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    LittleShea

    @LittleShea

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    Latest posts made by LittleShea

    • RE: Game unbalanced?

      Until you get comfortable and know all the “correct” opening moves for allies you can give em 24 IPCs and will be a much more balanced game - against an inexperienced allies player.

      Some house rules you might want to consider are those from the global edition…16 IPC Aircraft carriers that take 2 hits to sink, need to repair capital ships at ICs (i.e battleships and aircraft carriers). And lastly ability to scramble one fighter from IC. This helps protect the two US transporters and destroyer in first turn without the need of Allies requiring a bid (to buy destroyer to defend).

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • Scrambling for victory cities

      I recall reading this in one of the threads but can’t find the conversation. What was the general consensus on this? Is it too much in the allies favor to bring in this rule? Would be nice to do away with bidding.

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • RE: Allies (general) strategy with a 14 (6 with some good luck) IPC bid.

      Cheers mate, I love the game and in some ways disappointed I haven’t worked this all out myself…maybe in another 396 games eh? I played professionally as a poker player for a bit before making it a serious hobby on the side. Ever need any tips on that front, feel free to email me on sheameehan@hotmail.com.

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • RE: Subs specials return once destroyers are removed as casualties?

      Cool, thanks for clarifying.

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • RE: Allies (general) strategy with a 14 (6 with some good luck) IPC bid.

      Ok what I really need to know, is the “correct” way to play Russia in the first turn?

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • RE: Allies (general) strategy with a 14 (6 with some good luck) IPC bid.

      Hi thanks for the prompt reply…the game has not started … I have just been staring at the board for 6 hours trying to work smth out. Firstly just so I understand correctly, can a fighter fly to SZ17 and land on an Aircraft Carrier that has just been produced in Italy? Or I might misunderstand the German attack phase on the Destroyer?

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • Allies (general) strategy with a 14 (6 with some good luck) IPC bid.

      Ok so like most have been struggling to compete using Allies but I think I may have cracked it. I had played 3 games as Allies against an inexperienced player, however I would help coach strategies in order to make a game of it. I just could never land US or UK troops before Moscow fell. The Japs were unstoppable. In one game he came up with Operation Sea Lion by himself, getting me by surprise (as not used to not being able to put unlimited troops in capital cities) and if it matters is an accomplished Poker player so does have the necessary intellect skills to compete.

      Now down 3-0 and willing to prove a point how difficult it is to play allies vs the linear approach of being Axis (he has started to rib me how great a player he is),he plays allies and I crush him. I then gave him 14 IPCs to play Allies. Again he had no idea how to think ahead and the transition from playing Axis well (you can not really play Axis badly) to the coordinated approach to playing Allies completely failed him. I crushed him just playing Axis in a standard push forward way. However he did take the sub in india and destroyed the fleet in sz37 and we also inadvertently discovered the aussie transporter could legally move 3 spaces back to india if he chose to withdraw the amph assault. He chose to carry on, destroyed the ��� fleet but was disappointed when I told him he now had to land the aussies in to E.India and they were beaten back on the beaches. He didn’t bring the transport from India. I took note.

      This is now my strategy for playing Allies with 14 IPCs. Please pick holes in it.

      With 14 IPCs UK buys two artillery with one going in to Egypt and the other to India. The idea here is that in Egypt after R1 with the Persian Soldier I will have a 2artillery/2 inf combination. I think Egypt is too strong for Germany to take now in the 1st turn. Intention is to fly Russian fighter there too.

      The remaining 6 IPCs is spent on a sub in India…with the idea on using it to destroy ��� fleet in SZ37

      Russian R1.

      Purchase 6 men and one tank (just to keep attacking options open)

      After some consideration the odds are just not favourable to strafe Ukraine. It is tempting to take out the German fleet in SZ5 with the two fighters but Russia needs those fighters for defence later on and can not afford to lose. I also weigh up taking Baltic states but then there would be no defence in Karelia to protect the returning Fighter. My main strategy is to hold the line and create a dead zone in WR.

      I elect to send everything minus one fighter to West Russia. Once taken I can then counterattack any movement in to Karelia or Caucasus. My goal is to hold the line and prevent Caucasus being taken. Once G can start pumping out inf there instead of walking from Berlin Russia falls sooner. If he takes Karelia I am ok with him holding it, better that than Caucasus.

      The spare fighter flies to Egypt and is now impregnable (as the extra UK artillery is there now too).

      R1 G - Germany makes predictable moves does what it does but the strategy for Russia stays the same throughout. Hold the line until the US and UK arrive.

      R1 UK Purchase 3 subs for India. Apart from the ��� fleet in SZ37 there is no ��� fleet (and more importantly no destroyer) within two spaces. This will allow me in round two to hit any fleet in range with 3@2 that will no doubt delay Japs advance. If UK is to buy subs it has to be now as future rounds they will be within 2 spaces of destroyers and airforce - and subs don like defending as soon as they are produced!) When I do attack and if destroyers are removed we will have surprise attacks enabled. The japs will take a long time to recover (that is the idea!)

      R1 Combat movement. With the Australian fleet in SZ39 and SZ35 we hit 37. UK has an extra sub (From the 14IPC bid). We also use the fighter from Egypt. We also declare an amphibious assault (two transporters, 3 Inf, 1art to take E.India). This is when we use the extra artillery bought as part of the 14 extra IPCs. Depending on how the battle goes in round one we can either withdraw everything to India (Aus transport makes a legal 3-space move) or we do an amphib assault w 3 inf and 1 art against 2 inf. I am thinking I will not proceed and if the ��� fleet still lives on first round of combat will withdraw back to india and take E.Indies on subsequent Turn when the ��� fighters leave (as ��� aircraft carrier will be dead)

      If things go badly we now have just placed 3 subs in to sz35 and can submerge if Japs counterattack or use as fodder as the two fighters on the Aircraft carrier defend. If things go well we now have 3-5 subs to harangue the remaining ��� fleet.

      So in case you have missed it UK has saved 13 IPCs and next time has an income of 44 IPCs (maybe more if E.Indies falls)

      Japan goes - but strategy for UK remains unchanged - delay Japan for as long as possible.

      US buys 4 fighters. In their non-combat phase move all current fighters that can, fly to Eastern Canada.

      US and UK during their combat phases eliminate German subs. Not a concern if other surface ships are alive as you will see.

      Assuming the German subs are gone, come the UK turn UK buys 3 aircraft carriers. Since G has now had their turn on the US turn US land 6 fighters on the 3 uk Aircraft carriers. If german subs are a threat then buy 1-2 destroyers and then the planes can defend against he subs.

      So here we go … at the end of the 2nd turn there is an impregnable Navy fleet of 6 rolls @ 4, 3@2. Subsequent turns US and UK can now safely begin the transport purchase with the intention on turn 4 UK are landing troops anywhere they wish to. Not to mention the US fleet is on its way over too.

      Some holes here are that I haven’t produced any land units in India for 2 turns but am hoping that the UK subs will do their job. It is a trade off on buying 1 fighter, art and inf in India (and still intending on doing the 3 aircraft carrier purchase) but I figure that the 3 subs will do just as good a job at holding the japs back if not longer as we can eliminate the bombardment threat and Japs need a fleet to advance fast.

      US does standard move of bringing everything over from Pac to Atlantic. if the fleet in SZ11 � goes down first round then so be it.

      Things may need to be adjusted depending on dice rolls and Germany and ��� strategies but this the general idea. UK hold back Japs and from turn 4 UK and US are offloading troops every turn in to Europe. At some point when the US fleet has arrived the 6 fighters can be sent to Russia to defend the motherland.

      This could also be done with a 6 IPC bid with the sub in India. But I am so sick of losing (we both are…he wants to see an Allied strategy that works too), I need to be sure and have taken the 14. Allies needs to win before trying 6 IPC approach.

      Anything over 14 IPCs is too much now in the Allies favour.

      Thoughts?

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • Subs specials return once destroyers are removed as casualties?

      So with other Surface ships, subs engage a fleet that has say an Aircraft Carrier with fighters and there are destroyers present. Subs at this point are not able to perform surprise strikes.

      After a round of combat all enemy destroyers are removed as casualties. From this point on, are fighters still able to hit the subs? Are subs now able to perform surprise attacks until the battle ends?

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • RE: Rule clarification on boats retreating from attack - sea battle

      “…transporters can not offload after retreating…” thanks that clarifies the situation.

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea
    • Rule clarification on boats retreating from attack - sea battle

      I understand that boats can withdraw from an attack and withdraw from a zone that any one of them were coming from.

      So is it possible in the first turn for UK to take the fleet from SZ39 and move them in to the combat with Fleet from SZ35 against the Japs at SZ37.The transporter takes Aussie troops with him. After the first round of combat, those that are left, the whole fleet retreats to SZ35.

      So in effect the Transporter from SZ39 has moved 3 spaces and offloads in to India (SZ35)?

      posted in Axis & Allies 1942 2nd Edition
      L
      LittleShea