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Odonis vs Soul (Allies +18) G40L

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 41 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Malaya
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 armour moved from Burma to India
                2 bombers and 4 tactical_bombers moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 3 infantry moved from Kweichow to Shensi
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Yunnan to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 41 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Malaya
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 armour moved from Burma to India
                2 bombers and 4 tactical_bombers moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 3 infantry moved from Kweichow to Shensi
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Yunnan to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 infantry and 4 tactical_bombers
                    British defend with 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 4 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    ANZAC defend with 1 cruiser
                    Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from ANZAC with 1 submarine and 2 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Malaya
                    Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
                    ANZAC defend with 2 fighters and 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 2 fighters and 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                3 carriers moved from 38 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
                2 battleships moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Kwangsi to French Indo China
                2 bombers moved from India to French Indo China
                3 mech_infantrys moved from Kwangtung to French Indo China
                4 tactical_bombers moved from India to Yunnan
                3 mech_infantrys moved from Kiangsu to Anhwe
                1 aaGun and 2 infantry moved from Korea to Manchuria
                2 fighters moved from 16 Sea Zone to Japan
                1 fighter moved from Shensi to Chahar

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan
                1 airfield placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine and 2 transports
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Americans from Java: 1 bomber
                EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from Midway: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 infantry moved from Western United States to Central United States
                1 artillery moved from Western United States to Central United States
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Northern Territory to Celebes
                1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 fighter
        37 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
        Central United States : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 32 / 37
        Japanese : 51 / 80
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 31 / 32
        UK_Pacific : 2 / 0
        Italians : 17 / 28
        ANZAC : 21 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 2 infantry moved from Tsinghai to Shensi
                3 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 :  1/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 32 / 37
        Japanese : 49 / 80
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 31 / 32
        UK_Pacific : 2 / 0
        Italians : 17 / 28
        ANZAC : 21 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters moved from French West Africa to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 3 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 3 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 4 :  4/4 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from Anglo Egyptian Sudan to Belgian Congo
                1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                6 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 armour and 1 infantry moved from Iraq to Persia
                2 infantry moved from French West Africa to Nigeria
                1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 transport moved from 116 Sea Zone to 106 Sea Zone

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                1 infantry placed in Quebec
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                British collect 31 PUs (1 lost to blockades); end with 33 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 3 fighters
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Nigeria : 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
        106 Sea Zone : 2 transports
        85 Sea Zone : 1 transport
        Iraq : 1 flag
        Eastern Persia : 1 flag, 6 infantry
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 32 / 37
        Japanese : 49 / 80
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 32 / 33
        UK_Pacific : 2 / 0
        Italians : 16 / 28
        ANZAC : 21 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Persia
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Belarus to Archangel
                1 armour moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Persia
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Belarus to Archangel
                1 armour moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Persia to Egypt
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                3 infantry moved from Romania to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 artillery moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Northern Italy to Romania
                2 mech_infantrys moved from 98 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 airfield, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,3,1
                Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 29 / 37
        Japanese : 49 / 80
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 29 / 33
        UK_Pacific : 2 / 0
        Italians : 23 / 33
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Combat - French
                Battle in 39 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 39 Sea Zone
                    French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports

    Non Combat Move - French
                3 infantry moved from Libya to Tunisia

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag, 1 destroyer
        United Kingdom : 2 infantry
        Tunisia : 3 infantry
        Libya : 1 flag
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 29 / 37
        Japanese : 49 / 80
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 29 / 33
        UK_Pacific : 2 / 0
        Italians : 23 / 33
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 fighter moved from Belarus to Ukraine
                1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
                2 bombers moved from Western Germany to 80 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Bessarabia to Ukraine
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 fighter moved from Belarus to Ukraine
                1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
                2 bombers moved from Western Germany to 80 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Bessarabia to Ukraine
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Ethiopia
                Battle in Tanganyika Territory
                Battle in Ukraine
                    Germans attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ethiopia from British, taking Tanganyika Territory from British, taking Ukraine from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 80 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser and 2 destroyers
                    British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                    Units damaged: 1 battleship owned by the British
                    Germans win, taking 80 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 carrier and 1 destroyer
                    Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports

