@fasthard nevermind – had a file open from another game ;-) my mistake.
15L DizzKneeLand33 (Axis) vs cyanight (Allies +15)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Persia to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to India
1 aaGun, 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 artilleries and 3 infantry moved from Persia to Iraq
2 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Malaya
2 mech_infantrys moved from West India to IndiaPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
2 fighters placed in Japan
1 fighter placed in Malaya
1 artillery and 2 infantry placed in India
1 artillery placed in West India
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,4,3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,2,3,3,3,6,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Japanese collect 70 PUs (9 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 4 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 armour moved from Iceland to 123 Sea Zone
1 artillery and 11 infantry moved from Iceland to 123 Sea Zone
4 armour, 1 artillery, 11 infantry and 8 transports moved from 123 Sea Zone to 110 Sea Zone
4 armour, 1 artillery and 11 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
-
Scramble in Japan?
-
Actually, you can only land 2 fighters – the other 2 cannot land, and therefore cannot attack SZ6.
-
Wait, my bad – I missed the carrier off of the WUSA. Yes, full scramble please :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 4 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 armour moved from Iceland to 123 Sea Zone
1 artillery and 11 infantry moved from Iceland to 123 Sea Zone
4 armour, 1 artillery, 11 infantry and 8 transports moved from 123 Sea Zone to 110 Sea Zone
4 armour, 1 artillery and 11 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 3 fighters and 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 3 fighters and 1 transport
Casualties for Americans: 3 fighters
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters could not land in 112 Sea Zone and were removed
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 armour and 3 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 aaGun and 9 infantry moved from Norway to 112 Sea Zone
1 aaGun, 9 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
1 airfield placed in Sumatra
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 airfield
EDIT: Adding units owned by Americans to Sumatra: 1 harbour
EDIT: Turning off Edit Mode -
I accidently bought an AB instead of a NB. I edited it in my post move. I hope that’s ok.
-
No worries there!
-
Hey, when I moved my USA CV’s the UK fighters on one of them did not follow with them. Now they are gone completely. Can I edit the fighters back? The should be in the same seazone the USA CV’s are at.
-
Were those fighters actually landed on the US Carrier? If so then yes, no problem.
I’m hoping we can finish this game soon so we can start another…. :)
-
There were 2 USA CVs and 1 UK CV and 1 UK CV-(damaged) in the seazone before the move on USA’s turn. UK had 4 fighters in that seazone so 2 of them they had to be on a USA CV since one of the UK’s was damaged.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
3 units repaired.
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 battleships moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Finland to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 armour placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
3 units repaired.
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 battleships moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Finland to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 armour placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
2 fighters moved from Holland Belgium to France
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Finland to United KingdomTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from British
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Belarus to Novgorod
1 aaGun and 10 artilleries moved from Western Ukraine to Eastern Poland
3 artilleries moved from Bryansk to Western Ukraine
1 fighter moved from Western Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
2 bombers moved from Novgorod to France
23 armour and 18 mech_infantrys moved from Russia to Western Ukraine
2 artilleries and 12 infantry moved from Western Germany to France
2 armour and 6 mech_infantrys moved from Western Germany to Poland
8 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 fighters and 1 infantry placed in France
2 fighters and 8 infantry placed in Germany
1 fighter and 9 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 mech_infantry moved from Tunisia to TobrukNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 armour, 3 artilleries, 8 infantry and 10 mech_infantrys moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Persia to Egypt
1 bomber moved from India to Egypt
2 carriers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport
Americans defend with 2 submarines
Japanese win with 2 carriers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Egypt
Japanese attack with 8 armour, 3 artilleries, 4 bombers, 8 infantry and 12 mech_infantrys
British defend with 6 armour, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry
Japanese win, taking Egypt from British with 8 armour, 1 artillery, 4 bombers and 8 mech_infantrys remaining. Battle score for attacker is 59
Casualties for British: 6 armour, 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 4 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Egypt to Trans-Jordan
3 bombers moved from Egypt to Persia
2 aaGuns moved from Trans-Jordan to Egypt
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 armour moved from West India to Persia
1 armour moved from Persia to Trans-Jordan
2 bombers moved from Malaya to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Persia
2 infantry placed in West India
2 infantry placed in India
2 infantry placed in French Indo China
2 fighters and 3 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Japanese collect 64 PUs (17 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Good Game Sir! Fantastic job, I will post the loss in the league thread.





