Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Odonis vs Soul (Allies +18) G40L
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Tsinghai : 1 fighterProduction/PUs Summary :
Germans : 41 / 54
Russians : 34 / 39
Japanese : 56 / 61
Americans : 58 / 78
Chinese : 6 / 8
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 29 / 50
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Union of South Africa to 72 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
2 infantry moved from Union of South Africa to South West Africa
2 artilleries moved from Tanganyika Territory to Belgian Congo
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 armour and 2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to South West AfricaCombat - British
Battle in Norway
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win, taking Norway from Germans with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/6 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in South West Africa
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in South West Africa, round 2 : 1/4 hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 72 Sea Zone to Union of South Africa
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Scotland : 1 airfield
South West Africa : 1 artillery and 3 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Rhodesia : 2 infantry
Normandy Bordeaux : 1 aaGun, 1 artillery and 1 infantry
Norway : 1 flag, 1 factory_minor and 1 infantry
125 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 54
Russians : 34 / 39
Japanese : 56 / 61
Americans : 58 / 78
Chinese : 6 / 8
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 27 / 50
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Egypt to French Equatorial Africa
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Iraq to Persia
1 armour moved from Novgorod to Bryansk
2 fighters moved from Karelia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 fighter moved from Egypt to French Equatorial Africa
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Iraq to Persia
1 armour moved from Novgorod to Bryansk
2 fighters moved from Karelia to BryanskCombat - Italians
Battle in French Equatorial Africa
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 armour and 3 infantry
Italians win, taking French Equatorial Africa from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Bryansk
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Persia
Italians attack with 3 artilleries, 1 fighter and 2 infantry
Russians defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Persia from Russians with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bryansk: 1 armour
EDIT: Changing ownership of Bryansk from Russians to Italians
EDIT: Removing units owned by Italians from Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Egypt
1 fighter moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 battleship moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Bryansk to BelarusPlace Units - Italians
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery and 3 infantry in Borneo, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
2 bombers moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in Queensland
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 2 transports
37 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 38 / 54
Russians : 31 / 39
Japanese : 52 / 61
Americans : 57 / 78
Chinese : 6 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 32 / 46
ANZAC : 21 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour and 2 mech_infantrys moved from Belarus to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Belarus to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour and 2 mech_infantrys moved from Belarus to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Belarus to UkraineCombat - Germans
Battle in Eastern Poland
Germans attack with 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 aaGun, 7 artilleries, 1 fighter, 13 infantry and 17 mech_infantrys moved from Belarus to Bryansk
11 mech_infantrys moved from Baltic States to Bryansk
1 aaGun moved from Novgorod to Belarus
5 infantry moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 artilleries moved from Germany to Western Germany
7 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
2 bombers placed in Germany
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 38 PUs;
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
10 infantry moved from Northwest Persia to Iraq
4 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Iraq
Russians attack with 4 armour, 10 infantry and 4 mech_infantrys
Germans defend with 8 armour
Russians roll dice for 4 armour, 10 infantry and 4 mech_infantrys in Iraq, round 2 : 5/18 hits
Italians roll dice for 8 armour in Iraq, round 2 : 4/8 hits
4 infantry owned by the Russians and 5 armour owned by the Germans lost in Iraq
6 infantry owned by the Russians, 4 armour owned by the Russians and 4 mech_infantrys owned by the Russians retreated to Northwest Persia
Italians win with 3 armour remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour
Casualties for Russians: 4 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 fighter
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 1 fighter in Belarus, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Italians roll dice for 1 fighter in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Italians roll dice for 1 fighter in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Italians roll dice for 1 fighter in Belarus, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
EDIT: Adding units owned by Russians to Romania: 1 infantry
EDIT: Changing ownership of Romania from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Smolensk to Russia
2 mech_infantrys moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Rostov to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Kazakhstan to Samara
3 infantry moved from Sikang to KazakhstanPlace Units - Russians
2 armour, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Kazakhstan : 3 infantry
Romania : 1 flag, 1 infantry
Rostov : 2 infantry
Russia : 6 aaGuns, 1 airfield, 7 armour, 1 artillery, 1 factory_major, 1 fighter, 39 infantry, 9 mech_infantrys and 1 tactical_bomber
Tambov : 2 infantry
Volgograd : 1 factory_minor
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 4 armour, 6 infantry and 4 mech_infantrys
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 51
Russians : 29 / 37
Japanese : 52 / 61
Americans : 57 / 78
Chinese : 6 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 32 / 46
ANZAC : 21 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Shensi
1 fighter moved from Kiangsu to Shensi
2 fighters moved from French Indo China to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 41 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 armour moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Shensi
1 fighter moved from Kiangsu to Shensi
