Yeah, but I’m not supposed to know that in advance, so it wouldn’t be fair to just save the highest value units, like both CVs and the cruiser. I’m good with just the 1 CV if you are.
15L Cyanight (Axis) vs MrRoboto (Allies +16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in MoroccoNon Combat Move - British
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Caucasus to Iraq
3 infantry moved from Persia to Iraq
2 artilleries and 4 infantry moved from Northwest Persia to IraqPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
3 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 99 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Rostov
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
hey mate. I have actually forgot to move my Iraq stack to TRJ. Is it ok to edit that? You can redo your Italian move, if that influences you.
-
I understand but I would rather not change anything. I have lost games because I forgot to move a stack or a blocker. Part of the reason Japan is in such poor shape is because of moves I forgot. I consider it part of the game.
-
I have a change of mind. Even though others don’t grant me moves after I post I will grant it to you. If I win I want it to be because of something other than you forgetting to move a stack. You have been a very pleasant opponent and I apologize for the above.
You can move up to 9inf, 3 art, 3 mech and 1 tank into Trans Jordon. I would rather not redo my Italy turn. I might lose my bomber this time, hehe.
-
Indeed very generous of you.
I would have totally understand, if you would have denied my wish. But now I am very happy that you allowed me to do it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in West India
Battle in Sumatra
Battle in FormosaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 cruiser and 1 destroyer moved from 38 Sea Zone to 79 Sea Zone
2 fighters moved from 79 Sea Zone to Egypt
1 fighter moved from Malaya to 79 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from Burma to India
1 fighter moved from Queensland to 39 Sea Zone
1 fighter moved from Queensland to Shan State
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
2 armour moved from Tambov to Caucasus
2 armour moved from Russia to Vologda
Germans take Vologda from Russians
2 armour moved from Vologda to Archangel
3 infantry moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to CaucasusCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 3 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans win, taking Archangel from Russians with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 8 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Greece
2 infantry moved from Tambov to Volgograd
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
4 bombers moved from Southern Italy to Alexandria
6 fighters moved from Western Germany to Alexandria
2 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
1 aaGun moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
6 fighters and 4 infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Jehol
1 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
4 armour, 4 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
4 armour and 4 infantry moved from 81 Sea Zone to Egypt
5 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
3 carriers moved from 76 Sea Zone to 81 Sea Zone
2 battleships and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Kazakhstan to Egypt
2 bombers, 4 fighters and 6 tactical_bombers moved from Rostov to EgyptCombat - Japanese
-
Scramble orders for Egypt?
-
nothing
-
Aye Sir!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Korea to Jehol
1 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
4 armour, 4 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
4 armour and 4 infantry moved from 81 Sea Zone to Egypt
5 fighters and 1 tactical_bomber moved from 76 Sea Zone to Egypt
3 carriers moved from 76 Sea Zone to 81 Sea Zone
2 battleships and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Kazakhstan to Egypt
2 bombers, 4 fighters and 6 tactical_bombers moved from Rostov to EgyptCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 carrier
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Egypt
Japanese attack with 4 armour, 3 bombers, 9 fighters, 4 infantry and 7 tactical_bombers
ANZAC defend with 2 fighters; French defend with 1 fighter and 1 infantry; British defend with 1 airfield, 1 factory_minor, 7 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Egypt from British with 4 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Japanese: 3 bombers, 9 fighters and 5 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for French: 1 fighter and 1 infantry
Casualties for British: 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Egypt to AlexandriaPlace Units - Japanese
1 armour and 1 mech_infantry placed in Korea
2 artilleries and 1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,5,2,2,1,5,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,1,6,6,3,2,5,3,4,2,6,2
Japanese collect 11 PUs (20 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 34 PUs;
British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 3 artilleries, 1 bomber and 9 infantry
Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Egypt from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 armour and 4 infantry
Casualties for British: 8 infantryNon Combat Move - British
3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Iraq
1 bomber and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,2,2,3,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 fighters -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 34 PUs;
British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 3 artilleries, 1 bomber and 9 infantry
Japanese defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Egypt from Japanese with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 armour and 4 infantry
Casualties for British: 8 infantryNon Combat Move - British
3 artilleries and 9 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Iraq
1 bomber and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,2,2,3,2
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from Trans-Jordan: 1 armour, 3 artilleries, 1 bomber, 9 infantry and 3 mech_infantrys
EDIT: Adding units owned by British to Union of South Africa: 1 bomber
EDIT: Turning off Edit Mode -
No idea why I didn’t attack with the whole TRJ army at first… a couple more inf would have lived…
oh well, it’s probably gg now, if your Italian attack on Egypt is successful
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Egypt
4 fighters moved from Southern Italy to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Alexandria to Egypt
9 infantry moved from Alexandria to Egypt
2 armour moved from Alexandria to Egypt
4 artilleries moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 4 artilleries, 1 bomber, 6 fighters, 9 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
Italians win, taking Egypt from British with 2 armour, 4 artilleries, 1 bomber, 6 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 51
Casualties for British: 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
Casualties for Italians: 7 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Greece
4 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Southern France to Northern Italy
1 carrier moved from 98 Sea Zone to 96 Sea Zone
5 transports moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
gg
-
gg, It was a crazy race for Egypt. After I lost the pacific I decided to throw Japan under the bus. Its been a pleasure playing with you. Hopefully we can play again in the future.





