• There was a thread on site earlier about Russia going offensive instead of defensive.  I believe Jennifer started it.  Anyway, the consensus was that an offensive Russia was pretty much suicide, unless the Allies could really help out strongly and early.  Russia just doesn’t have the horses to go offensive without leaving the dreaded “empty rear echelon” behind the front. :-P


  • Russia isnt gonna ‘be offensive’ The only thing russia is gonna do is make sure ger buys a ACC on G1


  • Sorry, Nooob.  I think Germany will pass on the AC and attack long and hard for Moscow, since some of the defense has been diverted toward Japan.  Without some quick aid, Russia could be gone by G3 or G4. :|

  • 2007 AAR League

    Why not put the 2 inf from SFe and Bry in Yak, then move the forces from Yak and Eve back to nov, with 2 inf moving from kaz to sin? Instead of having 6 inf in Yak you have them in Nov, allowing for a much more flexible distribution of force (split between Sin and Yak, moving all 6 inf to one or the other, or moving the six inf to mos)…

  • '18 '17 '16 '11 Moderator

    Yes, you can kill all 6 russian infantry in Bury on J1.  However, what did you have to forgo doing to get that kind of firepower to bear?

    And SJF is the only way to play.  Japan is the weakest, it’s very easy to mass strong Allied attacks against her by all three nations with minimal investments and taking territories away is a real pain for Japan to reclaim.


  • @nooob:

    okay…so hears tha d in’ bury’ on jpn1…
                                                            6inf(rus)  2fig(1rus,1uk)
                                   
                          all i can say is get ready for KJF

    So you want to forgo trading territories with Germany early game?

    Also, why the bad spelling?


  • @Adonai:

    Why not put the 2 inf from SFe and Bry in Yak, then move the forces from Yak and Eve back to nov, with 2 inf moving from kaz to sin? Instead of having 6 inf in Yak you have them in Nov, allowing for a much more flexible distribution of force (split between Sin and Yak, moving all 6 inf to one or the other, or moving the six inf to mos)…

    Because in a typical Japanese first turn, there are 1-2 infantry in Ssinkiang.

    If the Allies attack Ssinkiang from China, they solve Japan’s logistical problem for them.  (That logistical problem is the one of getting infantry from Tokyo to the front; if the Allies move TOWARDS Tokyo, that’s less distance for the Japs to cover).  If Ssinkiang is retaken in force, then Japan can easily counterattack from the coast.  Any Allied attack from China/Ssinkiang is doomed to failure.

    So - if an attack is useless, how about defense?  If you defend China lightly, China gets run over by air and infantry, which is good for Japan.  If China is defended heavily, China just attacks in the north or south, which is still decent for Japan.

    But a strong force in Yakut forces Japan to commit its reserves to the north early on.  After the commitment of slow-moving Japanese infantry to the northern front, Russia can redirect its infantry to Novosibirsk then China, in time to repel any serious Japanese attack through the middle.

    That is why I wouldn’t do the move as listed.  Novosibirsk is key mid-late game.  But early game, you’re trying to control the outer territories, so Yakut is key.


  • Nah… just land 1 INF there on J1, invite the Russians to Counter, then hit them with my J1 build plus AF and any BB’s that are in range.

    In short, Russia stacking Yakut is a no lose scenario for Japan.

    An SFE stack though CAN be a royal pain in the butt for Japan though…


  • @Jennifer:

    Yes, you can kill all 6 russian infantry in Bury on J1.  However, what did you have to forgo doing to get that kind of firepower to bear?

    And SJF is the only way to play.  Japan is the weakest, it’s very easy to mass strong Allied attacks against her by all three nations with minimal investments and taking territories away is a real pain for Japan to reclaim.

    Exactly what is a “minimal” investment?

    A fleet capable of defending against 2 battleships, 2 carriers, seven fighters, and a bomber?
    Two industrial complexes?

    Etc.?

    The way I see it, KGF is always the way to go in non-tournament games.  There is an initial investment of transports that can be used to transport cost-efficient units into Archangel for defense of Moscow and fighters that can be used to attack different land targets as well as the German navy.  For KJF, you must build multiple carriers to give fighters landing points, and there is no transport setup to reinforce Moscow from German attack.  (Western US-Canada-Alaska-Soviet Far East-Yakut-Novosibirsk-Moscow is far slower than Washington-London-Archangel-Moscow).

    I would consider a KJF feasible if Japan lost two of its carriers and/or battleships first turn.


