14L Playoff: Hobo (Allies +15) vrs Zhukov (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Manchuria
                14 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 14 infantry
                EDIT: Removing units owned by Chinese from Manchuria: 1 fighter and 1 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 15 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Egypt to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Egypt to Alexandria

    Combat - British
                Battle in Holland Belgium
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    British attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Northwest Persia to Iraq
                2 fighters moved from 92 Sea Zone to Egypt
                3 aaGuns and 17 infantry moved from West India to Eastern Persia
                1 bomber moved from Caucasus to Eastern Persia
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                2 artilleries and 3 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Egypt to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Egypt to Alexandria

    Combat - British
                Battle in Holland Belgium
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    British attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Northwest Persia to Iraq
                2 fighters moved from 92 Sea Zone to Egypt
                3 aaGuns and 17 infantry moved from West India to Eastern Persia
                1 bomber moved from Caucasus to Eastern Persia
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                2 artilleries and 3 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 mech_infantry
                EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Rostov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Bryansk from Russians to Italians
                EDIT: Turning off Edit Mode
                2 fighters moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to Germany
                1 aaGun and 7 infantry moved from Northern Italy to Western Germany
                1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Romania to Baltic States
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from Korea to 25 Sea Zone
                2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Queensland to New South Wales
                2 submarines moved from 19 Sea Zone to 7 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Algeria to Morocco
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Nenetsia to Smolensk
                1 mech_infantry moved from Nenetsia to Urals
                3 bombers moved from Novgorod to Urals
                1 bomber moved from Rostov to Smolensk
                1 tactical_bomber moved from Ukraine to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Russians

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Germans attack with 3 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win with 3 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Urals to Novgorod
                2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                8 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Nenetsia to Novgorod
                2 mech_infantrys moved from Nenetsia to Novgorod
                2 armour moved from Nenetsia to Belarus
                1 mech_infantry moved from Poland to Novgorod
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Germany
                3 aaGuns moved from Western Germany to Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Southern Italy to Bryansk
                2 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                10 armour and 7 mech_infantrys moved from Volgograd to Bryansk
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                2 armour, 11 artilleries and 29 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Germany to Eastern Poland
                1 aaGun moved from Rostov to Volgograd

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Normandy Bordeaux
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                6 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 6.
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs

  • 16 15 10

    Sorry about the edit above, changed my mind about nwe persia walk-in.  If you want to edit it back that’s fine, just add +2 to Ger.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 artillery and 2 infantry moved from Tambov to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for Russians: 2 infantry and 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                2 aaGuns, 4 artilleries and 66 infantry moved from Tambov to Russia
                1 aaGun and 3 infantry moved from Samara to Russia
                2 aaGuns, 1 artillery and 12 infantry moved from Vologda to Russia

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 23 PUs total

  • 16 15 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Solomon Islands to 49 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Shensi to Novosibirsk
                4 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Hopei
                2 mech_infantrys moved from Hunan to Hopei

    Combat - Japanese
                Battle in New Zealand
                Battle in Hopei
                    Japanese attack with 4 artilleries, 8 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking New Zealand from ANZAC, taking Hopei from Chinese with 4 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier, 3 destroyers and 2 fighters moved from 33 Sea Zone to 63 Sea Zone
                4 fighters moved from 33 Sea Zone to Western Australia
                2 fighters and 4 tactical_bombers moved from Philippines to Western Australia
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
                1 battleship moved from 56 Sea Zone to 46 Sea Zone
                2 carriers moved from 33 Sea Zone to 46 Sea Zone
                2 carriers and 1 cruiser moved from 35 Sea Zone to 46 Sea Zone
                4 fighters moved from 35 Sea Zone to Western Australia
                2 bombers moved from Shan State to Western Australia
                1 aaGun moved from Shensi to Hopei
                1 armour and 1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 fighter and 7 tactical_bombers moved from Japan to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 39 Sea Zone to 56 Sea Zone
                3 fighters moved from Japan to Kiangsi

    Place Units - Japanese
                3 infantry placed in India
                2 infantry and 1 mech_infantry placed in French Indo China
                1 fighter and 2 infantry placed in Kwangtung
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

  • 16 15 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Solomon Islands to 49 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Shensi to Novosibirsk
                4 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Hopei
                2 mech_infantrys moved from Hunan to Hopei

    Combat - Japanese
                Battle in New Zealand
                Battle in Hopei
                    Japanese attack with 4 artilleries, 8 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking New Zealand from ANZAC, taking Hopei from Chinese with 4 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier, 3 destroyers and 2 fighters moved from 33 Sea Zone to 63 Sea Zone
                4 fighters moved from 33 Sea Zone to Western Australia
                2 fighters and 4 tactical_bombers moved from Philippines to Western Australia
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
                1 battleship moved from 56 Sea Zone to 46 Sea Zone
                2 carriers moved from 33 Sea Zone to 46 Sea Zone
                2 carriers and 1 cruiser moved from 35 Sea Zone to 46 Sea Zone
                4 fighters moved from 35 Sea Zone to Western Australia
                2 bombers moved from Shan State to Western Australia
                1 aaGun moved from Shensi to Hopei
                1 armour and 1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 fighter and 7 tactical_bombers moved from Japan to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 39 Sea Zone to 56 Sea Zone
                3 fighters moved from Japan to Kiangsi

    Place Units - Japanese
                3 infantry placed in India
                2 infantry and 1 mech_infantry placed in French Indo China
                1 fighter and 2 infantry placed in Kwangtung
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • 16 15 10

    Edited a fig to Southern Italy because it seems I didn’t understand the sub/amphib rules correctly re Italy (I thought unfought subs can block landings, but apparently not).  Would rather not lose the game because of a silly rule technicality when I can easily defend the capital…

  • 16 15 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Solomon Islands to 49 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                1 mech_infantry moved from Shensi to Novosibirsk
                4 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Hopei
                2 mech_infantrys moved from Hunan to Hopei

    Combat - Japanese
                Battle in New Zealand
                Battle in Hopei
                    Japanese attack with 4 artilleries, 8 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking New Zealand from ANZAC, taking Hopei from Chinese with 4 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier, 3 destroyers and 2 fighters moved from 33 Sea Zone to 63 Sea Zone
                4 fighters moved from 33 Sea Zone to Western Australia
                2 fighters and 4 tactical_bombers moved from Philippines to Western Australia
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
                1 battleship moved from 56 Sea Zone to 46 Sea Zone
                2 carriers moved from 33 Sea Zone to 46 Sea Zone
                2 carriers and 1 cruiser moved from 35 Sea Zone to 46 Sea Zone
                4 fighters moved from 35 Sea Zone to Western Australia
                2 bombers moved from Shan State to Western Australia
                1 aaGun moved from Shensi to Hopei
                1 armour and 1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 fighter and 7 tactical_bombers moved from Japan to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 39 Sea Zone to 56 Sea Zone
                3 fighters moved from Japan to Kiangsi

    Place Units - Japanese
                3 infantry placed in India
                2 infantry and 1 mech_infantry placed in French Indo China
                1 fighter and 2 infantry placed in Kwangtung
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 16 15 10

    Ok, one more edit, dd from 35 to 6, use the file above pls.


  • well knowing the rules is part of the game… I’ve lost a couple games on rules I wasn’t 100% familiar with…

  • 12

    @Zhukov44:

    Edited a fig to Southern Italy because it seems I didn’t understand the sub/amphib rules correctly re Italy (I thought unfought subs can block landings, but apparently not).  Would rather not lose the game because of a silly rule technicality when I can easily defend the capital…

    Yes only an escort is needed to land.  If a fighter scrambles and sub fights,  then the sub must be killed for landing to occur.


  • well in case you just waiting for me to move, I was waiting for a response. I’m fine with edits for the current turn if made prior to my move, but not for a prior nation’s move after I already moved my turn. I’d understand and allow it if I moved right away and didn’t give you a chance to edit, but I didn’t move for a couple days after your turn. so basically if you want the edit we’ll have to ask for a call on it. otherwise I’ll move without edits for any of the non-japanese units. again just fyi, I’ve made the same sub mistake before, and on other rule issues LOST 2 games because I didn’t know the rules well enough. losing rome is annoying but not a game breaker for you since you are in total command of the game thus far.

  • 16 15 10

    If you want to ask for a call go ahead.

    The bottom line is there is no way I leave the capital open if I think there is any possibility you can walk in.

    The reason it’s a fair edit is this would never ever happen in a f2f game.  You basically acknowledge that you saw I was misinterpreting the rules and that there would be no opportunity if we both had the same understanding of the rules.

    If it was a small issue that would be one thing but this is a potential game-decider.

    If your case is that the Russian turn would have been different if the tactical had been ncmed to Southern Italy in the German turn, then by all means replay your Russian turn.

  • 12

    hey guys - commander jenn is who would be making the call on this and she’s not been on for 5 days.  if it’s any help, i pretty much know how she would rule on this case.

  • 12

    Bottom line zhuk is free to ask pretty please with cherries on top but the decision is hobos.  The ruleset is fully in hobos corner to deny as he sees fit.

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