@Booper Scramble option to Yunnan
Odonis vs Soul (Allies +18) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Syria to Iraq
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
3 fighters moved from Egypt to Iraq
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Syria to Iraq
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
3 fighters moved from Egypt to Iraq
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Iraq from British with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in British Somaliland
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 fighter
Italians win, taking British Somaliland from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from British Somaliland to Egypt
3 fighters moved from Iraq to Egypt
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry and 1 mech_infantry moved from Romania to Yugoslavia
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
3 artilleries placed in Southern Italy
4 infantry placed in Northern Italy
3 infantry placed in Egypt
Italians undo move 1.
Italians undo move 1.
2 artilleries and 2 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 submarine owned by the ANZAC retreated to 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 26 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneTurn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 26 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 artilleries and 5 infantry moved from Belarus to Archangel
9 armour and 8 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 armour moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 artilleries and 5 infantry moved from Belarus to Archangel
9 armour and 8 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 armour moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 9 armour, 2 infantry and 8 mech_infantrys
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Ukraine to Novgorod
1 infantry moved from Karelia to Finland
1 aaGun moved from Belarus to Archangel
4 mech_infantrys moved from Germany to Western Germany
1 armour moved from Germany to Eastern Poland
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Volgograd to Sikang
1 tactical_bomber moved from Russia to Sikang
3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to UralsCombat - Russians
Battle in Sikang
Russians attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 3 armour and 4 mech_infantrys
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 3 armour and 4 mech_infantrys in Iraq, round 2 : 3/7 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Iraq
Russians roll dice for 3 armour and 4 mech_infantrys in Iraq, round 3 : 1/7 hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Urals, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Urals to Russia
4 infantry moved from Novosibirsk to Kansu
2 aaGuns and 5 infantry moved from Novosibirsk to Vologda
4 artilleries moved from Russia to Vologda
15 infantry moved from Russia to Vologda
3 artilleries and 5 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Russia
4 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Samara
1 aaGun moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Sikang to Samara
2 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Kansu : 4 infantry
Sikang : 1 mech_infantry
Rostov : 4 infantry
Urals : 3 infantry
Russia : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 25 infantry and 3 mech_infantrys
Vologda : 3 aaGuns, 5 artilleries and 28 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
Samara : 3 artilleries, 8 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour and 4 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 65
Russians : 28 / 31
Japanese : 55 / 49
Americans : 51 / 72
Chinese : 3 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 24 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Volgograd to Sikang
1 tactical_bomber moved from Russia to Sikang
3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to UralsCombat - Russians
Battle in Sikang
Russians attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 3 armour and 4 mech_infantrys
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 3 armour and 4 mech_infantrys in Iraq, round 2 : 3/7 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Iraq
Russians roll dice for 3 armour and 4 mech_infantrys in Iraq, round 3 : 1/7 hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Urals, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Urals to Russia
4 infantry moved from Novosibirsk to Kansu
2 aaGuns and 5 infantry moved from Novosibirsk to Vologda
4 artilleries moved from Russia to Vologda
15 infantry moved from Russia to Vologda
3 artilleries and 5 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Russia
4 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Samara
1 aaGun moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Sikang to Samara
2 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Kansu : 4 infantry
Sikang : 1 mech_infantry
Rostov : 4 infantry
Urals : 3 infantry
Russia : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 25 infantry and 3 mech_infantrys
Vologda : 3 aaGuns, 5 artilleries and 28 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
Samara : 3 artilleries, 8 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour and 4 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 65
Russians : 28 / 31
Japanese : 55 / 49
Americans : 51 / 72
Chinese : 3 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 24 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Anhwe to 17 Sea Zone
3 carriers moved from 35 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
10 fighters and 3 tactical_bombers moved from Japan to 17 Sea Zone
1 battleship moved from 35 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 mech_infantrys moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British -
Round 1 - a crazy 15 hits in SZ 17.
OOL?
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max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Anhwe to 17 Sea Zone
3 carriers moved from 35 Sea Zone to 17 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
10 fighters and 3 tactical_bombers moved from Japan to 17 Sea Zone
1 battleship moved from 35 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 mech_infantrys moved from Szechwan to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Sikang
Japanese attack with 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 11 fighters and 7 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Units damaged: 2 battleships owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Japanese: 3 carriers, 6 fighters and 2 tactical_bombers
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to Jehol
2 bombers moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
3 mech_infantrys moved from Kiangsu to Hopei
3 mech_infantrys moved from India to West India
1 battleship moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 armour placed in French Indo China
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Western United States to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship
Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship in 17 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiserNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
Celebes : 1 fighter
30 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 2 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
6 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
United Kingdom : 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
92 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
91 Sea Zone : 1 destroyer and 1 submarine
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 51 / 65
Russians : 28 / 31
Japanese : 57 / 62
Americans : 51 / 71
Chinese : 1 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 24 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 51 / 65
Russians : 28 / 31
Japanese : 55 / 62
Americans : 51 / 71
Chinese : 3 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 24 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from Rhodesia to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Belgian Congo
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Belgian Congo, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Belgian Congo from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Belgian Congo to Union of South Africa
2 infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 armour, 1 artillery and 2 infantry moved from Morocco to AlgeriaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Scotland : 1 airfield
Nigeria : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 armour, 1 artillery and 2 infantry
French West Africa : 2 infantry
Holland Belgium : 1 flag, 1 infantry
106 Sea Zone : 1 transport
83 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 46 / 65
Russians : 28 / 31
Japanese : 55 / 62
Americans : 51 / 71
Chinese : 3 / 3
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 23 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to 83 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to 83 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 83 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Madagascar
Battle in Belgian Congo
Italians attack with 1 artillery, 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking French Madagascar from French, taking Belgian Congo from British with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from 83 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 1 mech_infantry moved from Yugoslavia to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Italians
3 armour placed in Egypt
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 65
Russians : 27 / 31
Japanese : 55 / 62
Americans : 51 / 71
Chinese : 3 / 3
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 21 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 54 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 46 / 65
Russians : 27 / 31
Japanese : 55 / 62
Americans : 51 / 71
Chinese : 3 / 3
British : 30 / 32
UK_Pacific : 0 / 0
Italians : 26 / 36
ANZAC : 21 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
4 armour and 4 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium





