i am away for the weekend, so maybe sunday night
15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH
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If axis makes no major errors and the dice go at all in their favor they are tough to beat.
The one gigantic error you did make I allowed you to reverse which will probably eliminate me from playoff contention so I hope you are grateful at least :-)
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I am gratefull, you played as a gent, you know I would have done the same for you.
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However, you will be in the play-offs, for sure.
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However, you will be in the play-offs, for sure.
Doubtful but if I don’t make it I will not be disappointed - my year only gets more and more jammed.
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dang it juan - you made an illegal move on I13. you cannot activate saudi arabia and move into trj with the tank. it has to stop when it activates saudi arabia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Portugal to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 aaGun and 13 infantry moved from Spain to 92 Sea Zone
1 aaGun and 1 infantry moved from Spain to Gibraltar
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 26 Sea Zone to 10 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 fighters placed in QuebecTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 2 infantry
Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Turkey to Trans-Jordan
8 infantry moved from Turkey to IraqPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 2 infantry
Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Turkey to Trans-Jordan
8 infantry moved from Turkey to IraqPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northern Italy to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
2 bombers moved from France to Sweden
1 infantry moved from Tambov to Russia
18 armour, 25 artilleries and 27 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Vologda to RussiaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 4 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Germans attack with 18 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 9 armour, 12 artilleries, 1 factory_major, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 5PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour remaining. Battle score for attacker is 37
Casualties for Germans: 4 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
Casualties for Russians: 4 aaGuns, 9 armour, 12 artilleries, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Sweden
Germans attack with 2 bombers
Americans defend with 1 armour and 2 mech_infantrys
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Vologda to Russia
1 aaGun moved from Tambov to Volgograd
3 infantry moved from Novgorod to Karelia
26 mech_infantrys moved from Poland to Novgorod
2 bombers moved from Sweden to Western Germany
4 infantry moved from Southern France to Spain
2 infantry moved from France to Southern France
10 mech_infantrys moved from Germany to Northern Italy
6 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2
Germans collect 55 PUs (4 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers and 5 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
7 carriers, 1 destroyer, 3 fighters, 5 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
7 carriers, 1 destroyer, 3 fighters, 6 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
3 carriers moved from 30 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 battleship moved from 30 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 6 fighters and 6 tactical_bombers
Americans defend with 1 transport
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Guam
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in 16 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win, taking Midway from Americans, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
10 fighters moved from 16 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to Japan
4 mech_infantrys moved from Iraq to Trans-Jordan
4 armour moved from Iraq to Trans-Jordan
5 armour moved from Persia to Iraq
5 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
5 artilleries moved from Persia to Iraq
3 armour moved from West India to Persia
5 infantry moved from Afghanistan to Eastern Persia
3 mech_infantrys moved from Burma to West India
2 bombers moved from Bryansk to Iraq
4 infantry moved from Samara to KazakhstanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 fighters placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
wow you ran right over moscow without breaking a sweat - what a surprise.
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and norway was a joke as well. ridiculous.
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dice don’t matter though right… haha i love that logic
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
COMMENT: 3 ftr on 2 acc in 10
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns and 14 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Algeria to Tunisia
2 transports moved from 81 Sea Zone to 71 Sea Zone
3 fighters moved from Quebec to 10 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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with moscow providing no resistance there is truly less than no hope.
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J dau seems to be confused about my dice comments so in case you are as well here is my clarification. I am NOT saying that I am losing this game because I am getting diced. What I am saying is that the reason I continued is because there was plenty of dice to be rolled and if I happen to get a lucky outcome, such as what you got in game 1 which changed the entire course of the game, I could have still made it competitive.what I am saying is that the dice for the axis have not ever resulted in disaster. the reason I was continuing was in hopes of a dice disaster for the axis. Giving you 80 percent on Moscow when I didn’t need to do so was in hopes have you taking the battle and getting an unlucky roll. I thought all this stuff was pretty obvious but J dau doesn’t see it that way.
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I understand and I agree with you, dice disasters gave me second life in game 1, then the Japan strategy was nice I think. Here, you had less concentration, I was playing very long term and and with very rarelly opposed dice, so from a certain point in time, the only hope was luck in dice, however, I made a serious mistake that you authorised correcting in NCM and this proves once again that you are a gentleman.
If you don´t make the play-offs this year, I would be very happy to have your advice in strategy in my games. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 6 artilleries; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Spain to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Non Combat Move - Italians
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 armour moved from Iraq to Trans-Jordan
14 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to IraqPlace Units - Italians
3 artilleries placed in Iraq
3 artilleries placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 31 PUs (1 lost to blockades); end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
those convoy dice are incredible. LOL
remember last round when i got 3,3,3,3 and went well over max? the time before was well under expected as well. just funny is all.





