Redrum has been making some definite progress with the TripleAI.
It’s working pretty well in 1942.2
The latest pre-releases show a much stronger computer player, especially with aircraft and on the water. It’s not as good as an expert human player, but it puts up a pretty stiff fight. The next stable should show a marked improvement, so now might be a fun time to start exploring ways to make the AI more challenging.
:-D
For an enjoyable experience vs the AI, give the Machine a “leg-up” in the form of a bid or an AI advantage.
Under the “game options” tab you can either give each Nation a specific amount of money to spend (bid), or you can give the computer extra money each round (on a repeating basis) by selecting that option before the game starts. Select the check box “AI bonus income flat rate” or “AI bonus income percentage” and then enter a value.
For AI bonus income flat rate, I find that “5, 10 and 15 ipcs” work well for a “normal, hard, very hard” playscale.
For AI bonus income percentage, I like 10%, 25%, 33% to achieve a similar “normal, hard, very hard” playscale.
For the manual Bids at the beginning of play there is a lot of room for variety (the computer does weird stuff currently with its bid logic, and often makes silly buys so it is better to do this manually).
I’ve tried the “Bomber Bonanza” Bid, where each AI nation receives an extra bomber outright. (12 ipcs to each)
Also the “Battleship Bonanza” Bid, where each AI nation gets 1 extra battleship (20 ipcs to each).
And the “Production Blitz” Bid, where each AI nations gets 2 extra factories. (30 ipcs each).
The AI seems to use bombers quite effectively in combat, especially in positioning their large bomber stacks for all-air strikes against fleets. They don’t currently engage in SBR, but the machine uses aircraft well, so the Bomber bid is pretty enjoyable
Likewise, when the AI is given an extra Battleship, it tends to focus a bit more on naval expansion, making bolder opening attacks on the water. This is also a fun excuse to give the Russians a battleship if you’re playing against HardAI Allies haha!
The production bid, allows for the AI to mobilize their units in more expedient and interesting ways, providing stronger challenges during the endgame especially.