15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH

  • 12

    @Boldfresh:

    If axis makes no major errors and the dice go at all in their favor they are tough to beat.

    The one gigantic error you did make I allowed you to reverse which will probably eliminate me from playoff contention so I hope you are grateful at least  :-)

  • 19 18 17 16 15

    I am gratefull, you played as a gent, you know I would have done the same for you.

  • 19 18 17 16 15

    However, you will be in the play-offs, for sure.

  • 12

    @JuanSpain:

    However, you will be in the play-offs, for sure.

    Doubtful but if I don’t make it I will not be disappointed - my year only gets more and more jammed.

  • 12

    dang it juan - you made an illegal move on I13.  you cannot activate saudi arabia and move into trj with the tank.  it has to stop when it activates saudi arabia.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Portugal to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 92 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 aaGun and 13 infantry moved from Spain to 92 Sea Zone
                1 aaGun and 1 infantry moved from Spain to Gibraltar
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from British Somaliland to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 battleship moved from 26 Sea Zone to 10 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in Quebec

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    retreated to Normandy Bordeaux
                    British win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Spain
                    Italians attack with 1 bomber and 2 mech_infantrys
                    French defend with 2 infantry
                    Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 infantry moved from Saudi Arabia to Trans-Jordan
                1 armour moved from Saudi Arabia to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour moved from Turkey to Trans-Jordan
                8 infantry moved from Turkey to Iraq

    Place Units - Italians
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
                Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    retreated to Normandy Bordeaux
                    British win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Spain
                    Italians attack with 1 bomber and 2 mech_infantrys
                    French defend with 2 infantry
                    Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 infantry moved from Saudi Arabia to Trans-Jordan
                1 armour moved from Saudi Arabia to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour moved from Turkey to Trans-Jordan
                8 infantry moved from Turkey to Iraq

    Place Units - Italians
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
                Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 11 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Northern Italy to Normandy Bordeaux
                4 infantry moved from France to Normandy Bordeaux
                2 bombers moved from France to Sweden
                1 infantry moved from Tambov to Russia
                18 armour, 25 artilleries and 27 mech_infantrys moved from Bryansk to Russia
                1 mech_infantry moved from Vologda to Russia

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 4 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Russia
                    Germans attack with 18 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 9 armour, 12 artilleries, 1 factory_major, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans captures 5PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour remaining. Battle score for attacker is 37
                    Casualties for Germans: 4 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 9 armour, 12 artilleries, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
                Battle in Sweden
                    Germans attack with 2 bombers
                    Americans defend with 1 armour and 2 mech_infantrys
                    Germans win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 aaGun moved from Vologda to Russia
                1 aaGun moved from Tambov to Volgograd
                3 infantry moved from Novgorod to Karelia
                26 mech_infantrys moved from Poland to Novgorod
                2 bombers moved from Sweden to Western Germany
                4 infantry moved from Southern France to Spain
                2 infantry moved from France to Southern France
                10 mech_infantrys moved from Germany to Northern Italy
                6 mech_infantrys moved from Northern Italy to Southern Italy

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                2 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2
                Germans collect 55 PUs (4 lost to blockades); end with 60 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
                EDIT: Adding units owned by Germans to Western Germany: 3 infantry
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 carriers and 5 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                4 fighters moved from 6 Sea Zone to 16 Sea Zone
                6 fighters and 6 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                7 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                7 carriers, 1 destroyer, 3 fighters, 5 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                7 carriers, 1 destroyer, 3 fighters, 6 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                3 carriers moved from 30 Sea Zone to 25 Sea Zone
                1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                1 battleship moved from 30 Sea Zone to 25 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 6 fighters and 6 tactical_bombers
                    Americans defend with 1 transport
                    Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Midway
                Battle in Guam
                Battle in Gilbert Islands
                Battle in Solomon Islands
                Battle in 16 Sea Zone
                    Japanese attack with 10 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser
                    Japanese win, taking Midway from Americans, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Japanese
                10 fighters moved from 16 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
                5 fighters moved from 26 Sea Zone to 25 Sea Zone
                3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 16 Sea Zone to Japan
                4 mech_infantrys moved from Iraq to Trans-Jordan
                4 armour moved from Iraq to Trans-Jordan
                5 armour moved from Persia to Iraq
                5 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                5 artilleries moved from Persia to Iraq
                3 armour moved from West India to Persia
                5 infantry moved from Afghanistan to Eastern Persia
                3 mech_infantrys moved from Burma to West India
                2 bombers moved from Bryansk to Iraq
                4 infantry moved from Samara to Kazakhstan

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 fighters placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 82 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

  • 12

    wow you ran right over moscow without breaking a sweat - what a surprise.

  • 12

    and norway was a joke as well.  ridiculous.

  • 12

    dice don’t matter though right…  haha i love that logic

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                COMMENT: 3 ftr on 2 acc in 10
                1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 aaGuns and 14 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Egypt
                1 aaGun and 1 infantry moved from Tunisia to Libya
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                2 transports moved from 81 Sea Zone to 71 Sea Zone
                3 fighters moved from Quebec to 10 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

  • 12

    with moscow providing no resistance there is truly less than no hope.

  • 12

    J dau seems to be confused about my dice comments so in case you are as well here is my clarification. I am NOT saying that I am losing this game because I am getting diced. What I am saying is that the reason I continued is because there was plenty of dice to be rolled and if I happen to get a lucky outcome, such as what you got in game 1 which changed the entire course of the game, I could have still made it competitive.what I am saying is that the dice for the axis have not ever resulted in disaster. the reason I was continuing was in hopes of a dice disaster for the axis. Giving you 80 percent on Moscow when I didn’t need to do so was in hopes have you taking the battle and getting an unlucky roll. I thought all this stuff was pretty obvious but J dau doesn’t see it that way.

  • 19 18 17 16 15

    I understand and I agree with you, dice disasters gave me second life in game 1, then the Japan strategy was nice I think. Here, you had less concentration, I was playing very long term and and with very rarelly opposed dice, so from a certain point in time, the only hope was luck in dice, however, I made a serious mistake that you authorised correcting in NCM and this proves once again that you are a gentleman.
    If you don´t make the play-offs this year, I would be very happy to have your advice in strategy in my games.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 6 artilleries; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Spain to Gibraltar
                      Italians take Gibraltar from British

    Combat - Italians

    Non Combat Move - Italians
                2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Samara to Caucasus
                1 armour moved from Iraq to Trans-Jordan
                14 infantry moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to Iraq

    Place Units - Italians
                3 artilleries placed in Iraq
                3 artilleries placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
                Italians collect 31 PUs (1 lost to blockades); end with 33 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

  • 12

    those convoy dice are incredible.  LOL

    remember last round when i got 3,3,3,3 and went well over max?  the time before was well under expected as well.  just funny is all.

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