@simon33 This was an oops. I had the game open and hit the post button accidentally. Please disregard
16L MrRoboto (Axis) vs Shin Ji (Allies) Balanced Mod
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Western United States to Southeast Mexico
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Western United States to 91 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangtung to 20 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
12 fighters moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from 22 Sea Zone to 6 Sea Zone
3 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Northern Italy to 99 Sea Zone
2 artilleries and 4 infantry moved from Norway to 125 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 125 Sea Zone to 123 Sea Zone
2 fighters moved from Norway to 95 Sea Zone
3 fighters moved from Northern Italy to 95 Sea Zone -
Kamis, scrambles?
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scramble in spain
2 kamikaze on the destroyer. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 artilleries and 4 infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Western United States to Southeast Mexico
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Western United States to 91 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangtung to 20 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
12 fighters moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from 22 Sea Zone to 6 Sea Zone
3 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Northern Italy to 99 Sea Zone
2 artilleries and 4 infantry moved from Norway to 125 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 125 Sea Zone to 123 Sea Zone
2 fighters moved from Norway to 95 Sea Zone
3 fighters moved from Northern Italy to 95 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in New Guinea
Battle in Paulau Island
Battle in Marshall Islands
Battle in Southeast Mexico
Americans attack with 2 artilleries, 4 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 harbour
Americans win, taking New Guinea from Japanese, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Southeast Mexico from Italians with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Brazil
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Brazil from Japanese, taking Celebes from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 16 fighters and 5 submarines
Japanese defend with 1 submarine
Americans win with 1 destroyer, 16 fighters and 5 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 submarine; Japanese defend with 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 5 fighters
Italians defend with 1 transport
Americans win with 5 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 91 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 5 submarines
Germans defend with 2 submarines and 4 transports; Italians defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 5 transports; Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Italians win with 1 battleship, 1 fighter and 9 transports remaining. Battle score for attacker is -56
Casualties for Germans: 2 submarines
Casualties for Italians: 1 carrier, 2 destroyers and 1 fighter
Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 5 submarines
Casualties for Japanese: 1 destroyer
1 fighter owned by the Italians forced to land in SpainNon Combat Move - Americans
3 marines moved from Marianas to 22 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 marines moved from 22 Sea Zone to 6 Sea Zone
6 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
3 aaGuns moved from Jehol to Shantung
3 submarines moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
5 fighters moved from 95 Sea Zone to Northern Italy
1 fighter moved from 99 Sea Zone to Northern ItalyPlace Units - Americans
3 fighters placed in 6 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour placed in Central United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Jehol to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
Non Combat Move - British
1 battleship, 1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea ZoneTurn Complete - UK_Pacific
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Scrambling off Spain wasn’t an option, as Russia had bombed the airbase. But wow - that battle was supposed to be a stomp for me, but it went entirely the other direction.
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Yeah you’re right.
I am still mad at the failed German attack on North Italy. And I still think that did cost me the game. Had it went averagely, I think I would have been in an awesome shape.
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It’s quite possible. I’ve been nervous about you getting a moderate amount of luck against that stack. THe US fighters help.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Italians win, taking Northwest Persia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
1 infantry moved from Syria to Turkey
2 artilleries and 3 infantry moved from France to Southern France
3 fighters moved from Spain to Southern Italy
3 artilleries, 3 infantry and 1 marine moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Spain
1 artillery and 2 infantry placed in PersiaTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 bomber moved from Eastern United States to Midway
3 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Spain to 91 Sea Zone
1 armour, 1 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 armour and 4 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from Russians
3 artilleries and 8 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in Norway
Germans attack with 4 armour and 4 infantry
Americans defend with 1 airfield, 1 factory_minor and 2 infantry
Germans win, taking Norway from Americans with 4 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
4 aaGuns moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Greater Southern Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to GermanyPlace Units - Germans
1 submarine placed in 109 Sea Zone
1 artillery and 9 infantry placed in Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 bombers moved from Russia to Southern Italy
3 tactical_bombers moved from Romania to Southern Italy
30 armour, 1 bomber, 3 fighters and 1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
6 armour and 6 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 2 mech_infantrys moved from Iraq to Syria
Russians take Syria from Japanese
2 armour and 2 mech_infantrys moved from Syria to Turkey
1 armour moved from Romania to Greece
Russians take Bulgaria from Italians
Russians take Greece from Italians
1 armour moved from Romania to Albania
Russians take Albania from Italians
1 armour moved from Romania to Eastern PolandCombat - Russians
Battle in Turkey
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 infantry; Japanese defend with 1 artillery
Russians win, taking Turkey from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Russians win, taking Northwest Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Russians attack with 6 armour and 6 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Russians attack with 30 armour, 4 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Italians defend with 1 airfield, 2 armour, 8 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 17 infantry and 1 marine; Japanese defend with 1 fighter and 1 tactical_bomber
Russians captures 52PUs while taking Italians capital
Russians win, taking Southern Italy from Italians with 8 armour, 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Italians: 2 armour, 8 artilleries, 7 fighters, 17 infantry and 1 marine
Casualties for Russians: 22 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Eastern Poland
Russians attack with 1 armour
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
triggerItaliansDestroyPUsRussians: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Russians
1 bomber moved from Southern Italy to Ukraine
3 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to Northern ItalyPlace Units - Russians
3 armour placed in Northern Italy
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Russians collect 56 PUs (3 lost to blockades); end with 109 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 111 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 114 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 116 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 134 PUs -
That went well! Did not expect you to take the German air away.
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You know what? I’m gonna concede.
Even though Japan is still huge and I can push your fleet away next turn, I won’t be able to get Hawaii or Sydney anytime soon. And Russia is unstoppable either now.A big mistake early on losing my transports set me back a lot. It still looked awesome afterwards, but that failed attack with Germany (I know I’ve cried about it earlier already) against the Russian Army in North Italy really turned it around.
I also got too cocky with USA. That factory in Argentina, that invasion in Middle America - I hoped it would achieve more, but I couldn’t make much use of it since ressources were needed elsewhere.Still, a very nice game with lots of new things. I had fun, even though I really didn’t expect to lose it. Want a rematch?
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Your plans, aside from that one attack, were solid the entire way through. I mean, who really has the chance to see what a Japan making 100+ can even do? So trying to do too much is hardly something to feel bad about.
And the invasion of the USA came very close to happening. Closer than I’ve ever seen before.
You played amazingly, is what I’m saying here.
Want a rematch? I’ll do Axis this time.
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yeah go on, looking forward to it!
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Setting it up now!
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It’s up. Awaiting scramble orders, comrade.
http://www.axisandallies.org/forums/index.php?topic=37333.new#new