@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Odonis vs Soul (Allies +18) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 infantry moved from Romania to Bessarabia
7 infantry moved from Finland to Karelia
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Bessarabia
6 armour and 9 mech_infantrys moved from Germany to Baltic States
4 artilleries and 17 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Karelia
2 bombers moved from Southern Italy to Trans-Jordan
4 tactical_bombers moved from Alexandria to Trans-Jordan
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 infantry moved from Romania to Bessarabia
7 infantry moved from Finland to Karelia
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Bessarabia
6 armour and 9 mech_infantrys moved from Germany to Baltic States
4 artilleries and 17 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Karelia
2 bombers moved from Southern Italy to Trans-Jordan
4 tactical_bombers moved from Alexandria to Trans-Jordan
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in Baltic States
Germans attack with 6 armour, 4 artilleries, 17 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 6 armour, 4 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 1 fighter and 7 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 armour and 5 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 bombers and 4 tactical_bombers
British defend with 2 artilleries, 1 fighter and 2 infantry
Germans win, taking Trans-Jordan from British with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Germans: 2 bombers and 2 tactical_bombers
Casualties for British: 2 artilleries, 1 fighter and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Trans-Jordan to Egypt
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 aaGuns moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 fighter moved from Karelia to FinlandPlace Units - Germans
2 infantry placed in Southern France
1 artillery placed in Southern France
Germans undo move 1.
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
3 armour and 3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
2 fighters moved from Belarus to Karelia
1 infantry moved from Rostov to Ukraine
1 artillery and 7 infantry moved from Bryansk to Ukraine
1 armour moved from Belarus to Ukraine
2 armour and 1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 cruiser moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys
Germans defend with 6 infantry
Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in Karelia, round 2 : 2/8 hits
Germans roll dice for 6 infantry in Karelia, round 2 : 3/6 hits
2 artilleries owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Karelia, round 3 : 2/5 hits
Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians roll dice for 1 armour, 1 artillery and 2 fighters in Karelia, round 4 : 3/4 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 6 infantry
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in Ukraine
Russians attack with 3 armour, 1 artillery, 8 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 armour, 1 artillery, 8 infantry and 1 mech_infantry in Ukraine, round 2 : 2/13 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
3 artilleries and 15 infantry moved from Belarus to Smolensk
4 aaGuns moved from Belarus to Smolensk
7 infantry moved from Bryansk to Smolensk
2 fighters moved from Karelia to Nenetsia
3 infantry moved from Russia to SmolenskPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Karelia : 1 armour and 1 artillery
Nenetsia : 2 fighters
Russia : 1 airfield, 1 artillery, 1 factory_major, 9 infantry and 1 tactical_bomber
Ukraine : 3 armour, 1 artillery, 1 factory_minor, 8 infantry and 1 mech_infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 4 aaGuns, 3 artilleries and 25 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 40
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 30 / 35
UK_Pacific : 17 / 18
Italians : 17 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
5 infantry moved from Anhwe to Kweichow
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
4 fighters and 5 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to India
2 fighters moved from Kiangsi to Burma
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Burma
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Japan to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
5 infantry moved from Anhwe to Kweichow
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
4 fighters and 5 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to India
2 fighters moved from Kiangsi to Burma
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Burma
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Japan to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in French Indo China
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking French Indo China from French, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 fighters and 3 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 9 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 15 infantry and 1 tactical_bomber
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 fighters, 15 infantry and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from India to Yunnan
2 fighters and 5 tactical_bombers moved from Burma to Yunnan
2 carriers moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Kwangtung to Kwangsi
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 aaGun and 2 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
2 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
edited the troops on the transport as I find it impossible to tell which troops belong on which transports…
hope this is ok?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 55 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to Java
1 fighter moved from 55 Sea Zone to Northern Territory
1 bomber moved from 16 Sea Zone to Midway
3 carriers moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Northern Territory : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 bomber
Java : 1 bomber
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 2 destroyers and 2 submarines
16 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
101 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 40
Japanese : 43 / 43
Americans : 50 / 70
Chinese : 3 / 6
British : 30 / 35
UK_Pacific : 13 / 18
Italians : 17 / 27
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
6 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 4 infantry in Kansu, round 5 : 2/4 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 4 infantry
Tsinghai : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 45 / 52
Russians : 35 / 40
Japanese : 41 / 43
Americans : 50 / 70
Chinese : 5 / 5
British : 30 / 35
UK_Pacific : 13 / 18
Italians : 17 / 27
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
6 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to French Equatorial Africa
2 fighters moved from United Kingdom to French West Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 120 Sea Zone to 116 Sea ZonePlace Units - British
1 airfield placed in Persia
1 artillery and 2 infantry placed in Persia
1 fighter placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 airfield
EDIT: Adding units owned by British to Persia: 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,1,3
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,3
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
West India : 6 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 infantry
French Equatorial Africa : 1 bomber
French West Africa : 2 fighters and 2 infantry
Ethiopia : 1 flag
116 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour and 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
83 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 35 / 40
Japanese : 41 / 43
Americans : 50 / 70
Chinese : 5 / 5
British : 33 / 32
UK_Pacific : 13 / 9
Italians : 15 / 27
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 armour moved from Romania to Belarus
Italians take Belarus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 armour moved from Romania to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 3 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
3 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone -
Does the sub stay and fight?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone -
no - submerges
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Libya : 1 flag, 3 infantry
80 Sea Zone : 1 destroyer
Persia : 1 infantryProduction/PUs Summary :
Germans : 44 / 52
Russians : 34 / 40
Japanese : 41 / 43
Americans : 50 / 70
Chinese : 5 / 5
British : 31 / 32
UK_Pacific : 13 / 9
Italians : 17 / 28
ANZAC : 21 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 fighters and 1 tactical_bomber moved from Western Germany to Karelia
1 fighter moved from Finland to Karelia
2 tactical_bombers moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Bryansk
Germans take Bryansk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 fighters and 1 tactical_bomber moved from Western Germany to Karelia
1 fighter moved from Finland to Karelia
2 tactical_bombers moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Battle in French Equatorial Africa
Germans attack with 2 tactical_bombers
French defend with 1 infantry; British defend with 1 bomber
French win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 2 tactical_bombers
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Battle in Karelia
Germans attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
1 fighter moved from Karelia to Belarus
2 fighters and 1 tactical_bomber moved from Karelia to Finland
3 aaGuns, 6 armour, 4 artilleries, 15 infantry and 7 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Poland to Belarus
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 armour and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
2 bombers placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Smolensk to Archangel
1 fighter moved from Nenetsia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Nenetsia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 infantry moved from Western Ukraine to Ukraine
1 artillery and 6 infantry moved from Ukraine to Rostov
4 aaGuns moved from Smolensk to Russia
3 artilleries moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
22 infantry moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
3 armour and 1 mech_infantry moved from Ukraine to Rostov
1 artillery and 5 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Bryansk : 2 infantry
Rostov : 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 32 infantry and 1 tactical_bomber
Tambov : 1 artillery and 5 infantry
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 6 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 63
Russians : 32 / 37
Japanese : 41 / 43
Americans : 50 / 70
Chinese : 5 / 5
British : 31 / 32
UK_Pacific : 13 / 9
Italians : 17 / 28
ANZAC : 21 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Malaya
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
2 bombers and 4 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Yunnan to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone





