Total Ancient War! Whackamatt vs Balladeer!

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 archer moved from Paraetonium to Hermopolis
                2 biremes, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
                3 phalanxs moved from Alexandria to SZ 57
                1 phalanx and 1 warelephant moved from Alexandria to Memphis
                3 phalanxs moved from SZ 57 to Memphis

    Purchase Units - Egypt
                Egypt buy 3 archers; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Memphis
                    Egypt attack with 4 phalanxs and 1 warelephant
                    Seleucid defend with 1 catapult, 1 leader, 2 phalanxs and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win with 1 warelephant remaining. Battle score for attacker is -21
                    Casualties for Egypt: 4 phalanxs and 1 warelephant
                    Casualties for Seleucid: 1 catapult, 1 leader and 2 phalanxs

    Non Combat Move - Egypt

    Place Units - Egypt
                3 archers placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 25 PUs; end with 27 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
                city in Alexandria creates 3 PUs; Egypt end with 29 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                1 flagship and 2 triremes moved from SZ 62 to SZ 64
                2 skirmishers moved from Cydonia to SZ 64
                1 flagship, 2 skirmishers and 2 triremes moved from SZ 64 to SZ 57
                2 skirmishers moved from SZ 57 to Memphis

    Purchase Units - Pergamon
                Pergamon buy 1 skirmisher and 1 wall; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Memphis
                    Pergamon attack with 2 skirmishers
                    Seleucid defend with 1 warelephant
                    Pergamon win, taking Memphis from Seleucid with 2 skirmishers remaining. Battle score for attacker is 10
                    Casualties for Seleucid: 1 warelephant

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 skirmisher and 1 wall placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 17 PUs; end with 18 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 17 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 16 PUs
                city in Sardis creates 3 PUs; Pergamon end with 19 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                1 unit repaired.
                1 catapult, 1 leader, 2 phalanxs and 4 warriors moved from Athens to Corinth
                1 phalanx moved from Nicopolis to Durostorum
                2 phalanxs moved from Axiopolis to Durostorum

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 quadrireme and 4 warriors; Remaining resources: 2 techTokens; 3 PUs;

    Combat - Macedonia
                Battle in Corinth
                    Macedonia attack with 1 catapult, 1 leader, 2 phalanxs and 4 warriors
                    GreekCityStates defend with 4 archers and 3 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Corinth from GreekCityStates with 2 phalanxs remaining. Battle score for attacker is 13
                    Casualties for Macedonia: 1 catapult, 1 leader and 4 warriors
                    Casualties for GreekCityStates: 4 archers and 3 skirmishers
                Battle in Durostorum
                    Macedonia attack with 3 phalanxs
                    AI_Neutral defend with 3 cavalry_neutrals
                    Macedonia win, taking Durostorum from AI_Neutral with 2 phalanxs remaining. Battle score for attacker is -9
                    Casualties for Macedonia: 1 phalanx
                    Casualties for AI_Neutral: 3 cavalry_neutrals

    Non Combat Move - Macedonia
                1 skirmisher and 1 warrior moved from Pella to Sardica
                2 cavalrys moved from Thessalonica to Axiopolis
                4 phalanxs, 3 skirmishers and 2 warriors moved from Larissa to Athens
                5 cavalrys moved from Thessalonica to Athens
                2 skirmishers moved from Thessalonica to Pella
                2 skirmishers moved from Pella to Sardica
                1 cavalry moved from Apollonia to Nicopolis
                1 phalanx moved from Apollonia to Pella
                2 skirmishers and 1 warrior moved from Dodona to Thessalonica

    Place Units - Macedonia
                1 quadrireme placed in SZ 70
                2 cavalrys and 4 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 60 PUs; end with 63 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 61 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 60 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 63 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 66 PUs

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus
                1 cataphract moved from Theodesia to SZ 81
                1 cataphract moved from SZ 81 to Tanais
                1 archer moved from Theodesia to SZ 81
                1 archer moved from SZ 81 to Tanais
                1 archer moved from Theodesia to Tanais

    Purchase Units - Bosporus
                Bosporus buy 1 archer, 1 cataphract and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Tanais
                    Bosporus attack with 2 archers and 1 cataphract
                    Armenia defend with 3 cataphracts
                    Bosporus win, taking Tanais from Armenia with 2 archers and 1 cataphract remaining. Battle score for attacker is 24
                    Casualties for Armenia: 3 cataphracts

    Non Combat Move - Bosporus
                1 archer moved from Theodesia to Tanais

    Place Units - Bosporus
                1 archer, 1 cataphract and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 21 PUs; end with 21 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 24 PUs

