• 2007 AAR League

    DiceRolls: 5@1 3@2 6@3; Total Hits: 55@1: (1, 3, 3, 5, 3)3@2: (1, 1, 6)6@3: (4, 1, 5, 3, 3, 4)

  • Founder TripleA Admin

    @ncscswitch:

    And that applies to all 3 game threads (regular, Tournament, and League), correct?

    Yes.

  • 2007 AAR League

    To roll dice, type in the following:

    <colon>dice ndm <colon>Replace <colon>with an actual colon “:”
    Replace n with the number of dice to roll.
    Replace m with the number of sides per dice.

    lets see if I can get this to work

    Three inf @1DiceRolling 3d6:
    (1, 3, 4)  one arm @ 3DiceRolling 1d6:
    (6)</colon></colon></colon>

  • 2007 AAR League

    Dude, you’re behind the times - try this command:

    aaa 3@1 1@3
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 6)1@3: (5)

  • 2007 AAR League

    Dude, I really would rather be using the Frood site but my opponent is not getting the e-mails from it…

  • 2007 AAR League

    Well I have a perfect solution for you - create a Game ID at my site and use that in rolling your battles. Then your opponent can verify results online and trust that he’s not receiving a spoofed e-mail of the results.

    Even better, enter two dummy e-mail addresses when you create the game, just rely on the online logged results, and save room in your inbox for more important stuff, like male enhancement pills.

  • 2007 AAR League

    Game ID has been created.

    I did two “Test” battles.

    Want to check your log?

    I can’t since the Game ID field in the “Confirm PBEM results” won’t accept 32 characters.

    Can you check that?  Thanks.

  • 2007 AAR League

    :oops: :oops: :oops: :oops:

    Egg on my face

    Okay, you can now enter up to 32 characters to verify results. Doh!

    I checked the Game ID you pm’d me and it seems that the results were logged - I see your results were logged as:

    Battle: Test:
    Attacker ends with: 1 Fig, 1 Bom. (losses: 2 Arm, 1 Fig, 2 Inf.)
    Defender ends with: no units. (losses: 3 Inf, 2 Fig.)

    test-2:
    Attacker ends with: 1 Inf, 2 Arm, 2 Fig, 1 Bom. (losses: 1 Inf.)
    Defender ends with: no units. (losses: 3 Inf, 2 Fig.)

    Did you also do a 0 round battle, or evaluation, of 1 Inf v. 1 Inf?

  • 2007 AAR League

    Looking good.

    Yes I did some 1 on 1 evaluations and also some 1000 round runs but those don’t get e-mailed.  Do they get logged?

  • 2007 AAR League

    My intention was that they wouldn’t get e-mailed or logged, though there may be a glitch.

    The reason being that you don’t want to accidentally reveal your possible battle plans to the other side. Plus there is no point in logging them - you can just send people a link to the scenario as it will be pretty similar or identical each time.

  • 2007 AAR League

    I was hoping that those would not be logged or e-mailed.  I guess your “inside” log has records of them?

    Looks like BalungaLoaf is getting everything to work also.  I hope to see J1 shortly.

    http://www.axisandallies.org/forums/index.php?topic=9006.0

  • 2007 AAR League

    I guess the “Evaluate” function is getting logged, but the 1000x modes are not. I’ll disable the former but it’s no biggie I don’t think, is it?

    Glad it’s working for you. I’m toying with the idea of disabling the e-mail altogether and just having the log for verification, or at least making the e-mail optional. Not before the end of the tournament though.


  • behind the times.  try
    aaa 2@1 4@2 5@3 1@4


  • behind the times.  try
    DiceRolls: 2@1 4@2 5@3 1@4; Total Hits: 42@1: (2, 5)4@2: (2, 4, 6, 1)5@3: (5, 4, 3, 4, 6)1@4: (4)

  • 2007 AAR League

    Those were some pretty bad rolls


  • DiceRolls: 1@4 1@3 1@4 2@1; Total Hits: 11@4: (4)1@3: (4)1@4: (6)2@1: (6, 6)


  • DiceRolls: 1@4 1@3 1@4 2@1; Total Hits: 11@4: (5)1@3: (3)1@4: (6)2@1: (2, 5)
    DiceRolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (4)1@3: (2)1@4: (5)2@1: (1, 4)
    DiceRolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (1)1@3: (6)1@4: (2)2@1: (5, 1)
    DiceRolls: 1@4 1@3 1@4 2@1; Total Hits: 41@4: (1)1@3: (3)1@4: (4)2@1: (4, 1)


  • DiceRolling 1d6:
    (4)


  • TEST

    DiceRolls: 2@4 1@3; Total Hits: 02@4: (5, 6)1@3: (6)

    DiceRolls: 2@4 3@3 7@1; Total Hits: 52@4: (4, 1)3@3: (1, 4, 3)7@1: (5, 3, 5, 2, 6, 1, 4)


  • test

    DiceRolls: 2@4 1@3; Total Hits: 12@4: (5, 5)1@3: (1)
    DiceRolls: 2@4 3@3 7@1; Total Hits: 42@4: (2, 6)3@3: (2, 2, 6)7@1: (6, 1, 3, 6, 3, 4, 5)

    DiceRolls: 2@4 1@3; Total Hits: 32@4: (4, 4)1@3: (2)
    DiceRolls: 2@4 3@3 7@1; Total Hits: 62@4: (6, 4)3@3: (3, 2, 2)7@1: (2, 1, 2, 3, 6, 6, 1)

    DiceRolls: 2@4 1@3; Total Hits: 12@4: (2, 5)1@3: (6)
    DiceRolls: 2@4 3@3 7@1; Total Hits: 32@4: (2, 1)3@3: (6, 4, 2)7@1: (5, 3, 3, 2, 3, 5, 6)

    DiceRolls: 2@4 1@3; Total Hits: 22@4: (1, 2)1@3: (4)
    DiceRolls: 2@4 3@3 7@1; Total Hits: 42@4: (3, 2)3@3: (1, 6, 4)7@1: (3, 1, 4, 4, 4, 3, 3)

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