@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Odonis vs Soul (Allies +18) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Malaya
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
2 bombers and 4 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Yunnan to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Malaya
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
2 bombers and 4 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Yunnan to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 infantry and 4 tactical_bombers
British defend with 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 cruiser
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from ANZAC with 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Malaya
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 2 fighters and 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 carriers moved from 38 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to French Indo China
2 bombers moved from India to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
4 tactical_bombers moved from India to Yunnan
3 mech_infantrys moved from Kiangsu to Anhwe
1 aaGun and 2 infantry moved from Korea to Manchuria
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Shensi to ChaharPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 airfield placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine and 2 transports
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from Java: 1 bomber
EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Northern Territory to Celebes
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from JapaneseCombat - Americans
Battle in KoreaNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 fighter
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 2 destroyers, 2 submarines and 1 transport
22 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 46 / 63
Russians : 32 / 37
Japanese : 51 / 80
Americans : 53 / 73
Chinese : 3 / 5
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 17 / 28
ANZAC : 21 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 2 infantry moved from Tsinghai to Shensi
3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 46 / 63
Russians : 32 / 37
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 17 / 28
ANZAC : 21 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 3 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 3 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 4/4 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
3 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
6 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour and 1 infantry moved from Iraq to Persia
2 infantry moved from French West Africa to Nigeria
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 transport moved from 116 Sea Zone to 106 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Quebec
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 31 PUs (1 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 fighters
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Nigeria : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
106 Sea Zone : 2 transports
85 Sea Zone : 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag, 6 infantry
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 46 / 63
Russians : 32 / 37
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 16 / 28
ANZAC : 21 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from French
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Persia
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Belarus to Archangel
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from French
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Persia
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Belarus to Archangel
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Archangel
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Persia to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 airfield, 1 fighter and 1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,3,1
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 46 / 63
Russians : 29 / 37
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 29 / 33
UK_Pacific : 2 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - French
3 infantry moved from Libya to TunisiaTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 2 infantry
Tunisia : 3 infantry
Libya : 1 flag
Persia : 1 infantryProduction/PUs Summary :
Germans : 46 / 63
Russians : 29 / 37
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 29 / 33
UK_Pacific : 2 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Belarus to Ukraine
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 bombers moved from Western Germany to 80 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Belarus to Ukraine
1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 bombers moved from Western Germany to 80 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in Ethiopia
Battle in Tanganyika Territory
Battle in Ukraine
Germans attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ethiopia from British, taking Tanganyika Territory from British, taking Ukraine from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 80 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser and 2 destroyers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Units damaged: 1 battleship owned by the British
Germans win, taking 80 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - Germans
2 bombers moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Finland to Western Germany
1 infantry moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 armour, 5 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
6 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Ukraine to Western UkrainePlace Units - Germans
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Ukraine
1 armour moved from Rostov to Ukraine
1 artillery and 4 infantry moved from Rostov to Ukraine
6 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 6 infantry in Vologda, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 3/4 hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 infantry moved from Rostov to Tambov
1 artillery and 5 infantry moved from Tambov to RussiaPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Russians :
Bryansk : 2 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
Tambov : 4 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 1 artillery and 6 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 3 armour and 4 mech_infantrys
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 49 / 80
Americans : 53 / 73
Chinese : 5 / 7
British : 27 / 33
UK_Pacific : 2 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi, sorry, just saw this now while reviewing your last US turn. Not sure how the following happened: Korea was taken without me having the ability to scramble into SZ 6 with my 3 FTRs, or kamikaze the accompanying fleet, or both?
I saw some edits were used for the battles, so just need to understand what happened there?
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I thought I had put up a response. I was having serious connectivity issues at the time. I did the entire turn (you can see it in the dicey) then the turn wouldn’t post to forum. So I had to go back later and re-enter the American turn manually. The response I thought I entered after my combat moves was “I sent 4 ftr and 1 tac to escort the transport to sz 6. You can scramble and roll the battle if you like on your next turn, it will not affect anything I do except maybe NCM into that sz if you win.”
If you want to scramble in that sz, I don’t see any problem with doing the battle now… it would be 3 ftr defending against my 4 ftr and 1 tac.
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Yeah sorry, figured it was something like that - been a little busy this week with a newborn having arrived a little early! :)
No scramble in that case.
Cheers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Suiyuyan
2 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
2 fighters moved from French Indo China to 44 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens;
Japanese buy 1 factory_minor, 4 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Suiyuyan
2 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
2 fighters moved from French Indo China to 44 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 battleship and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Japan
3 fighters moved from Korea to Japan
1 fighter moved from 19 Sea Zone to Japan
1 battleship and 3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from French Indo China to Szechwan
2 tactical_bombers moved from Shensi to Anhwe
2 bombers moved from Suiyuyan to Anhwe
1 armour, 3 artilleries and 1 infantry moved from India to West IndiaPlace Units - Japanese
4 fighters placed in Japan
1 factory_minor placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,3,1,4,1,1,6,2,5,1,4,1,6,2,5,5,5
Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
Yeah sorry, figured it was something like that - been a little busy this week with a newborn having arrived a little early! :)
No scramble in that case.
Cheers
Congrats! I’m a recent father myself. 😀
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 battleships and 3 cruisers moved from 6 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Iwo Jima
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/8 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Gibraltar from Germans, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 carriers and 2 destroyers moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
Celebes : 1 fighter
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
101 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 7
British : 27 / 33
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 29 / 34
Japanese : 56 / 49
Americans : 51 / 72
Chinese : 2 / 3
British : 27 / 33
UK_Pacific : 0 / 0
Italians : 23 / 33
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





