TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Queensland to New South Wales
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 bombers moved from Philippines to New South Wales
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in New South Wales : 1/0 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/1 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in New South Wales, round 2 : 3/1 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 mech_infantry owned by the ANZAC, 1 armour owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 3 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Queensland
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to Malaya
1 tactical_bomber moved from Chahar to Jehol
1 fighter moved from Chahar to Jehol
2 artilleries and 4 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Anhwe to Hunan
2 artilleries and 7 infantry moved from Hopei to Kweichow
1 aaGun moved from Manchuria to Jehol
4 bombers moved from New South Wales to Queensland
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Jehol
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 submarines placed in 19 Sea Zone
1 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Production/PUs Summary :
Germans : 49 / 59
Russians : 32 / 35
Japanese : 52 / 69
Americans : 50 / 70
Chinese : 5 / 8
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 13
ANZAC : 10 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0