@nikola1975
did you add your bid?
15L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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And your defense
Rolls: 1@1; Total Hits: 01@1: (3) -
Hrm, OK, I can roll your kamis here then.
Rolls: 3@2; Total Hits: 13@2: (3, 6, 2)
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to Japan
4 fighters moved from Midway to Japan
1 bomber moved from Midway to Japan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
6 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 9 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Americans captures 67PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns, 2 fighters and 10 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 aaGun, 4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Normandy Bordeaux
4 tactical_bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 cruisers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 132 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 152 PUs -
I concede. I’m a !@#$%ing idiot.
For future reference, you can Kami when there’s no actual combat, page 16
“If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone. They are resolved before any combat begins.” -
I was just looking that up myself!
Hey, it happens. Honestly, it could easily have gone the other way.
Want a rematch? This was a great game.
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Yeah, but it only seems to happen against you! I did the same thing last season, or something similar like forgetting a blocker. lol
I’ll either take a rematch or the Allies @ 17. I’m focusing on a radical new strategy as the Allies that isn’t working out so well thus far. :lol:
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17 is a lot higher than I usually get. I’ll happily give you the 10 that I got, though.
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Also, I’ve lost several games that way. Once I accidentally let people sail right into Berlin, and another time I straight up didn’t realize that they could just sail into India!
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Then I shall take the rematch at 10. What would you like your bid to be? Same same?
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OR we could rebid. What’s your counter if 17 is too high?
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It’s your 10, go nuts! Do whatever you’d like with it - subject to the usual bidding rules of course.
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Well, if you’d like to rebid, I’ll bid 14.
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I’ll do Allies +13
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+12 is fine for me.
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I can go +11
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I’m happy with the same bid as before - 10.
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You want the same placement then?
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Sure! 1 Sub off Egypt and an Art in Alex.





