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    Ham Man 101

    @Ham Man 101

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    Latest posts made by Ham Man 101

    • RE: Dice Roller

      Rolling 1d6:
      (4)

      posted in Find Online Players
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      Ham Man 101
    • RE: New Attack and Defense Board

      @Imperious:

      Torpedo’s don’t fire deeper than about 6-10 feet below the water line. And subs are not going to be surfaced to receive them as hits. So basically subs cant hit other subs .No sub in ww2 was ever sunk in such a manner

      Isn’t the point of being able to submerge your subs in the game to make your subs submerged?  So if, like you said, the sub is already submerged, that would make submerging your sub useless.

      posted in House Rules
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      Ham Man 101
    • RE: New Attack and Defense Board

      @tekkyy:

      since you have specific numbers for different land units combating different land units
      why not for naval units?
      battleship would make short work of destroyers for example

      That’s a good point, I can easily change that.  I’m thinking for Battleships:
      Battleships: 3 or less
      Destroyers and subs: 4 or less
      Transports: 5 or less (or 4 or less)

      @tekkyy:

      in WWII era, submarine vs submarine kills are rare, almost accidental

      I could change it to a 1 and see how that works out which would go with crusaderiv’s house rules:
      @crusaderiv:

      That’s the reason why in my house rules, sub must have 1 to detroy another sub.

      posted in House Rules
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      Ham Man 101
    • RE: New Realistic Attack and Defend Boards

      @balungaloaf:

      but regular infantry can still only kill regular infantry.

      Don’t quite know what you mean by that.  The infantry can kill infantry, artillary, tanks, fighters, and bombers.

      posted in Axis & Allies Revised Edition
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      Ham Man 101
    • RE: New Attack and Defense Board

      @Imperious:

      subs attacking subs at 2?

      Subs fire with torpedos, obviously, so I figured it’s harder to hit a skinny sub with a torpedo than a large battleship.

      @Imperious:

      Carriers have a better defense against Battleships from fighters?  Id switch them

      Carriers were lined with AA guns, but I do see you’re point.  Would you suggest switching them, or setting both to the same number?  I need input like this.

      @Imperious:

      Why cant artillery defend or attack against planes while tanks can?

      Tanks had a mounted machine gun on the top, that would fire at the plane.  But I can’t see an artillary hitting a plane out of the sky.

      @Imperious:

      Why are bombers getting attacks on fighters at 2? Id make it one

      Also a good point, I can change that and see how it works.

      @Imperious:

      Why/how do submarines attack planes?

      As the same with tanks, subs had a machine gun on the top.  As well, most had an AA gun on top too so when they had to come up for air they could defend themselves.

      I hope that answered all your questions.

      posted in House Rules
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      Ham Man 101
    • RE: New Realistic Attack and Defend Boards

      @ncscswitch:

      Choosing your own losses is a key element of strategy in this game.  Removing it simply enforces an INF/ART mechanic that rapidly would make play pretty boring.

      I’ve played with this board many times and I’ve never had that happen.  It just makes the game more interesting.  You should play with it before you judge it like that.  Being able to choose who you attack adds to the strategy.  You get to decide what you want to kill.

      posted in Axis & Allies Revised Edition
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      Ham Man 101
    • RE: New Realistic Attack and Defend Boards

      Ah yes, sorry for mentioning that.  In my board example, who ever rolls the dice gets to choose what they attack.  It changes it up, but it also makes it more fun.

      posted in Axis & Allies Revised Edition
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      Ham Man 101
    • New Attack and Defense Board

      I made a new realistic attack and defend board set.  When I play with my friends, we always use this board.  It makes the game more fun and more realistic.  Try it out and see if you like it.  Please tell me if you think it’s good or if it needs some changes.  Just click the link to go to the page.  If you’re going to print them off the internet, they’re set up for landscape printing.  Make sure the margins for the edge of the paper are as low as your printer allows.

