@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
1 bomber moved from Eastern Persia to India
1 infantry moved from Burma to India
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Editing Political Relationship for British and Japanese from Neutrality to Unprovoked
EDIT: Turning off Edit Mode
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Place Units - British
2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 8 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 24 to 29
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 19 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 1 aaGun and 3 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber and 2 fighters moved from Eastern Poland to Romania
2 armour moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Italians collect 18 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
20 infantry and 13 mech_infantrys moved from Baltic States to Belarus
6 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Romania to Belarus
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novgorod from Russians, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 6 armour, 2 bombers, 2 fighters, 20 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 6 artilleries, 2 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans win, taking Belarus from Russians with 6 armour, 2 bombers, 2 fighters, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Germans: 20 infantry and 6 mech_infantrys
Casualties for Russians: 3 aaGuns, 6 artilleries, 2 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
2 artilleries moved from Germany to Western Germany
2 aaGuns moved from Poland to Germany
2 aaGuns moved from Baltic States to Poland
1 aaGun moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Belarus to Romania
2 bombers moved from Belarus to Western Germany
1 submarine moved from 103 Sea Zone to 118 Sea Zone
Place Units - Germans
3 infantry placed in France
1 armour and 3 mech_infantrys placed in Romania
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Bryansk to Russia
3 infantry moved from Volgograd to Samara
1 infantry moved from Iraq to Trans-Jordan
2 armour and 2 mech_infantrys moved from Iraq to Egypt
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Wow, I did not think you would bust through that with the Italians. Something to keep in mind next time.
I still think I’m alright overall, though. Be interesting to see how this plays out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Java
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
5 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Battle in Kansu
Japanese attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 8 infantry
Japanese win, taking Celebes from UK_Pacific, taking Kansu from Chinese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 6 infantry
Casualties for Chinese: 8 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Malaya
Battle in Borneo
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Philippines to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from Philippines to Hainan
1 fighter and 2 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to French Indo China
2 infantry moved from Jehol to Manchuria
1 aaGun and 2 infantry moved from Chahar to Jehol
Place Units - Japanese
2 carriers and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
If you’re open for discussing strategy in a league game, I love talking about A&A.
I personally feel pretty good about the game so far. Germany is doing great against Russia, however it remains to be seen how much damage your 7 transports of stuff will cause me in trade-off. My hope is there will be enough time to put a defense in the West after Russia falls.
Though the high amount of UK planes is troublesome, Italy is doing okay because Germany gifted them parts of France and Yugo. 18 is decent income for Italy, considering they have no bonuses.
Japan is doing pretty well economically, but I’m not threatening any VCs at the moment.
In my opinion, the game will come down to how you choose to threaten Europe with the US and how I respond. If that goes well, I’ll be sitting pretty. If not, and you get a foothold in Europe somewhere, it’ll be tough to undo. Any US landing will then be backed by all those UK planes!
Sure, I’m happy to discuss strategy! My hope is that, since you’ll have to deal with a combined US/UK fleet and be adequately defending your capital, Norway, W Ger, S Italy, and Normandy/ S France all at once, that I’ll sneak in to do real damage. And that your focus on dealing with that will delay the Russia push long enough for the Reds to find their feet again.
The real question now is if I can afford to risk spending another round of US money in the Atlantic or not. I may have to think this over for a bit - I’m kinda punchy from overwork and lack of sleep at the moment.
Spain is also looking tasty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
retreated to 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 101 Sea Zone to Western United States
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
4 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 fighter and 1 tactical_bomber moved from Algeria to 110 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 bomber moved from India to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 bomber moved from 37 Sea Zone to India
Place Units - British
1 carrier and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bulgaria to Greece
2 fighters moved from Romania to Western Germany
1 bomber moved from Romania to Greece
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Romania to Greece
1 armour moved from Romania to Ukraine
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Yugoslavia
1 aaGun moved from Bulgaria to Yugoslavia
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
3 armour placed in Southern Italy
1 infantry and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
5 armour and 11 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Ukraine
1 submarine moved from 118 Sea Zone to 106 Sea Zone
6 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Turning off Edit Mode
2 aaGuns moved from Germany to Western Germany
4 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries moved from Western Germany to France
2 aaGuns moved from Poland to Germany
2 carriers, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Russia
6 infantry moved from Novosibirsk to Kansu
12 infantry moved from Timguska to Kansu
3 infantry moved from Volgograd to Kazakhstan
2 armour and 2 mech_infantrys moved from Egypt to Iraq
Combat - Russians
Battle in Kansu
Russians attack with 18 infantry
Japanese defend with 1 armour, 3 artilleries and 1 mech_infantry
Russians win, taking Kansu from Japanese with 14 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
Place Units - Russians
1 aaGun and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 2 factory_minors and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 battleships and 2 cruisers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to New Guinea
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Celebes
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Hainan to 44 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
3 artilleries and 2 infantry moved from Yunnan to Shan State
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 2 transports
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 infantry and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 bomber; British defend with 2 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 bomber
Casualties for British: 2 infantry
Battle in Philippines
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 bomber moved from 44 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Shantung
3 destroyers placed in 36 Sea Zone
3 artilleries placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western United States to Midway
4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to United Kingdom: 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
7 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
5 artilleries and 34 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from India to French Indo China
Would you like to scramble the italian planes?
Yes please. Maximum defense