Scramble orders please.
15L G40 Luckyinmaroon (+20) vs. Gamerman01
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 17 PUs;
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 17 PUs;
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
2 aaGuns, 7 armour, 11 artilleries, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total -
Hm, time for sad Japan again already….
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ask me if I want to intercept with my planes next time you bomb my factory. I may want to do it next turn.
Sorry, I normally say something at the end of my turn and forgot.
If I skip it, I always give opponent a chance to retroactively decide to do it, and if you hit me we can remove a die roll. But you’ve already done your Russian turn and probably used it….
At 3 to 1 odds, plus my damage rolls sucked, I don’t think you want to intercept. If you do, we can roll it now and we can still give you the use of your plane even if it gets shot down.
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Yeah, you got really good use out of your plane there re-taking Stalingrad. I really don’t think you want to intercept.
However, like I said, I always at least say something and give you a chance even if I blow through it when it’s pretty clear it’s not in your best interests to intercept - a chance to roll it after seeing the AA and damage rolls, which gives you an advantage. I never intended to make a decision for you without taking care of it - sorry again.
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thanks man.
Na, I didn’t want to intercept that turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Amur to Soviet Far East
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Philippines to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in New Guinea
Battle in 4 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win, taking New Guinea from ANZAC with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Soviet Far East
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
1 armour and 1 infantry moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to Japan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
2 fighters and 6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Amur
1 artillery, 3 carriers, 1 cruiser, 9 destroyers, 6 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
6 fighters moved from 5 Sea Zone to Amur
1 bomber moved from Hawaiian Islands to Amur
2 cruisers and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone -
In my battle in seazone 4, I accidently clicked my destroyer to die, instead of a cruiser. Im going to switch this and roll by forum. the first roll will be the destroyer, and second roll will be my cruiser. then the 3rd roll will be ur sub.
Rolling 1d6:
(1)
Rolling 1d6:
(1)
Rolling 1d6:
(1) -
OK, too bad you rolled 2/3 1’s for my subs - wow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 5 Sea Zone to Amur
1 artillery, 3 carriers, 1 cruiser, 9 destroyers, 6 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
6 fighters moved from 5 Sea Zone to Amur
1 bomber moved from Hawaiian Islands to Amur
2 cruisers and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in Amur
Americans attack with 1 artillery, 1 bomber, 8 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 7 infantry
Americans win, taking Amur from Japanese with 1 artillery, 1 bomber, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 7 infantry
Battle in 4 Sea Zone
Americans attack with 2 cruisers and 1 destroyer
Japanese defend with 2 submarines
1 submarine owned by the Japanese Submerged
Americans win with 2 cruisers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 4 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns moved from Western United States to Central United States
7 fighters moved from Amur to 5 Sea Zone
1 bomber moved from Amur to BuryatiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
3 artilleries and 1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
3 artilleries and 1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Hunan
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 29 PUs;
British buy 1 cruiser and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from Egypt to LibyaCombat - British
Battle in Kiangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iceland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Iceland from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 armour and 1 artillery moved from Tobruk to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Libya to Egypt
2 aaGuns, 2 armour and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Kiangsi to HunanPlace Units - British
1 cruiser and 2 transports placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
2 artilleries and 2 infantry moved from 85 Sea Zone to Brazil
1 armour moved from French West Africa to Nigeria
Italians take French Central Africa from French
1 artillery and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to Libya
1 bomber moved from Western Germany to Libya
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea ZoneCombat - Italians
Battle in Brazil
Italians attack with 2 artilleries and 2 infantry
British defend with 2 infantry
British win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Libya
Italians attack with 1 artillery, 2 bombers and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 102 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 89 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to 95 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Libya to Southern Italy
1 bomber moved from Libya to Western Germany
1 armour moved from Southern France to Northern Italy
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 destroyers moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in Iraq
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkmenistan to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 armour moved from Northwest Persia to Eastern Persia
Germans take Persia from British
1 armour moved from Vologda to Volgograd
Germans take Samara from Russians
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 submarine moved from 110 Sea Zone to 123 Sea Zone
2 bombers moved from Western Germany to 123 Sea Zone
1 fighter moved from Ukraine to Tambov
1 bomber moved from Suiyuyan to Russia
1 bomber moved from Suiyuyan to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Archangel to Tambov
2 fighters moved from Rostov to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 submarine moved from 91 Sea Zone to 102 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer -
I assume no intercept of 1 fighter against fighter + 2 bombers
Does your sub fight or submerge off Iceland, for round 1?





