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15L G40 Cyanight (Allies +22) vs Shin Ji (Axis)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                8 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery moved from 30 Sea Zone to Johnston Island
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                3 armour moved from India to Eastern Persia
                6 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 artillery and 4 infantry moved from Kazakhstan to Caucasus
                1 artillery moved from Tsinghai to Kazakhstan
                2 infantry moved from Kansu to Novosibirsk
                3 armour and 3 mech_infantrys moved from Burma to West India
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kiangsu to Kweichow

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Johnston Island
                Battle in Eastern Persia
                    Japanese attack with 9 armour and 1 mech_infantry
                    British defend with 4 armour
                    Japanese win, taking Johnston Island from Americans, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 20
                    Casualties for British: 4 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caroline Islands
                Battle in Northwest Persia
                    Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Caroline Islands from Americans, taking Northwest Persia from Americans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 26 Sea Zone
                    Japanese attack with 8 submarines
                    Americans defend with 1 destroyer, 3 fighters and 6 transports
                    5 submarines owned by the Japanese Submerged
                    Americans win with 3 fighters remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 destroyer and 6 transports
                    Casualties for Japanese: 3 submarines
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 50 Sea Zone
                    Japanese attack with 6 fighters and 6 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines
                    2 submarines owned by the Americans Submerged
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                    Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 3 destroyers
                    Casualties for Japanese: 6 fighters and 1 tactical_bomber
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands

    Non Combat Move - Japanese
                5 tactical_bombers moved from 50 Sea Zone to 30 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery moved from 30 Sea Zone to Johnston Island
                5 fighters moved from Philippines to 30 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 30 Sea Zone
                1 aaGun moved from Kazakhstan to Caucasus
                1 aaGun moved from Tsinghai to Kazakhstan

    Place Units - Japanese
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 transports placed in 6 Sea Zone
                3 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
                Japanese collect 84 PUs; end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers moved from 28 Sea Zone to 30 Sea Zone
                14 fighters moved from Hawaiian Islands to 30 Sea Zone
                2 submarines moved from 50 Sea Zone to 30 Sea Zone
                9 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 armour moved from Western United States to Alaska
                3 fighters moved from Morocco to 92 Sea Zone
                1 tactical_bomber moved from Morocco to 92 Sea Zone
                3 bombers and 2 fighters moved from Iraq to Northwest Persia

    Combat - Americans
                Battle in 30 Sea Zone
                    Americans attack with 2 carriers, 14 fighters and 11 submarines
                    Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 5 tactical_bombers and 2 transports
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese

  • 14 Customizer

    OOL for SZ 30 please

  • 15

    Let’s do it round by round.  How many hits total?

  • 14 Customizer

    6 sub hits - then 9 hits by fighters.

  • 15

    I count 6 sub hits and 9 ftr hits

    So I’ll tilt 3 carriers, tilt 2 BBs, and lose one sub from the subs

    And for the 9 ftr hits - lose 2 more subs, 3 destroyers, 2 carriers, and 2 Tacs.

  • 15

    Ah!  THanks for the count.

  • 14 Customizer

    I think I messed up. If you see above I chose 4 cv and 2 bb tilts before the fighters attack. I forgot they separate attacks with subs, sorry about that

  • 15

    Want to roll it here instead from this point then?  And then just edit in the result?

  • 14 Customizer

    sure, how do I do that?

  • 14 Customizer

    You cant select sub hits from the fighters since I don’t have a DD attacking

  • 15

    Here’s how you do it.

    put a colon (:) then aaa then (number of dice)@(target number) - no spaces, no parentheses.

    So, to roll for 3 subs attacking, I’d do this.  Note that this just an example roll.

    DiceRolls: 3@2; Total Hits: 13@2: (4, 2, 6)

  • 15

    I’ll roll my defense to get things started.

    6 ftrs, 2 Battleships
    DiceRolls: 8@4; Total Hits: 78@4: (1, 2, 3, 2, 4, 5, 4, 3)

    5 Tac, 2 Cruisers
    DiceRolls: 7@3; Total Hits: 37@3: (3, 6, 2, 6, 4, 6, 2)

    6 carriers, 4 destroyers
    DiceRolls: 10@2; Total Hits: 210@2: (5, 5, 5, 3, 4, 2, 5, 3, 4, 2)

    3 subs
    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 4)

  • 15

    So that’s 12 hits total.  Lose all your subs and 1 ftr, right?

  • 15

    Oh!  Now I see what you mean about the sub hits.  alright then, let me figure what should be left on my side after the first round.

  • 14 Customizer

    OOL for my side is CV - CV - Subs - Fighters

    So I would lose 2 CV and 8 subs. You can keep what you lost the same since we can switch subs for CV hits in the first pass

  • 15

    So I’ll tilt 3 carriers, and lose 3 subs from the subs

    And for the 9 ftr hits - tilt 2 battleships, 3 destroyers, 2 carriers, and 2 Tacs.

    Leaving me with

    2 tilted battleships
    3 undamaged carriers
    3 tilted carriers
    1 destroyer
    6 ftrs
    and 3 Tacs

  • 15

    Oh right, forgot the CVs were in this too.

    3 subs and 14 ftrs vs

    2 tilted battleships
    3 undamaged carriers
    3 tilted carriers
    1 destroyer
    6 ftrs
    and 3 Tacs

    Is that correct?

  • 14 Customizer

    That works :)

    3 subs
    :aaa3@2

    14 Fighters
    :aaa14@3

  • 14 Customizer

    Hmm… not working, hehe

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