  • @ncscswitch:

    Nah… just land 1 INF there on J1, invite the Russians to Counter, then hit them with my J1 build plus AF and any BB’s that are in range.

    In short, Russia stacking Yakut is a no lose scenario for Japan.

    An SFE stack though CAN be a royal pain in the butt for Japan though…

    Yeah, that’s why a lot of players I see leave 1 infantry in Burytia.  But I never do it.

    Thing is, 6 inf in Burytia is OK if you put a UK fighter there.  But you have to decide on the Russian move before the German move.  So you don’t know if Germany will leave an opening for the UK Indian Ocean fighter (usually this means you don’t know if Germany will successfully take Anglo-Egypt or not).  So - usually I will NOT put 6 inf, because I think Germany will probably not leave a big opening for the Indian fighter.  So the question is - one infantry or none?

    If you could count on Japan diverting a fighter to Burytia, then leaving a Russian infantry there would be good because it would increase the casualties inflicted by the US on Japan in China (or is it Ssinkiang?)  But as Japan, my standard is to use the battleship support shot to hit Burytia along with a couple of offloaded units.  SO - I think you gain nothing by leaving an infantry in Burytia, but you DO lose an infantry.

    BUT - do you lose anything by stacking in Yakut?  Sure you do; you lose a bit of time as Russia.  But I think it’s worth it because the Japanese player has to take those infantry into account to avoid expanding too quickly (I usually land fighters in Russia, so the six infantry are a SOMEWHAT credible threat).

    The way I see it, stacking a few Russian infantry in Yakut doesn’t hurt the Russians.  It is almost a negligible threat to Japan, but at least it doesn’t hurt the Russians, so I do it.

    (edit) - yeah, the Japanese battleship is often sent towards Pearl, but I prefer to use it to escort transports against possible Allied air.  If I do Pearl, I usually do massed air with a destroyer fodder.


  • No, not one Russian INF left in Bury…
    One Japan INF landed to Bury on J1 (after the Russians pull out).

    The SFE counter variant works nicely though, especially against a Japan force that is TRN heavy instead of IC based…

  • '18 '17 '16 '11 Moderator

    Well, on J1 I’m assuming 2 infantry, 1 fighter in China; 3 infantry, 1 aa gun in India, 6 infantry in Bury and Japan has 1 transport.

    Now, I assume you meant to kill that Russian stack on R1, that means you have to forgo some battles elsewhere.  Maybe even go a bit on the light side to some naval engagements you have to deal with.

    On R2, I usually either put 1 infantry into an empty Manchuria and pull 5 infantry back to Yak, or I pull 6 infantry back to yak.

  • 2007 AAR League

    Actually it isn´t such a bad isea to let Japan hit your 6 inf, 2 Arm in Manchuria on J2, since Japan will losse most of the forces he attacks with (usually having 1-2 units left)

    It still slows Japan down a lot…


  • @Nix:

    Actually it isn´t such a bad isea to let Japan hit your 6 inf, 2 Arm in Manchuria on J2, since Japan will losse most of the forces he attacks with (usually having 1-2 units left)

    It still slows Japan down a lot…

    1, Germany will be doing very well because of abscence of 2 Russian tanks from the front
    2.  A weak force is much better than NO force, which is what Russia will have.

  • 2007 AAR League

    Germany can´t do anything significant on the Russian front,  Russia have more troops to bring in if they try to walk on cauccasus.

    Atleast the first 3-4 Rounds.

    Then UK/US will land troops to reinforce.


  • Actually Nix, that is not completely accurate.

    The scenario above was 2 ARM sent east to fight Japan, that is half of Russia’s ARM normally used to Round 1 and Round 2 attacks.  And with 2 ARM pulled out of the mix, Ukraine just became a MASSIVE gamble.  In fact, sending EVERYTHING else possible against Ukraine in R1 gives a 1 in 3 that Germany will keep Ukraine, and a 50% likelyhood of Russia losign one or both FIGs (depending on if they choose “take with land” and lose a FIG ahead of ARM in  order to take Ukraine.

    That means that in a 2 ARM east R1, you are going to ahve to change your attack to Belo and West Russia.  And Belo will be thin (1-2 INF on average) and West Russia will be less of a stack than normal (4 INF, 2 ART, 2 ARM)

    That leaves Germany with a strong Ukraine force, and all of their air forces. 
    Amphib into Karelia, perhaps even ARM blitz to Archangel if Russia did not leave a blocker in Karelia.
    Take back Belo
    And decide if killing 6 INF and claiming the Russian IC in Caucuses is worth while.
    Or if I’ll just skip Africa this game and destroy the West Russia Stack on R1, leaving Russia with only 10-11 INF from Russia west, and their only ARM sitting in Yakut.

