and 5 infantry placed in London
2 artilleries and 1 infantry placed in York
2 infantry placed in ScotlandTurn Complete - British
British collect 76 PUs; end with 76 PUs totalTerritory Summary for British :
SZ 25 Greenland Sea : 1 destroyer
SZ 42 English Channel : 3 battlecruisers, 4 battleships, 4 cruisers, 9 destroyers, 2 submarines and 7 transports
SZ 57 Ionian Sea : 2 battlecruisers, 1 battleship, 2 cruisers, 4 destroyers and 3 transports
SZ 65 East Mediterranean : 1 flag
SZ 68 Persian Gulf : 1 flag
SZ 69 Arabian Sea : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
SZ 83 Mariana Islands : 1 flag
Amiens : 1 artillery and 7 infantry
Arras : 1 artillery, 1 cavalry and 5 infantry
Escaut River : 7 artilleries, 3 cavalrys, 5 fighters and 21 infantry
Oise : 1 artillery and 10 infantry
Somme - West : 1 artillery, 3 cavalrys and 1 infantry
Somme - East : 1 flag
Noyon : 1 infantry
Nsanakang : 1 flag
Douala : 1 flag
Yaounde : 1 flag
Garoua : 1 flag
Bertoua : 1 flag
Karas : 1 flag
Windhoek : 1 flag
Kaukau Veld : 1 flag
Gobabis : 1 flag
South Africa : 1 factory and 2 infantry
Kilamanjaro : 1 flag, 1 infantry
Rukwa : 1 flag, 1 infantry
Kigoma : 1 flag, 1 infantry
Dar es Salaam : 1 flag
Belgian Congo : 1 artillery and 1 infantry
Tanga : 1 flag
Songea : 1 flag
Weidmannshiel : 1 flag, 1 factory, 2 fighters and 3 infantry
Mombasa : 10 artilleries, 5 cavalrys, 2 fighters and 7 infantry
Scotland : 1 aaGun, 1 factory and 2 infantry
London : 1 aaGun, 1 cavalry, 1 factory and 5 infantry
York : 1 aaGun, 2 artilleries, 1 factory and 1 infantry
British Somaliland : 2 artilleries and 3 infantry
Yemen : 1 infantry
Gibraltar : 2 infantry
ANZAC : 1 factory
India : 2 artilleries, 1 factory and 3 infantry
Canada : 1 factory and 1 infantry
Portugal : 1 factory and 2 infantry
Japan : 1 artillery, 1 factory and 3 infantry
Normandy : 2 artilleries and 5 infantry
Tsingtao : 1 flag, 1 factory
German S. Pacific : 1 flag, 1 factory and 1 fighter
Piedmont : 1 flag, 10 artilleries, 1 factory and 28 infantryProduction/PUs Summary :
Germans : 107 / 120
French : 79 / 80
Russians : 0 / 0
Austrians : 73 / 73
Ottomans : 80 / 83
British : 76 / 76
Italians : 4 / 0
Americans : 60 / 70 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 13
Turn Complete - Italians
Territory Summary for Italians :
SZ 57 Ionian Sea : 1 battlecruiser, 1 battleship, 2 cruisers and 1 transport
SZ 58 Adriatic Sea : 1 flag
SZ 59 Adriatic Sea : 1 flag
Piedmont : 4 infantryProduction/PUs Summary :
Germans : 107 / 120
French : 79 / 80
Russians : 0 / 0
Austrians : 73 / 73
Ottomans : 80 / 83
British : 76 / 76
Italians : 4 / 0
Americans : 60 / 70 -
Okay, a quick heads up:
I didn’t realize that the aa would fire in non-combat as well. That’s fine, and I’ll take my lumps. What I do NOT want to do is to take a hit in Tuscany due to stupid routing of the game. The zeppelin went to Istria, and went over Venice in non-com (and was shot at and missed). Then it should have gone through Milan to Piedmont, and that’s what the map looked like (but lots of stuff there) but instead it also fired in Tuscany and hit. There was no reason to ever fly that one over Tuscany, so I will edit back on a zeppelin.
Apparently you knew this which is why the aa gun is pulled forward. Is there a place where newbies would know that this is the case in the rules? :)
Thanks!
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TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 13
Combat Move - Americans
AA fire in Tyrol : 0/1 hits
AA fire in Venice : 1/1 hits
1 zeppelin lost in Venice
AA fire in Venice : 0/1 hits
2 zeppelins moved from London to Hanover
1 zeppelin moved from Piedmont to Carinthia
1 zeppelin moved from Piedmont to Istria
1 zeppelin moved from Piedmont to Istria
1 zeppelin moved from Piedmont to SZ 55 Tyrrhenian Sea
1 zeppelin moved from SZ 55 Tyrrhenian Sea to Rome
1 zeppelin moved from Piedmont to SZ 55 Tyrrhenian Sea
1 zeppelin moved from SZ 55 Tyrrhenian Sea to Latium
1 cavalry moved from Rhone to Milan
1 cavalry moved from Piedmont to Milan
10 fighters moved from Piedmont to MilanPurchase Units - Americans
Americans buy 6 artilleries, 3 cavalrys and 9 infantry; Remaining resources: 7 PUs;Combat - Americans
Battle in Milan
Americans attack with 2 cavalrys and 10 fighters
Austrians defend with 1 artillery and 2 infantry
Americans roll dice for 2 cavalrys and 10 fighters in Milan, round 2 : 7/12 hits
Austrians roll dice for 1 artillery and 2 infantry in Milan, round 2 : 1/3 hits
1 artillery owned by the Austrians, 1 cavalry owned by the Americans and 2 infantry owned by the Austrians lost in Milan
Americans win, taking Milan from Austrians with 1 cavalry and 10 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 cavalry
Casualties for Austrians: 1 artillery and 2 infantry
Strategic bombing raid in Hanover
AA fire in Hanover : 0/2 hits
Bombing raid in Hanover rolls: 5,1 and costs: 6 PUs.
Bombing raid costs 6 PUs
Strategic bombing raid in Rome
AA fire in Rome : 0/1 hits
Bombing raid in Rome rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Strategic bombing raid in Carinthia
Bombing raid in Carinthia rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Strategic bombing raid in Istria
Bombing raid in Istria rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Strategic bombing raid in Latium
AA fire in Latium : 0/1 hits
Bombing raid in Latium rolls: 6 and costs: 4 PUs.
Bombing raid costs 4 PUsNon Combat Move - Americans
AA fire in Tyrol : 0/1 hits
AA fire in Venice : 0/1 hits
AA fire in Tuscany : 1/1 hits
1 zeppelin lost in Tuscany
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 zeppelin moved from Carinthia to Piedmont
1 zeppelin moved from Latium to SZ 51 Ligurian Sea
1 zeppelin moved from SZ 51 Ligurian Sea to Piedmont
1 zeppelin moved from Rome to SZ 51 Ligurian Sea
1 zeppelin moved from SZ 51 Ligurian Sea to Piedmont
1 zeppelin moved from Istria to Piedmont
2 artilleries and 3 infantry moved from Rhone to Piedmont
10 fighters moved from Milan to Piedmont
5 artilleries and 6 infantry moved from Orleans to Rhone
5 artilleries, 3 cavalrys and 8 infantry moved from Brittany to Orleans
3 cavalrys moved from Orleans to Rhone
8 transports moved from SZ 43 North Atlantic to SZ 40 North Atlantic
5 artilleries, 3 cavalrys and 8 infantry moved from US Declares War to SZ 40 North Atlantic
6 artilleries, 3 cavalrys, 9 infantry and 9 transports moved from SZ 40 North Atlantic to SZ 43 North Atlantic
1 battleship and 2 submarines moved from SZ 40 North Atlantic to SZ 42 English Channel
6 artilleries, 3 cavalrys and 9 infantry moved from SZ 43 North Atlantic to Brittany
2 zeppelins moved from Hanover to London
1 zeppelin moved from London to PiedmontPlace Units - Americans
6 artilleries, 3 cavalrys and 9 infantry placed in US Declares War
Turning on Edit Mode
EDIT: Adding units owned by Americans to Piedmont: 1 zeppelin
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 69 PUs totalTerritory Summary for Americans :
SZ 42 English Channel : 6 battleships, 1 cruiser, 13 destroyers and 3 submarines
SZ 43 North Atlantic : 9 transports
London : 3 zeppelins
Orleans : 5 artilleries and 8 infantry
Rhone : 5 artilleries, 3 cavalrys and 6 infantry
