Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
If axis makes no major errors and the dice go at all in their favor they are tough to beat.
The one gigantic error you did make I allowed you to reverse which will probably eliminate me from playoff contention so I hope you are grateful at least :-)
I am gratefull, you played as a gent, you know I would have done the same for you.
However, you will be in the play-offs, for sure.
However, you will be in the play-offs, for sure.
Doubtful but if I don’t make it I will not be disappointed - my year only gets more and more jammed.
dang it juan - you made an illegal move on I13. you cannot activate saudi arabia and move into trj with the tank. it has to stop when it activates saudi arabia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Portugal to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 aaGun and 13 infantry moved from Spain to 92 Sea Zone
1 aaGun and 1 infantry moved from Spain to Gibraltar
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 26 Sea Zone to 10 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Quebec
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 2 infantry
Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Turkey to Trans-Jordan
8 infantry moved from Turkey to Iraq
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 2 infantry
Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Turkey to Trans-Jordan
8 infantry moved from Turkey to Iraq
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northern Italy to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
2 bombers moved from France to Sweden
1 infantry moved from Tambov to Russia
18 armour, 25 artilleries and 27 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Vologda to Russia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 4 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Germans attack with 18 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 9 armour, 12 artilleries, 1 factory_major, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 5PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour remaining. Battle score for attacker is 37
Casualties for Germans: 4 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
Casualties for Russians: 4 aaGuns, 9 armour, 12 artilleries, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Sweden
Germans attack with 2 bombers
Americans defend with 1 armour and 2 mech_infantrys
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Vologda to Russia
1 aaGun moved from Tambov to Volgograd
3 infantry moved from Novgorod to Karelia
26 mech_infantrys moved from Poland to Novgorod
2 bombers moved from Sweden to Western Germany
4 infantry moved from Southern France to Spain
2 infantry moved from France to Southern France
10 mech_infantrys moved from Germany to Northern Italy
6 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2
Germans collect 55 PUs (4 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers and 5 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
7 carriers, 1 destroyer, 3 fighters, 5 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
7 carriers, 1 destroyer, 3 fighters, 6 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
3 carriers moved from 30 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 battleship moved from 30 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 6 fighters and 6 tactical_bombers
Americans defend with 1 transport
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Guam
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in 16 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win, taking Midway from Americans, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
10 fighters moved from 16 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to Japan
4 mech_infantrys moved from Iraq to Trans-Jordan
4 armour moved from Iraq to Trans-Jordan
5 armour moved from Persia to Iraq
5 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
5 artilleries moved from Persia to Iraq
3 armour moved from West India to Persia
5 infantry moved from Afghanistan to Eastern Persia
3 mech_infantrys moved from Burma to West India
2 bombers moved from Bryansk to Iraq
4 infantry moved from Samara to Kazakhstan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 fighters placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
wow you ran right over moscow without breaking a sweat - what a surprise.
and norway was a joke as well. ridiculous.
dice don’t matter though right… haha i love that logic
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
COMMENT: 3 ftr on 2 acc in 10
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns and 14 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Algeria to Tunisia
2 transports moved from 81 Sea Zone to 71 Sea Zone
3 fighters moved from Quebec to 10 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
with moscow providing no resistance there is truly less than no hope.
J dau seems to be confused about my dice comments so in case you are as well here is my clarification. I am NOT saying that I am losing this game because I am getting diced. What I am saying is that the reason I continued is because there was plenty of dice to be rolled and if I happen to get a lucky outcome, such as what you got in game 1 which changed the entire course of the game, I could have still made it competitive.what I am saying is that the dice for the axis have not ever resulted in disaster. the reason I was continuing was in hopes of a dice disaster for the axis. Giving you 80 percent on Moscow when I didn’t need to do so was in hopes have you taking the battle and getting an unlucky roll. I thought all this stuff was pretty obvious but J dau doesn’t see it that way.
I understand and I agree with you, dice disasters gave me second life in game 1, then the Japan strategy was nice I think. Here, you had less concentration, I was playing very long term and and with very rarelly opposed dice, so from a certain point in time, the only hope was luck in dice, however, I made a serious mistake that you authorised correcting in NCM and this proves once again that you are a gentleman.
If you don´t make the play-offs this year, I would be very happy to have your advice in strategy in my games.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 6 artilleries; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
Combat - Italians
Non Combat Move - Italians
2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 armour moved from Iraq to Trans-Jordan
14 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
Place Units - Italians
3 artilleries placed in Iraq
3 artilleries placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 31 PUs (1 lost to blockades); end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
those convoy dice are incredible. LOL
remember last round when i got 3,3,3,3 and went well over max? the time before was well under expected as well. just funny is all.