Scramble to Taranto?
15L G40 Cyanight (Axis) vs Shin Ji (Alies +21) Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Malaya
3 infantry moved from India to BurmaCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 3 fighters
EDIT: Adding units owned by ANZAC to Malaya: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 7 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Vologda to Volgograd
4 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 5 armour, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 5 armour, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 tactical_bombers moved from Volgograd to Russia
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
10 mech_infantrys moved from Western Germany to Southern Italy
11 fighters moved from Western Germany to Southern Italy
2 armour moved from Western Germany to Southern ItalyPlace Units - Germans
7 fighters and 1 mech_infantry placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1,1,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
5 fighters moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 80 Sea Zone to Italian Somaliland
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
2 artilleries, 4 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 4 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 battleships moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Samara to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan StateCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 artilleries, 5 fighters and 2 infantry
British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 artillery and 5 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Egypt
Battle in Shan State
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Egypt from British, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Italian Somaliland
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Italian Somaliland from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Italian Somaliland to 81 Sea Zone
3 carriers moved from 80 Sea Zone to 81 Sea Zone
5 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
1 aaGun moved from Persia to 80 Sea Zone
1 aaGun and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Egypt
5 fighters and 8 tactical_bombers moved from Sikang to Greece
3 fighters moved from French Indo China to Volgograd
2 armour moved from French Indo China to Szechwan
3 mech_infantrys moved from Kweichow to Tsinghai
2 armour moved from Kansu to Kazakhstan
3 fighters moved from Japan to Kweichow
1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
2 fighters and 1 tactical_bomber placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,6,2,6,3,4,1,3,4,3,4,4,4,2,5,5,6,6,4,2,2,3,1,2,3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 54 PUs (7 lost to blockades); end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
3 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to 95 Sea Zone -
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries, 7 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
3 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to 95 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Southern Italy
Americans attack with 3 artilleries, 3 bombers, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 14 fighters, 1 infantry and 10 mech_infantrys; Italians defend with 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys; Japanese defend with 2 bombers
Italians win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 5 armour, 2 bombers, 15 fighters, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is -84
Casualties for Germans: 1 aaGun
Casualties for Italians: 3 infantry
Casualties for Americans: 3 artilleries, 3 bombers, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
1 bomber could not land in 95 Sea Zone and was removedTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
Yep! That’s game. I needed almost supernatural luck to pull that off. It didn’t happen.
Nicely done!
-
So! That makes us one and one. Would you like another match?
-
Good Game! Sure, makes sense we have to break the tie. Whats your bid?
-
Better bid higher, I’m thinking. I’ll start at 25.
-
Ill bid 22
-
22? Ok, the Allies are yours for 22. How would you like that bid?
-
Sub in 98 and 91
Tank in Egypt
Art in Alex -
New thread is up! Awaiting scrambles.
-