Brittany : 6 artilleries, 3 cavalrys and 9 infantry
Milan : 1 flag, 1 cavalry
Piedmont : 2 artilleries, 10 fighters, 3 infantry and 5 zeppelins
United States : 1 factory
US Declares War : 1 flag, 6 artilleries, 3 cavalrys, 1 factory and 9 infantryProduction/PUs Summary :
Germans : 107 / 114
French : 79 / 80
Russians : 0 / 0
Austrians : 71 / 59
Ottomans : 80 / 83
British : 76 / 76
Italians : 4 / 0
Americans : 62 / 69 -
I usually assume AA shoots during both combat and non-combat though I know there are some rulesets where it doesn’t, just to be safe :)
Great War follows ‘revised rules’ which is why AA guns fire in both combat and non-combat for flyovers (the notes mention it follows revised so you’d need to reference the revised rule book).
I’m fine with the edit since Venice was the first shot and it missed and you only needed to fly over 1 AA gun. Though I’m kind of shocked that only 1 zepplin then has been shot down across the last 2 US turns :(
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Well, actually two got shot down last turn, one during the bombing and one on the way to the bombing. ;)
So, revised is an AA always fires game. No problems there, that was the one A&A game I didn’t really play (thousands of 2nd and 3rd edition, then went straight for the Anniversary edition, which I still believe is much better balanced than Global 1940, which league insists on playing here).
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TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 14
Combat Move - Germans
1 infantry moved from Ypres to Flanders
Germans take Flanders from British
1 infantry moved from Loos to Vimy
2 infantry moved from Passchendaele to Vimy
2 fighters moved from Passchendaele to Vimy
1 fighter moved from Lys River to Vimy
1 artillery and 2 infantry moved from Saar to Lorraine
1 zeppelin moved from Saar to Lorraine
1 infantry moved from Ardennes Forest to Liege
1 infantry moved from Aachen to Liege
20 cavalrys moved from Saar to Liege
1 cavalry moved from Cologne to Liege
1 artillery and 2 infantry moved from Saar to St. Mihiel
1 zeppelin moved from Saar to St. Mihiel
1 zeppelin moved from Lys River to VimyPurchase Units - Germans
Germans buy 3 artilleries, 9 cavalrys, 4 destroyers, 2 factories and 6 infantry; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Vimy
Bombing raid in Vimy rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Liege
Germans attack with 21 cavalrys and 2 infantry
French defend with 1 artillery and 3 infantry
Germans win, taking Liege from French with 17 cavalrys and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 cavalrys
Casualties for French: 1 artillery and 3 infantry
Battle in Vimy
Germans attack with 3 fighters and 3 infantry
French defend with 2 cavalrys and 1 factory
Germans win, taking Vimy from French with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for French: 2 cavalrys
Battle in St. Mihiel
Germans attack with 1 artillery, 2 infantry and 1 zeppelin
French defend with 1 infantry
Germans win, taking St. Mihiel from French with 1 artillery, 2 infantry and 1 zeppelin remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Lorraine
Germans attack with 1 artillery, 2 infantry and 1 zeppelin
French defend with 1 artillery
Germans win, taking Lorraine from French with 1 artillery, 2 infantry and 1 zeppelin remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Germans
3 fighters and 1 zeppelin moved from Vimy to Lys River
1 infantry moved from Ypres to Loos
1 artillery moved from Ypres to Passchendaele
1 zeppelin moved from Lorraine to Ardennes Forest
1 zeppelin moved from St. Mihiel to Ardennes Forest
1 artillery and 2 infantry moved from Alsace to Saar
2 artilleries moved from Luxembourg to Ardennes Forest
1 artillery moved from Cologne to Saar
1 artillery and 2 infantry moved from Cologne to Ardennes Forest
8 cavalrys moved from Ruhr to Ardennes Forest
1 cavalry moved from Ruhr to Saar
1 cavalry moved from Ruhr to Ardennes Forest
2 cavalrys moved from Hanover to Cologne
3 cavalrys moved from Berlin to Ruhr
1 aaGun moved from East Prussia to Pomerania
1 aaGun moved from Belarus to Lithuania
5 fighters moved from Novgorod to East Prussia
52 cavalrys moved from Petrograd to Pskov
34 artilleries moved from Petrograd to Novgorod
3 aaGuns moved from Petrograd to Novgorod
1 cavalry moved from Tuscany to CarinthiaPlace Units - Germans
2 infantry placed in Passchendaele
2 artilleries and 2 infantry placed in Cologne
1 artillery and 2 infantry placed in Alsace
1 factory placed in Aachen
1 factory placed in Saar
4 destroyers placed in SZ 35 Helgoland Bight
6 cavalrys placed in Ruhr
2 cavalrys placed in Hanover
1 cavalry placed in BerlinTurn Complete - Germans
Germans collect 117 PUs; end with 117 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 22 times
4 was rolled 9 times
5 was rolled 18 times
6 was rolled 10 times
Average roll : 3.463
Median : 3.000
Variance : 1.827
Standard Deviation : 1.352
Total rolls : 82Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.536
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 69French Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
Yeah, a good percentage of the ‘popular’ custom made TripleA games are based on revised ruleset (NWO, WaW, TRS, Big World, Great War, LOTR, etc). For a long time, it was by far the most popular ruleset and even today might still be the most popular (depends how you measure popularity as both anniversary and global are pretty popular as well).
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By the way, remember that when you are looking at the dice of a game and commenting upon them, the small battles matter, too. Just sayin. ;)
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TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 14
Combat Move - French
1 artillery and 4 infantry moved from Bar-le-Duc to Lorraine
1 artillery and 4 infantry moved from Wallonia to St. Mihiel
1 infantry moved from Bastogne to Liege
1 artillery moved from Namur to Liege
2 infantry moved from Brussels to Liege
6 cavalrys moved from Wallonia to Liege
4 fighters moved from Wallonia to Liege
2 infantry moved from Amiens to Loos
2 cavalrys moved from Normandy to LoosPurchase Units - French
French buy 2 artilleries, 3 cavalrys and 19 infantry; Remaining resources: 0 PUs;Combat - French
Battle in Loos
French attack with 2 cavalrys and 2 infantry
Germans defend with 1 infantry
French win, taking Loos from Germans with 2 cavalrys and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Liege
French attack with 1 artillery, 6 cavalrys, 4 fighters and 3 infantry
Germans defend with 17 cavalrys and 2 infantry
1 artillery and 2 infantry retreated to Namur
Germans win with 13 cavalrys and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 4 cavalrys
Casualties for French: 6 cavalrys and 1 infantry
Battle in St. Mihiel
French attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 4 infantry
Battle in Lorraine
French attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
French win, taking Lorraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 3 infantryNon Combat Move - French
4 fighters moved from Liege to Namur
1 aaGun moved from Brussels to Namur
14 artilleries and 5 infantry moved from Wallonia to Namur
1 fighter moved from Cambrai to Namur
1 artillery and 1 infantry moved from Escaut River to Cambrai
2 infantry moved from Cambrai to Guise
3 artilleries and 7 infantry moved from Marne River to Bar-le-Duc
2 cavalrys moved from Burgundy to Bar-le-Duc
2 artilleries and 6 infantry moved from Burgundy to Marne River
1 artillery and 3 infantry moved from Picardy to Burgundy
4 infantry moved from Marseilles to Piedmont
4 cavalrys moved from Orleans to Piedmont
2 infantry moved from Normandy to PicardyPlace Units - French
2 infantry placed in Brussels
2 infantry placed in Bar-le-Duc
2 infantry placed in Cambrai
1 artillery and 2 infantry placed in Burgundy
2 infantry placed in Picardy
French undo move 5.
