@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
'15L souL (Axis) v. Odonis (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Novosibirsk
2 artilleries and 2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Hopei to Chahar
3 infantry moved from Suiyuyan to ChaharCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
2 infantry owned by the Russians retreated to Hopei
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
3 artilleries moved from Tambov to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Dzavhan to Yenisey
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Suiyuyan to Hopei
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Amur to Sakha
1 fighter moved from Japan to Sakha
2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Anhwe to Hopei
1 artillery and 1 mech_infantry moved from Chahar to Hopei
2 tactical_bombers moved from French Indo China to Shan State
1 bomber and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Sakha, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Sakha
Japanese roll dice for 1 fighter and 3 infantry in Sakha, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
AA fire in Hopei : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 aaGun and 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Japanese
1 fighter moved from Hopei to Anhwe
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 mech_infantry moved from French Indo China to Kwangtung
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from 36 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from 36 Sea Zone to Anhwe
2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Sakha to Amur
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Japanese collect 43 PUs (6 lost to blockades); end with 43 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 artilleries and 3 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 bomber, 1 factory_minor, 2 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 3 fighters, 3 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 3 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 fighter
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery
36 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 submarine, 4 tactical_bombers and 1 transport
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 49 / 54
Russians : 17 / 19
Japanese : 49 / 43
Americans : 63 / 81
Chinese : 8 / 11
British : 35 / 40
UK_Pacific : 14 / 15
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
4 fighters moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Szechwan to Shan State
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Norway to 125 Sea Zone
1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
4 fighters moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Szechwan to Shan State
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Norway to 125 Sea Zone
1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Shan State
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in 36 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Greece
2 fighters moved from 99 Sea Zone to Greece
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland
4 fighters moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to India
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Norway
1 artillery, 1 fighter and 1 infantry placed in Greece
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
4 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Burma to Siam
UK_Pacific take Shan State from Japanese
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
2 armour moved from Yunnan to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 fighters moved from Greece to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Burma to Siam
UK_Pacific take Shan State from Japanese
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
2 armour moved from Yunnan to Hopei
1 mech_infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 fighters moved from Greece to Northern ItalyCombat - British
Battle in Hopei
British attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British win, taking Hopei from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Malaya
Battle in Kwangsi
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Malaya from Japanese, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_major and 1 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Northern Italy to Greece
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Greece
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 fighter moved from Hopei to Yunnan
8 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
British undo move 3.
1 artillery placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Bryansk to Rostov
1 bomber moved from Southern Italy to VolgogradCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 3/4 hits
British roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Italians attack with 1 bomber
ANZAC defend with 1 infantry; Russians defend with 1 factory_minor
Italians roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 infantry owned by the ANZAC lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for ANZAC: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 7 infantry moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Bryansk : 1 flag
Western Ukraine : 1 flag
Yugoslavia : 1 flag, 2 artilleries and 8 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 19 / 19
Japanese : 38 / 43
Americans : 68 / 88
Chinese : 11 / 15
British : 35 / 44
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery and 2 infantry moved from Novgorod to Karelia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
7 mech_infantrys moved from Ukraine to Rostov
7 armour moved from Bryansk to RostovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber and 4 infantry
British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 4/7 hits
Americans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 0/6 hits
2 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber and 4 infantry in Normandy Bordeaux, round 3 : 2/7 hits
Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 7 armour, 2 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 7 armour, 2 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys in Rostov, round 2 : 8/19 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 7 armour, 2 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
7 artilleries and 6 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 bomber moved from Tambov to Novgorod
1 fighter moved from Rostov to Ukraine
10 armour and 5 mech_infantrys moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Western Germany to France
1 bomber moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 4 infantry and 2 mech_infantrys placed in Germany
1 armour placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 9 infantry and 2 mech_infantrys
Holland Belgium : 1 armour
Northern Italy : 3 infantry
Southern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 artillery and 2 infantry
Baltic States : 1 flag
Bryansk : 1 infantry
Rostov : 1 flag, 7 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 2 armour, 8 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 3 mech_infantrys
Western Ukraine : 10 armour, 1 artillery and 5 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 infantry
Bulgaria : 1 flag
Yugoslavia : 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 53 / 58
Russians : 14 / 19
Japanese : 38 / 43
Americans : 63 / 88
Chinese : 11 / 15
British : 35 / 44
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
2 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Russia to Evenkiyskiy
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Vologda to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
2 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Russia to Evenkiyskiy
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Vologda to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Evenkiyskiy from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Evenkiyskiy to Kansu
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Olgiy to Dzavhan
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 fighter moved from Amur to Soviet Far East
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Manchuria to Yakut S.S.R.
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Chahar
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Yakut S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Kwangsi to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Hopei to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Manchuria to Shantung
1 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Siberia
2 infantry moved from Sakha to Buryatia
1 bomber moved from Yakut S.S.R. to ManchuriaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Japanese collect 34 PUs (6 lost to blockades); end with 34 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 mech_infantry
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 aaGun, 5 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
Chahar : 1 flag, 1 artillery and 3 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 2 infantry
Celebes : 1 flag, 1 artillery
20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 20 / 21
Japanese : 40 / 34
Americans : 63 / 88
Chinese : 10 / 15
British : 35 / 44
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Norway to Karelia
3 fighters moved from Norway to Karelia
1 artillery moved from Vyborg to Karelia
1 armour moved from Greece to Romania
Americans take Bulgaria from Germans
Americans take Romania from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Norway to Karelia
3 fighters moved from Norway to Karelia
1 artillery moved from Vyborg to Karelia
1 armour moved from Greece to Romania
Americans take Bulgaria from Germans
Americans take Romania from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Karelia
Americans attack with 3 armour, 1 artillery and 3 fighters
Germans defend with 1 artillery and 2 infantry
Americans win, taking Philippines from Japanese, taking Karelia from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Americans
3 fighters moved from Karelia to Norway
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Queensland
1 tactical_bomber moved from Queensland to 37 Sea Zone
1 carrier and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from India to Egypt
2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
3 armour placed in Norway
3 fighters placed in Greece
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 4.
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 3 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery placed in Shensi
1 artillery and 1 infantry placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - British
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 transport moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux





