@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Odonis vs Soul (Allies +18) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 46 / 63
Russians : 29 / 37
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 29 / 33
UK_Pacific : 2 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - French
3 infantry moved from Libya to TunisiaTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 2 infantry
Tunisia : 3 infantry
Libya : 1 flag
Persia : 1 infantryProduction/PUs Summary :
Germans : 46 / 63
Russians : 29 / 37
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 29 / 33
UK_Pacific : 2 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Belarus to Ukraine
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 bombers moved from Western Germany to 80 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Belarus to Ukraine
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 bombers moved from Western Germany to 80 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in Ethiopia
Battle in Tanganyika Territory
Battle in Ukraine
Germans attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ethiopia from British, taking Tanganyika Territory from British, taking Ukraine from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 80 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser and 2 destroyers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Units damaged: 1 battleship owned by the British
Germans win, taking 80 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - Germans
2 bombers moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Finland to Western Germany
1 infantry moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 armour, 5 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
6 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Ukraine to Western UkrainePlace Units - Germans
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Ukraine
1 armour moved from Rostov to Ukraine
1 artillery and 4 infantry moved from Rostov to Ukraine
6 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 6 infantry in Vologda, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 3/4 hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 infantry moved from Rostov to Tambov
1 artillery and 5 infantry moved from Tambov to RussiaPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Russians :
Bryansk : 2 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
Tambov : 4 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 1 artillery and 6 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 3 armour and 4 mech_infantrys
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 27 / 33
UK_Pacific : 2 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi, sorry, just saw this now while reviewing your last US turn. Not sure how the following happened: Korea was taken without me having the ability to scramble into SZ 6 with my 3 FTRs, or kamikaze the accompanying fleet, or both?
I saw some edits were used for the battles, so just need to understand what happened there?
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I thought I had put up a response. I was having serious connectivity issues at the time. I did the entire turn (you can see it in the dicey) then the turn wouldn’t post to forum. So I had to go back later and re-enter the American turn manually. The response I thought I entered after my combat moves was “I sent 4 ftr and 1 tac to escort the transport to sz 6. You can scramble and roll the battle if you like on your next turn, it will not affect anything I do except maybe NCM into that sz if you win.”
If you want to scramble in that sz, I don’t see any problem with doing the battle now… it would be 3 ftr defending against my 4 ftr and 1 tac.
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Yeah sorry, figured it was something like that - been a little busy this week with a newborn having arrived a little early! :)
No scramble in that case.
Cheers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Suiyuyan
2 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
2 fighters moved from French Indo China to 44 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Suiyuyan
2 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
2 fighters moved from French Indo China to 44 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 battleship and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Japan
3 fighters moved from Korea to Japan
1 fighter moved from 19 Sea Zone to Japan
1 battleship and 3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from French Indo China to Szechwan
2 tactical_bombers moved from Shensi to Anhwe
2 bombers moved from Suiyuyan to Anhwe
1 armour, 3 artilleries and 1 infantry moved from India to West IndiaPlace Units - Japanese
4 fighters placed in Japan
1 factory_minor placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,3,1,4,1,1,6,2,5,1,4,1,6,2,5,5,5
Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
Yeah sorry, figured it was something like that - been a little busy this week with a newborn having arrived a little early! :)
No scramble in that case.
Cheers
Congrats! I’m a recent father myself. 😀
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 battleships and 3 cruisers moved from 6 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Iwo Jima
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/8 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Gibraltar from Germans, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 carriers and 2 destroyers moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
Celebes : 1 fighter
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
101 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 7
British : 27 / 33
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 3
British : 27 / 33
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 27 PUs;
British buy 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 fighter moved from Belgian Congo to 72 Sea Zone
1 fighter moved from Belgian Congo to 76 Sea Zone
1 artillery and 3 infantry moved from Persia to IraqCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 76 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 76 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
British attack with 1 artillery and 3 infantry
Germans defend with 2 bombers; Italians defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits
Italians roll dice for 2 bombers and 1 infantry in Iraq, round 2 : 1/3 hits
2 bombers owned by the Germans and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
6 infantry moved from Eastern Persia to Persia
1 fighter moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 72 Sea Zone to Rhodesia
1 fighter moved from 76 Sea Zone to British Somaliland
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 26 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 fighter
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Nigeria : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 2 fighters and 3 infantry
Morocco : 1 armour, 1 artillery and 2 infantry
106 Sea Zone : 1 transport
85 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 2 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 21 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Syria to Iraq
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
3 fighters moved from Egypt to Iraq
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Syria to Iraq
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
3 fighters moved from Egypt to Iraq
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Iraq from British with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in British Somaliland
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 fighter
Italians win, taking British Somaliland from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from British Somaliland to Egypt
3 fighters moved from Iraq to Egypt
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry and 1 mech_infantry moved from Romania to Yugoslavia
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
3 artilleries placed in Southern Italy
4 infantry placed in Northern Italy
3 infantry placed in Egypt
Italians undo move 1.
Italians undo move 1.
2 artilleries and 2 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 submarine owned by the ANZAC retreated to 42 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 26 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneTurn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
United Kingdom : 2 infantry
Libya : 1 flag, 3 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 3
British : 25 / 29
UK_Pacific : 0 / 0
Italians : 26 / 38
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 artilleries and 5 infantry moved from Belarus to Archangel
9 armour and 8 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 armour moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 artilleries and 5 infantry moved from Belarus to Archangel
9 armour and 8 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 armour moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 9 armour, 2 infantry and 8 mech_infantrys
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Ukraine to Novgorod
1 infantry moved from Karelia to Finland
1 aaGun moved from Belarus to Archangel
4 mech_infantrys moved from Germany to Western Germany
1 armour moved from Germany to Eastern Poland
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs