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                1 cataphract moved from Antioch to SZ 61
                1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 2 triremes moved from SZ 60 to SZ 59
                1 cataphract and 1 suprareme moved from SZ 61 to SZ 60
                1 cataphract moved from SZ 60 to Salamis
                1 warelephant moved from Jerusalem to SZ 59
                1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 59 to SZ 60
                1 warelephant moved from SZ 60 to Salamis
                3 cataphracts moved from Jerusalem to Memphis
                2 hoplites and 4 phalanxs moved from Pharan to Memphis

    Purchase Units - Seleucid
                Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 1 cataphract, 4 hoplites, 1 phalanx, 1 quadrireme and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Memphis
                    Seleucid attack with 3 cataphracts, 2 hoplites and 4 phalanxs
                    Pergamon defend with 2 skirmishers
                    Seleucid win, taking Memphis from Egypt with 3 cataphracts, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 8
                    Casualties for Pergamon: 2 skirmishers
                Battle in Salamis
                    Seleucid attack with 1 cataphract and 1 warelephant
                    Pergamon defend with 1 spearman
                    Seleucid win, taking Salamis from Egypt with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 5
                    Casualties for Pergamon: 1 spearman

    Non Combat Move - Seleucid
                3 cataphracts moved from Antioch to Jerusalem
                1 hoplite moved from Bostra to Jerusalem

    Place Units - Seleucid
                2 hoplites and 1 phalanx placed in Seleucia
                1 cataphract, 2 hoplites and 1 wall placed in Antioch
                1 quadrireme and 1 quinquereme placed in SZ 61

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 83 PUs; end with 83 PUs total
                Seleucid collect 4 PUs from War Bonds; end with 87 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 84 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 83 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 83 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 86 PUs

  • 18 16 15

    I’ll be on holiday the coming week and a half, so no moves from me until the 12th.

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pergamon
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 trireme moved from SZ 57 to SZ 62

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx and 2 skirmishers; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Pergamon

    Non Combat Move - Pergamon
                Turning on Edit Mode
                EDIT: Changing ownership of Nicaea from Pontus to Pergamon
                EDIT: Turning off Edit Mode
                1 skirmisher moved from Sardis to Nicaea

    Place Units - Pergamon
                1 phalanx and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 24 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
                city in Sardis creates 3 PUs; Pergamon end with 25 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 1 quinquereme, 2 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Macedonia

    Non Combat Move - Macedonia
                2 cavalrys moved from Axiopolis to Tyras
                3 skirmishers moved from Athens to Corinth
                4 phalanxs and 2 warriors moved from Athens to Corinth
                2 cavalrys moved from Thessalonica to Athens
                1 skirmisher moved from Byzantium to Thessalonica
                1 phalanx moved from Pella to Apollonia
                2 warriors moved from Thessalonica to Pella
                1 skirmisher and 3 warriors moved from Thessalonica to Larissa

    Place Units - Macedonia
                1 quinquereme placed in SZ 70
                5 cavalrys placed in Thessalonica
                2 skirmishers and 1 warrior placed in Apollonia

    Research Technology - Macedonia
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 60 PUs; end with 61 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 57 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 59 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 62 PUs

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 bireme moved from SZ 60 to SZ 62
                1 quadrireme moved from SZ 61 to SZ 62

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 3 cataphracts and 7 hoplites; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in SZ 62
                    Seleucid attack with 1 bireme and 1 quadrireme
                    GreekCityStates defend with 1 trireme
                    Seleucid win with 1 quadrireme remaining. Battle score for attacker is 3
                    Casualties for Seleucid: 1 bireme
                    Casualties for GreekCityStates: 1 trireme

    Non Combat Move - Seleucid
                1 quinquereme moved from SZ 61 to SZ 60
                1 warelephant moved from Salamis to SZ 60
                1 warelephant moved from SZ 60 to Sidon
                3 cataphracts moved from Jerusalem to Memphis
                1 cataphract moved from Antioch to Jerusalem
                1 hoplite moved from Jerusalem to Pharan
                1 trireme moved from SZ 60 to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite and 1 trireme moved from SZ 61 to SZ 60
                1 hoplite moved from SZ 60 to Salamis
                1 cataphract moved from Salamis to SZ 60
                1 cataphract moved from SZ 60 to Sidon
                1 hoplite moved from Antioch to Sidon
                2 hoplites moved from Hatra to Seleucia

    Place Units - Seleucid
                1 bireme placed in SZ 61
                3 cataphracts and 1 hoplite placed in Antioch
                6 hoplites placed in Seleucia

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover quadriremes

    Activate Technology - Seleucid
                Seleucid activating quadriremes

    Turn Complete - Seleucid
                Seleucid collect 83 PUs; end with 84 PUs total
                Seleucid collect 6 PUs from War Bonds; end with 90 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 87 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 85 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 82 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 85 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 88 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 3 archers; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Egypt

    Place Units - Egypt
                3 archers placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 19 PUs; end with 20 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 18 PUs
                city in Alexandria creates 3 PUs; Egypt end with 21 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

  • 20 18 17 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                3 phalanxs, 5 skirmishers and 6 spearmen moved from Sardis to Pergamum

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx and 4 skirmishers; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Pergamum
                    Pergamon attack with 3 phalanxs, 5 skirmishers and 6 spearmen
                    Pontus defend with 1 catapult, 2 chariots, 5 hoplites, 1 leader and 4 phalanxs
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win with 1 catapult, 1 hoplite, 1 leader and 4 phalanxs remaining. Battle score for attacker is -37
                    Casualties for Pontus: 2 chariots and 4 hoplites
                    Casualties for Pergamon: 3 phalanxs, 5 skirmishers and 6 spearmen

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx and 4 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 17 PUs; end with 17 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 16 PUs
                city in Sardis creates 3 PUs; Pergamon end with 19 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

  • 18 16 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid
                1 hoplite moved from Salamis to SZ 61
                1 bireme and 1 hoplite moved from SZ 61 to SZ 65
                1 hoplite moved from SZ 65 to Rhodos
                1 flagship, 3 quadriremes, 2 quinqueremes, 1 suprareme and 2 triremes moved from SZ 60 to SZ 57
                1 quadrireme moved from SZ 62 to SZ 57
                6 cataphracts, 2 hoplites and 4 phalanxs moved from Memphis to Hermopolis
                2 catapults, 15 hoplites, 12 phalanxs and 1 warelephant moved from Seleucia to Susa

    Purchase Units - Seleucid
                Trigger SELquadriremes: buyQuadrireme removed from SeleucidProduction
                Trigger SELquadriremes: buyQuadriremeX added to SeleucidProduction
                Trigger SELquadriremesWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 9 cataphracts and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in SZ 57
                    Seleucid attack with 1 flagship, 4 quadriremes, 2 quinqueremes, 1 suprareme and 2 triremes
                    Pergamon defend with 1 flagship and 2 triremes; Egypt defend with 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
                    Units damaged: 1 flagship owned by the Seleucid
                    Seleucid win with 1 flagship, 3 quadriremes, 2 quinqueremes and 1 suprareme remaining. Battle score for attacker is 58
                    Casualties for Pergamon: 1 flagship and 2 triremes
                    Casualties for Egypt: 2 biremes, 1 flagship, 1 quadrireme and 2 triremes
                    Casualties for Seleucid: 1 quadrireme and 2 triremes
                Battle in Rhodos
                Battle in Susa
                    Seleucid attack with 2 catapults, 15 hoplites, 12 phalanxs and 1 warelephant
                    Parthia defend with 7 cataphracts, 1 leader, 2 walls and 7 warelephants
                    Seleucid win, taking Rhodos from GreekCityStates, taking Susa from Parthia with 2 catapults, 7 hoplites, 12 phalanxs and 1 warelephant remaining. Battle score for attacker is 110
                    Casualties for Parthia: 7 cataphracts, 1 leader, 2 walls and 7 warelephants
                    Casualties for Seleucid: 8 hoplites
                Battle in Hermopolis
                    Seleucid attack with 6 cataphracts, 2 hoplites and 4 phalanxs
                    Egypt defend with 1 archer
                    Seleucid win, taking Hermopolis from Egypt with 6 cataphracts, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 archer

    Non Combat Move - Seleucid
                1 cataphract moved from Sidon to Pharan
                1 cataphract moved from Jerusalem to Memphis
                1 hoplite moved from Pharan to Memphis
                1 hoplite and 1 warelephant moved from Sidon to Jerusalem
                2 cataphracts moved from Antioch to Jerusalem
                1 cataphract and 1 hoplite moved from Antioch to Sidon

    Place Units - Seleucid
                6 cataphracts and 1 wall placed in Seleucia
                3 cataphracts placed in Antioch
                1 trireme placed in SZ 61

    Research Technology - Seleucid
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 99 PUs; end with 100 PUs total
                Seleucid collect 2 PUs from War Bonds; end with 102 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 98 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 97 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 96 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 94 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 97 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 100 PUs

  • 18 16 15

    Since all the ACGTO games are starting, do you want to declare this as a draw? :)

  • 20 18 17 15

    yeah.  I don’t think the balancing is very good on some units. And why do horse archers RECEIVE support and not give it? Do you really expect them to wait for the catapults?  And why do catapults defend at 0? That’s a terrible unit for 7ics.  for 2 more you can get a defense of 4!

  • 18 16 15

    I didn’t go into the unit balance that much, just played with what I got :-)

    Thanks for practicing!

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