2 fighters moved from French Indo China to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 41 Sea Zone to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 3 fighters
Chinese defend with 3 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 1 armour, 1 artillery and 2 fighters
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Anhwe
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 mech_infantrys moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from French Indo China to Hunan
2 mech_infantrys moved from India to Yunnan
2 fighters moved from 41 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
3 fighters moved from Philippines to Japan
2 mech_infantrys moved from Malaya to Yunnan
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 carriers and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Guam to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
4 fighters moved from 22 Sea Zone to Paulau Island
1 artillery, 6 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 22 Sea Zone to 34 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 22 Sea Zone to 34 Sea Zone
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
2 bombers moved from Normandy Bordeaux to Germany
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Paulau Island
Americans attack with 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Paulau Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 21 Sea Zone to Caroline Islands
2 carriers and 2 destroyers moved from 22 Sea Zone to 34 Sea Zone
4 fighters moved from Paulau Island to 34 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 bombers moved from Germany to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 82 Sea Zone to 87 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery, 1 bomber, 2 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Paulau Island : 1 flag, 1 artillery, 6 infantry and 1 mech_infantry
Marianas : 1 flag
New Guinea : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag
33 Sea Zone : 1 submarine
34 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
26 Sea Zone : 2 submarines
22 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 2 armour, 1 bomber and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag
87 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers and 2 transports
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 5 transports
110 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 34 / 51
Russians : 29 / 37
Japanese : 55 / 60
Americans : 64 / 84
Chinese : 3 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 31 / 46
ANZAC : 21 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 34 / 51
Russians : 29 / 37
Japanese : 55 / 60
Americans : 64 / 84
Chinese : 3 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 31 / 46
ANZAC : 21 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Union of South Africa to 70 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in 70 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 70 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Equatorial Africa
British attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 4/6 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Tanganyika Territory
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 artillery and 3 infantry moved from South West Africa to Rhodesia
1 fighter moved from 70 Sea Zone to Union of South Africa
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Norway
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Rhodesia : 1 artillery and 3 infantry
Tanganyika Territory : 1 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 armour, 2 artilleries and 2 mech_infantrys
Normandy Bordeaux : 2 aaGuns, 1 artillery and 6 infantry
Norway : 1 flag, 1 factory_minor and 3 infantry
Brazil : 1 flag
91 Sea Zone : 1 destroyer
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 32 / 51
Russians : 29 / 37
Japanese : 55 / 60
Americans : 64 / 84
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 28 / 46
ANZAC : 21 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 fighters moved from Egypt to Northwest Persia
3 artilleries and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Northern Italy to Romania
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter moved from Belarus to Romania
2 mech_infantrys moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 fighters moved from Egypt to Northwest Persia
3 artilleries and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Northern Italy to Romania
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 fighter moved from Belarus to Romania
2 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Italians creates battle in territory 80 Sea Zone
Battle in Finland
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking 80 Sea Zone from ANZAC, taking Finland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 3 artilleries, 4 fighters and 2 infantry
Russians defend with 4 armour, 6 infantry and 4 mech_infantrys
retreated to Northwest Persia
Russians win with 4 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Russians: 2 infantry
Casualties for Italians: 3 artilleries and 2 infantry
Battle in Southern France
Italians attack with 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Romania to Eastern Poland
4 fighters moved from Northwest Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Novgorod
Italians undo move 3.
1 infantry placed in Novgorod
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Queensland to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 2 carriers and 1 destroyer
ANZAC roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 1 destroyer in 36 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 bombers in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 carriers and 1 destroyer in 36 Sea Zone, round 3 : 1/3 hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 1 destroyer in 36 Sea Zone, round 4 : 3/3 hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 carriers and 1 destroyer remaining. Battle score for attacker is -24
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
34 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
54 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 35 / 51
Russians : 25 / 37
Japanese : 55 / 60
Americans : 61 / 84
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 35 / 49
ANZAC : 21 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 36 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov -
intercept in Russia?
-
Nope.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 36 PUs;
Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to TambovCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 5 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Germany to Western Germany
2 fighters moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 fighter moved from Tambov to Bryansk
1 bomber moved from Russia to BryanskPlace Units - Germans
8 infantry placed in Germany
2 armour placed in UkraineTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs





