like you said, let’s change it up!
L16 Radiant vs MrRoboto (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Shantung to 20 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour, 3 artilleries and 12 infantry moved from Manchuria to Amur
2 bombers, 3 fighters and 1 tactical_bomber moved from Japan to Amur
4 fighters and 4 tactical_bombers moved from Shantung to Amur
1 artillery and 2 infantry moved from Shensi to Sikang
4 fighters and 1 tactical_bomber moved from 39 Sea Zone to Persia
3 carriers moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 19 infantry
AA fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 12 infantry and 5 tactical_bombers in Amur, round 2 : 15/28 hits
Russians roll dice for 2 aaGuns and 19 infantry in Amur, round 2 : 6/19 hits
13 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 6 infantry and 5 tactical_bombers in Amur, round 3 : 7/22 hits
Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits
6 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Japanese: 2 fighters and 7 infantry
Battle in Persia
Japanese attack with 4 fighters and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 4 fighters and 1 tactical_bomber in Persia, round 2 : 5/5 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 fighter owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Japanese: 1 fighter
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
3 infantry moved from Shantung to Kiangsu
1 aaGun moved from Manchuria to Jehol
2 bombers moved from Amur to Kiangsu
5 fighters and 5 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
3 artilleries placed in Kiangsu
3 armour placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 33 Sea Zone to 17 Sea Zone
4 submarines moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 17 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 carriers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
3 carriers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 89 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from India to Caucasus
1 bomber moved from India to EgyptPlace Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 3 submarines
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 3 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
Think you forgot about China and UK.
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oh, right!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 bomber moved from Egypt to Rostov
3 fighters moved from Egypt to Rostov
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 armour moved from Tambov to Rostov
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from JapaneseCombat - British
British creates battle in territory 97 Sea Zone
Battle in Tobruk
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British win, taking 97 Sea Zone from Italians, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Rostov
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Rostov from Italians with 1 armour, 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
3 fighters moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
3 artilleries and 5 infantry moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Tunisia to Libya
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to Egypt
1 armour and 4 mech_infantrys moved from India to Yunnan
1 infantry moved from Malaya to Shan StatePlace Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,5,6,6,6,5,1
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 fighters and 1 tactical_bomber
British defend with 1 armour and 2 artilleries
Italians roll dice for 3 fighters and 1 tactical_bomber in Rostov, round 2 : 4/4 hits
British roll dice for 1 armour and 2 artilleries in Rostov, round 2 : 1/3 hits
1 fighter owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the British lost in Rostov
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter
Casualties for British: 1 armour and 2 artilleriesNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 cruisers moved from 94 Sea Zone to 91 Sea Zone
EDIT: 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneTurn Complete - French
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Well f$&% this game eh…
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sorry, if you feel bad =(
Still want a rematch? Maybe with LL? Or the balanced mod? Or both?
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I’ll rematch if I can get allies at +24.
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Hmmmm. Well okay. Let’s see how this works. you’ll probably win, but ok. bid?
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trans sz 71
trans sz 39
inf trans jordan
art. anglo
inf kenya -
ok i will set it up later
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