1 artillery and 1 infantry placed in Picardy
4 infantry placed in Marseilles
4 infantry placed in Normandy
2 cavalrys and 2 infantry placed in Orleans
1 cavalry placed in ParisTurn Complete - French
French collect 74 PUs; end with 74 PUs totalTerritory Summary for French :
SZ 42 English Channel : 1 battlecruiser, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
SZ 57 Ionian Sea : 1 battleship, 1 cruiser and 1 transport
Ghent : 1 flag
Antwerp : 1 flag
Loos : 2 cavalrys and 2 infantry
Escaut River : 1 flag
Cambrai : 1 flag, 1 artillery, 1 factory and 3 infantry
Guise : 1 flag, 2 infantry
Sambre River : 1 flag
Brussels : 1 flag, 1 factory and 2 infantry
Namur : 1 flag, 1 aaGun, 15 artilleries, 5 fighters and 7 infantry
Bastogne : 1 flag
Picardy : 1 aaGun, 1 artillery, 1 factory and 3 infantry
Noyon : 1 flag
Peronne : 1 flag
Juvigny : 1 flag
St. Quentin : 1 flag
Meuse River : 1 flag
Wallonia : 1 flag
Burgundy : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
Marne River : 2 artilleries and 6 infantry
Bar-le-Duc : 1 aaGun, 3 artilleries, 3 cavalrys, 1 factory and 9 infantry
Lorraine : 1 artillery and 1 infantry
Orleans : 1 aaGun, 2 cavalrys, 1 factory and 2 infantry
Paris : 1 aaGun, 1 cavalry and 1 factory
Marseilles : 1 factory and 4 infantry
Normandy : 1 aaGun, 1 factory and 4 infantry
Corsica : 1 infantry
Piedmont : 1 aaGun, 5 artilleries, 12 cavalrys, 1 fighter and 39 infantryProduction/PUs Summary :
Germans : 115 / 117
French : 74 / 74
Russians : 0 / 0
Austrians : 71 / 59
Ottomans : 80 / 83
British : 73 / 76
Italians : 4 / 0
Americans : 62 / 69 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 14
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 115 / 117
French : 74 / 74
Russians : 0 / 0
Austrians : 71 / 59
Ottomans : 80 / 83
British : 73 / 76
Italians : 4 / 0
Americans : 62 / 69 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 14
Combat Move - Austrians
1 artillery and 2 infantry moved from Tyrol to MilanPurchase Units - Austrians
Austrians buy 1 aaGun, 7 artilleries, 5 cavalrys and 2 infantry; Remaining resources: 0 PUs;Combat - Austrians
Battle in Milan
Austrians attack with 1 artillery and 2 infantry
Americans defend with 1 cavalry
Austrians win, taking Milan from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 cavalryNon Combat Move - Austrians
1 aaGun moved from Tyrol to Milan
4 artilleries moved from Latium to Tuscany
5 cavalrys moved from Istria to Tuscany
1 cavalry moved from Carinthia to TuscanyPlace Units - Austrians
1 aaGun and 2 infantry placed in Tyrol
3 artilleries placed in Tuscany
4 artilleries placed in Latium
5 cavalrys placed in IstriaTurn Complete - Austrians
Austrians collect 73 PUs; end with 73 PUs totalDice Statistics:
Total
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Austrians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: Great War, version: 4.4
Game History
Round: 14
Combat Move - Ottomans
1 cavalry moved from Sudan to Kilamanjaro
1 cavalry moved from Sudan to Kigoma
1 cavalry moved from Sudan to Belgian Congo
1 artillery moved from Uganda to Belgian Congo
3 fighters moved from Sudan to Belgian Congo
2 fighters moved from Sudan to Kigoma
6 fighters moved from Sudan to Kilamanjaro
1 cavalry moved from Chad to Bertoua
Germans take Bertoua from British
1 cavalry moved from Bertoua to Yaounde
Germans take Yaounde from British
1 cavalry moved from Mora to Garoua
Germans take Garoua from British
1 cavalry moved from Garoua to Douala
Germans take Douala from BritishPurchase Units - Ottomans
Ottomans buy 12 cavalrys, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat - Ottomans
Battle in Belgian Congo
Ottomans attack with 1 artillery, 1 cavalry and 3 fighters
British defend with 1 artillery and 1 infantry
Ottomans win, taking Belgian Congo from British with 1 artillery, 1 cavalry and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kilamanjaro
Ottomans attack with 1 cavalry and 6 fighters
British defend with 1 infantry
Ottomans win, taking Kilamanjaro from British with 1 cavalry and 6 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kigoma
Ottomans attack with 1 cavalry and 2 fighters
British defend with 1 infantry
Ottomans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Ottomans: 1 cavalryNon Combat Move - Ottomans
2 fighters moved from Kigoma to Uganda
3 fighters moved from Belgian Congo to Uganda
6 fighters moved from Kilamanjaro to Nairobi
15 artilleries, 7 cavalrys and 4 infantry moved from Sudan to Nairobi
3 cavalrys moved from Upper Egypt to Nairobi
3 fighters moved from Cairo to Nairobi
4 artilleries moved from Upper Egypt to Sudan
6 cavalrys moved from Alexandria to Sudan
4 artilleries and 1 infantry moved from Alexandria to Upper Egypt
4 artilleries and 6 infantry moved from Cairo to Alexandria
3 cavalrys moved from Cairo to Upper Egypt
5 infantry moved from Sinai to Cairo
6 cavalrys moved from Sinai to Alexandria
3 cavalrys moved from Palestine to Cairo
6 cavalrys moved from Syria to Sinai
3 fighters moved from Greece to Cairo
1 artillery and 1 infantry moved from Bryansk to Kiev
1 infantry moved from Ryazan to Bryansk
8 cavalrys moved from Istria to BavariaPlace Units - Ottomans
3 cavalrys and 1 infantry placed in Cairo
3 cavalrys placed in Palestine
6 cavalrys placed in Syria
3 fighters placed in Greece
1 fighter placed in AnkaraTurn Complete - Ottomans
Ottomans collect 81 PUs; end with 81 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Ottomans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Austrians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Yeah, saw that looks like my bad luck is starting to rub off on you :) Some tough losses on those small battles.
-
:-D Yes, that’s part of the fun of the dice game. That’s also why (good and bad) I think that real dice are better – battles were never guaranteed in real wars, and dice management becomes a skill.
For example, hitting your cavalry stack on the French turn – the rewards outweighed the risks in a 44% battle (in essence). Of course, I was totally rejected after the first hit, but that’s life. :) But, those types of decisions are not a part of low luck, where everything can be scientifically calculated to the end (almost). That is especially true of power retreats – if power retreats were guaranteed to succeed or fail, then the retreat rules would never be set up as they are currently, and I think that is my biggest single complaint against low luck. You know, where troops that move one space can move a second one forward on a retreat when multiple stacks are attacking. If people play low luck, but that rule isn’t changed, then it doesn’t make sense imho.
But enough of the dice lectures – time for you to roll some 5’s!! :D