      Attack: http://i190.photobucket.com/albums/z149/HamMan101/aaattack.jpg
      Defend: http://i190.photobucket.com/albums/z149/HamMan101/aadefend-1.jpg

      Some new changes: Each piece attacks against other pieces at different rates.  (Ex. Infantry needs a 3 or less to kill another infantry, but a 1 to kill a tank).  There have been other changes, such as artillary cannot attack planes anymore.  In addition, artillary are the only ground units that can attack a battleship in a sea to land assult.  I have also made the planes stronger.  This makes air superiority more realistic.  Now you can do those stratigic air raids you always wanted.  To counter stronger planes, I have made AA guns able to kill planes with a 2 or less instead of the traditional 1.

      posted in House Rules
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      Ham Man 101
    • New Realistic Attack and Defend Boards

      I made a new realistic attack and defend board set.  Try it out and see if you like it.  Please tell me if you think it’s good or if it needs some changes.  Just click the link to go to the page.  If you’re going to print them off the internet, they’re set up for landscape printing.  Make sure the margins for the edge of the paper are as low as your printer allows.

      Attack: http://i190.photobucket.com/albums/z149/HamMan101/aaattack.jpg
      Defend: http://i190.photobucket.com/albums/z149/HamMan101/aadefend-1.jpg

      Some new changes: Each piece attacks against other pieces at different rates.  (Ex. Infantry needs a 3 or less to kill another infantry, but a 1 to kill a tank).  There have been other changes, such as artillary cannot attack planes anymore.  In addition, artillary are the only ground units that can attack a battleship in a sea to land assult.  I have also made the planes stronger.  This makes air superiority more realistic.  Now you can do those stratigic air raids you always wanted.  To counter stronger planes, I have made AA guns able to kill planes with a 2 or less instead of the traditional 1.

      Edit: Sorry I forgot to mention, the dice roller gets to choose what they kill.

      posted in Axis & Allies Revised Edition
      H
      Ham Man 101
    • German Strategy

      I found a strategy for Germany that actually got me to win. 😮

      The main idea of this strategy is to destroy Russia.  Once they are gone, it’s pretty much over for everyone else.  Our rules for this game were: No convoys, take the convoy points off of countries points (except for Uk, only lower 5), only able to build on ICs, and battleships can only attack on amphibius assults.

      Turn 1: Start off by building 8 tanks.  For your attacks: take out russia’s fleet, the strait of gibraltor, Uk’s transports that aren’t protected by a battleship, and americas fleet.  And that’s just sea!  Next Use your forces on the eastern front to destroy all of the purple countries (inbetween red and tan).  Non combat a lot of forces to the eastern fronts.  You should be right on Lenningrads doorstep now.  Also noncombat 2 units over to africa for some extra help.  Place your tanks on Germany to move towards Russia.

      Hopefully you’ve taking out Americas navy, now it should slow them down and buy you some time.

      Turn 2: Buy as many tanks as you can.  Try and take out Lenningrad’s forces and take it for one turn at least.  If belorussia or any other countires are weak attack them and get the money.  Keep some subs on Americas and Russia’s sea so they can’t build and start moving the other subs to great britain to attack that battleship.  Use your battleship/destroy in the strait of gibraltor to head back towards great britains other ships near africa.  Place your tanks in Lenningrad if you’ve taken it to get a foot hold.

      If great britain tries to launch an amphibous assult use planes to take them out!  Make sure they don’t land.

      Turn 3: Buy more tanks (if you can’t see the pattern yet).  You might have lost Lenningrad but that’s ok, because that means that he is spreading his forces.  Use your units in finland if they’re still there to move north of lenningrad, it should hopefully be mostly unaccupied becuase of Lenningrad.  Use your southern european forces to move along the black sea to stalingrad.  you won’t be able to reach it this turn but now russia has to worry about two fronts.  keep moving forces towards the eastern and western front (mostly eastern).  Place your forces in Lenningrad or germany if you’ve lost it.

      Keep this plan up of alternating attacks on lenningrad and stalingrad so they spread out.  If your forces above lenningrad haven’t been lost, which hopefully they haven’t because they’ve been worrying about their ICs, move into the IC above moscow.  Once russia is gone, the game is basically yours.  Start moving your some forces into the middle east to finish it off and the rest back towards germany and norway.  After you’ve secured your IC’s start building subs, they can strike twice a turn.

      Try this idea, it worked for me because america lost turns trying to gain their sea back.

      posted in Axis & Allies Europe
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      Ham Man 101