    And the German front lines would look something like this after G1…
    Karelia:  4 INF
    Belo:  1-2 INF
    West Russia:  2 ARM
    Ukraine:  2 INF, 2 ART, 3 ARM, AF

    Russia is out-gunned, down income, and has a threat to Cuacuses in Ukraine as well as needing to re-take West Russia and reinforce Archangel… all with only 2 FIGs to provide punch to their dozen 1’s.

    That is a pretty weak place to start as Russia…


  • @Nix:

    Germany can´t do anything significant on the Russian front,  Russia have more troops to bring in if they try to walk on cauccasus.

    Atleast the first 3-4 Rounds.

    Then UK/US will land troops to reinforce.

    I can see 6 inf 2 armor in the east with a KJF.  Maybe.  But with a KGF (you say UK/US will land troops)?

    Are you thinking of sending a steady stream of Russian reinforcements east?  Which solves Japan’s logistical problems of getting infantry to the front lines quickly?  (Which I think is not optimal.)

    Or is there something else?

    Because I really don’t see why you would send an isolated force of 6 inf 2 arm to French Indochina, where it can be countered by say 5 inf 1 art 2 tank 2 fighter 1 bomber plus battleship support shot(s), given a 3 transport purchase with Japan (alternatively 2 transports and an industrial complex at French Indochina yields a somewhat more tank-heavy force).

    Tell me what you’re thinking.  Maybe all the Japan players in your area end up building NO transports on J1 to avoid UK bomber attacks from China, because they don’t keep a battleship escort at the seazone east of Japan, using the battleship to support the attack on the US?

  • 2007 AAR League

    Let me elaborate, since you are “angered”  :wink:

    I buy 3 Inf, 3 Arm.

    I will hit WR with everything i can exept the 2 arms that go to Yakut. (and 1 inf blocker in karelia)

    Leaves me with: And let´s say i lose the more or less average 3 Infs.  We have 8 Inf, 2 Art, 2 Arm and left in WR (+ 1 AA gun).

    " figs to Russia, 1 Inf in Karelia s a blocker.

    6 inf Buryatia, 2 Arm Yakut, 2 Inf goes to Cauccasus, 4 Inf to Russia(from Novo and Evenki)

    I´ll land 2 Figs i Russia and place my purchased troops as follow.

    3 inf in Cauccasus for total of 5 inf, 3 Arm in Russia for a total of 4 iNf, 3 Arm, 2 Figs.

    WR can be hit by Germany with; 6 Inf, 1 Art, 3 Arm, 5 figs, 1  bomber. (if they dont attack anything else)

    If Germany does that they will probably win (94% chans, but will have either AF left or at best 1 art, 3 arm and AF), but to a huge cost, and UK/USA are having a grand party in Westrussia on Round 2.

    If Germany pulls forces into Cauccasus they will be anihalated by Russia on R2.

    If Germany skips the 5 Figs there is only a 30% chans of a win.

    If germany does not hit me, UK will build an IC in India (if they kill the inf in FIC), but USA will not build Sinkiang IC (i think that is better to put it all in a navy towards europe)

    So it´s a SJF.  (and if it goes really good in the start i might purhase an American IC anyway.


  • For Nix:
    So you ONLY attack West Russia on R1, leaving Belo and Ukraine untouched.  That leaves Germany 6 FIGs to work with.  I probably will NOT hit West Russia in that example.  You are looking at a Karelia Stack from Germany as my counter…

    For whoever said "move an INF into empty Manchuria…
    I don;t leave Manch empty in that scenario.  I move my TRN to SZ61 and land Japan troops to manch, build my IC there, and land all of my FIGs there after smashing China.

    Go ahead, hit Manch.  I’ll lose a couple of FIGs, you will lose your entire Eastern force.  Now Japan has a free ride west, with no Russian forces east of Moscow…

  • 2007 AAR League

    But still has a pain in the ass India, especially so if youo lose 3-4 figs on R2.

    Gongrats on your “advance”.

    And if you move your forces to yakut you will be hit by Russian forces (if you don´t move in Force).

    in my opinion it´s worth it for Russia, but in the end this is i belive a despute about prioritys, i don´t think there is a “right” or “optimal” solution here…

    But what do i know; i constantly lose games here (wins a little more at Triple A 50/50 atm), but win maybe 7/10 in real world (wich of course is quite different from playing online…)

    :-P  :-P

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