No edits
Imperial Japanese forces may proceed when ready :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
4 artilleries moved from Kazakhstan to Caucasus
4 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
4 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 5 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 7 armour and 2 bombers; Italians defend with 1 bomber, 1 fighter and 2 mech_infantrys
Russians win, taking Caucasus from Germans with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 7 armour and 2 bombers
Casualties for Russians: 3 artilleries and 8 infantry
Casualties for Italians: 1 bomber, 1 fighter and 2 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 aaGun and 2 infantry moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
4 aaGuns and 44 infantry moved from Kazakhstan to Turkmenistan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
11 armour moved from Shan State to Burma
3 armour moved from French Indo China to Burma
2 armour moved from Kweichow to Suiyuyan
1 armour moved from Kweichow to Shensi
1 bomber moved from Shan State to Shensi
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Shan State to Shensi
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 14 armour
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 14 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 infantry
Japanese win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from Borneo to Philippines
1 aaGun and 10 infantry moved from Korea to Manchuria
2 armour moved from Shantung to Manchuria
1 armour moved from Shantung to Kweichow
3 bombers moved from Shensi to Shan State
Place Units - Japanese
2 fighters placed in Japan
Japanese undo move 1.
2 fighters placed in French Indo China
1 destroyer and 1 submarine placed in 20 Sea Zone
3 armour placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 54 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 carriers and 7 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Wake Island
1 bomber moved from 34 Sea Zone to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Wake Island
2 bombers moved from 45 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Midway
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 1 cruiser moved from 107 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 2.
2 bombers and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to 106 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Persia to India
Combat - British
Battle in Northwest Persia
British attack with 5 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
5 fighters moved from Northwest Persia to Persia
1 armour moved from Persia to West India
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
1 submarine placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Ukraine
2 aaGuns moved from Rostov to Volgograd
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Southern Italy to Volgograd
Place Units - Italians
1 factory_minor placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,2,5
Italians collect 14 PUs (10 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Caroline Islands to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Urals from Russians
2 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
4 artilleries and 3 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
5 bombers moved from Rostov to Caucasus
1 bomber moved from Algeria to Ukraine
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour and 5 bombers
Russians defend with 2 artilleries
Germans win, taking Caucasus from Russians with 2 armour and 5 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries
Battle in 19 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
19 armour, 11 artilleries, 18 infantry and 19 mech_infantrys moved from Volgograd to Kazakhstan
3 aaGuns moved from Rostov to Volgograd
5 bombers moved from Caucasus to Volgograd
3 bombers moved from Western Germany to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Novgorod to Volgograd
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour and 1 bomber placed in Russia
2 bombers placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,1,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 fighter moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
3 bombers moved from Shan State to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Japanese win with 2 battleships, 4 bombers, 2 carriers, 2 cruisers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Americans: 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from 6 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
3 armour moved from Shantung to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 fighter moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
3 bombers moved from Shan State to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Japanese win with 2 battleships, 4 bombers, 2 carriers, 2 cruisers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Americans: 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from 6 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
3 armour moved from Shantung to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
OMG! Total dicing! Well that probably cinched it…. Blah what a Joke
Well, I had a 100% chance to win that battle, but I agree that my dice were above average.
well, I should have killed several more units. That is the game. But let’s play some more. Who knows? You haven’t “won” yet! :-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
REVENGE! at least I get that… :-P
scram 6?
We should play face to face. You are the best of the group. We could probably finish a game in a day. Face to face eliminates many of the errors (at least on my part) PBEM creates.
No scramble, no kamizakes.
Yeah, FTF definitely makes it easier to see the whole map and you can finish in a day instead of spending a week or so.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 6 bombers, 2 destroyers, 5 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers and 2 cruisers
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 76
Casualties for Japanese: 2 battleships, 2 carriers and 2 cruisers
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
3 bombers moved from 6 Sea Zone to Midway
3 bombers moved from 6 Sea Zone to Soviet Far East
2 bombers moved from Queensland to Caroline Islands
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total