    Non Combat Move - Germans
                2 bombers moved from 80 Sea Zone to Iraq
                2 fighters and 1 tactical_bomber moved from Finland to Western Germany
                1 infantry moved from Western Germany to France
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 armour, 5 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                6 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
                1 aaGun moved from Belarus to Eastern Poland
                1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 fighter moved from Ukraine to Western Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                1 armour and 4 mech_infantrys placed in Germany
                2 fighters placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Ukraine
                1 armour moved from Rostov to Ukraine
                1 artillery and 4 infantry moved from Rostov to Ukraine
                6 infantry moved from Novosibirsk to Vologda
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Archangel
                    Russians win, taking Archangel from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Vologda
                    Russians attack with 1 artillery and 6 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 6 infantry in Vologda, round 2 :  2/7 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 :  3/7 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 :  3/4 hits
                        3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Ukraine, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                4 infantry moved from Rostov to Tambov
                1 artillery and 5 infantry moved from Tambov to Russia

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Volgograd
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Russians :

    Bryansk : 2 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
        Tambov : 4 infantry
        Ukraine : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Novosibirsk : 2 aaGuns and 12 infantry
        Vologda : 1 artillery and 6 infantry
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 3 armour and 4 mech_infantrys
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 29 / 34
        Japanese : 49 / 80
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 27 / 33
        UK_Pacific : 2 / 0
        Italians : 23 / 33
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    Hi, sorry, just saw this now while reviewing your last US turn. Not sure how the following happened: Korea was taken without me having the ability to scramble into SZ 6 with my 3 FTRs, or kamikaze the accompanying fleet, or both?

    I saw some edits were used for the battles, so just need to understand what happened there?


  • I thought I had put up a response. I was having serious connectivity issues at the time. I did the entire turn (you can see it in the dicey) then the turn wouldn’t post to forum. So I had to go back later and re-enter the American turn manually. The response I thought I entered after my combat moves was “I sent 4 ftr and 1 tac to escort the transport to sz 6. You can scramble and roll the battle if you like on your next turn, it will not affect anything I do except maybe NCM into that sz if you win.”

    If you want to scramble in that sz, I don’t see any problem with doing the battle now… it would be 3 ftr defending against my 4 ftr and 1 tac.

  • 20 19 18 15 13

    Yeah sorry, figured it was something like that - been a little busy this week with a newborn having arrived a little early! :)

    No scramble in that case.

    Cheers

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers moved from French Indo China to Suiyuyan
                2 tactical_bombers moved from Yunnan to Shensi
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from Anhwe to Shensi
                1 fighter moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Anhwe to Shensi
                2 fighters moved from French Indo China to 44 Sea Zone
                2 tactical_bombers moved from Yunnan to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 bombers moved from French Indo China to Suiyuyan
                2 tactical_bombers moved from Yunnan to Shensi
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from Anhwe to Shensi
                1 fighter moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Anhwe to Shensi
                2 fighters moved from French Indo China to 44 Sea Zone
                2 tactical_bombers moved from Yunnan to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Korea
                    Japanese attack with 3 fighters and 2 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Americans with 1 battleship and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Japan
                3 fighters moved from Korea to Japan
                1 fighter moved from 19 Sea Zone to Japan
                1 battleship and 3 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Shan State to French Indo China
                3 mech_infantrys moved from French Indo China to Szechwan
                2 tactical_bombers moved from Shensi to Anhwe
                2 bombers moved from Suiyuyan to Anhwe
                1 armour, 3 artilleries and 1 infantry moved from India to West India

    Place Units - Japanese
                4 fighters placed in Japan
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in India
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,3,1,4,1,1,6,2,5,1,4,1,6,2,5,5,5
                Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs


  • @Odonis:

    Yeah sorry, figured it was something like that - been a little busy this week with a newborn having arrived a little early! :)

    No scramble in that case.

    Cheers

    Congrats! I’m a recent father myself. 😀


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
                2 battleships and 3 cruisers moved from 6 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in Iwo Jima
                    Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 :  7/8 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Gibraltar from Germans, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 carriers and 2 destroyers moved from 6 Sea Zone to 17 Sea Zone
                5 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 submarine and 1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        Celebes : 1 fighter
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 flag
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        101 Sea Zone : 1 destroyer and 1 submarine
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 29 / 34
        Japanese : 56 / 49
        Americans : 51 / 72
        Chinese : 2 / 7
        British : 27 / 33
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    retreated to Suiyuyan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 29 / 34
        Japanese : 56 / 49
        Americans : 51 / 72
        Chinese : 2 / 3
        British : 27 / 33
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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